/* $Id$ */ /** @file ai_execmode.cpp Implementation of AIExecMode. */ #include "ai_execmode.hpp" #include "../../command_type.h" #include "../../company_base.h" #include "../../company_func.h" #include "../ai_instance.hpp" bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs) { /* In execution mode we only return 'true', telling the DoCommand it * should continue with the real execution of the command. */ return true; } AIExecMode::AIExecMode() { this->last_mode = this->GetDoCommandMode(); this->last_instance = this->GetDoCommandModeInstance(); this->SetDoCommandMode(&AIExecMode::ModeProc, this); } AIExecMode::~AIExecMode() { if (this->GetDoCommandModeInstance() != this) { AIInstance *instance = Company::Get(_current_company)->ai_instance; /* Ignore this error if the AI already died. */ if (!instance->IsDead()) { throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created."); } } this->SetDoCommandMode(this->last_mode, this->last_instance); }