/* $Id$ */ /** @file ai_cargolist.hpp List all the cargos. */ #ifndef AI_CARGOLIST_HPP #define AI_CARGOLIST_HPP #include "ai_abstractlist.hpp" /** * Creates a list of cargos that can be produced in the current game. * @ingroup AIList */ class AICargoList : public AIAbstractList { public: static const char *GetClassName() { return "AICargoList"; } AICargoList(); }; /** * Creates a list of cargos that the given industry accepts. * @ingroup AIList */ class AICargoList_IndustryAccepting : public AIAbstractList { public: static const char *GetClassName() { return "AICargoList_IndustryAccepting"; } /** * @param industry_id The industry to get the list of cargos it accepts from. */ AICargoList_IndustryAccepting(IndustryID industry_id); }; /** * Creates a list of cargos that the given industry can produce. * @ingroup AIList */ class AICargoList_IndustryProducing : public AIAbstractList { public: static const char *GetClassName() { return "AICargoList_IndustryProducing"; } /** * @param industry_id The industry to get the list of cargos it produces from. */ AICargoList_IndustryProducing(IndustryID industry_id); }; #endif /* AI_CARGOLIST_HPP */