/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_execmode.hpp Switch the AI to Execute Mode. */ #ifndef AI_EXECMODE_HPP #define AI_EXECMODE_HPP #include "ai_object.hpp" /** * Class to switch current mode to Execute Mode. * If you create an instance of this class, the mode will be switched to * Execute. The original mode is stored and recovered from when ever the * instance is destroyed. * In Execute mode all commands you do are executed for real. */ class AIExecMode : public AIObject { public: static const char *GetClassName() { return "AIExecMode"; } private: AIModeProc *last_mode; AIObject *last_instance; protected: /** * The callback proc for Execute mode. */ static bool ModeProc(); public: /** * Creating instance of this class switches the build mode to Execute. * @note When the instance is destroyed, he restores the mode that was * current when the instance was created! */ AIExecMode(); /** * Destroying this instance reset the building mode to the mode it was * in when the instance was created. */ ~AIExecMode(); }; #endif /* AI_EXECMODE_HPP */