/* $Id$ */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "ai_gamesettings.hpp" namespace SQConvert { /* Allow AIGameSettings to be used as Squirrel parameter */ template <> AIGameSettings *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; } template <> AIGameSettings &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; } template <> const AIGameSettings *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; } template <> const AIGameSettings &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; } template <> int Return(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback); return 1; } }; // namespace SQConvert void SQAIGameSettings_Register(Squirrel *engine) { DefSQClass SQAIGameSettings("AIGameSettings"); SQAIGameSettings.PreRegister(engine); SQAIGameSettings.AddConstructor(engine, "x"); SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, ".s"); SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, ".s"); SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i"); SQAIGameSettings.PostRegister(engine); }