/* $Id$ */ /** @file ai_execmode.cpp Implementation of AIExecMode. */ #include "ai_execmode.hpp" #include "../../command_type.h" bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs) { /* In execution mode we only return 'true', telling the DoCommand it * should continue with the real execution of the command. */ return true; } AIExecMode::AIExecMode() { this->last_mode = this->GetDoCommandMode(); this->last_instance = this->GetDoCommandModeInstance(); this->SetDoCommandMode(&AIExecMode::ModeProc, this); } AIExecMode::~AIExecMode() { assert(this->GetDoCommandModeInstance() == this); this->SetDoCommandMode(this->last_mode, this->last_instance); }