/* $Id$ */ /** @file ai_airport.cpp Implementation of AIAirport. */ #include "ai_airport.hpp" #include "ai_station.hpp" #include "../../station_map.h" #include "../../company_func.h" #include "../../command_type.h" #include "../../town.h" /* static */ bool AIAirport::IsValidAirportType(AirportType type) { return type >= AT_SMALL && type <= AT_HELISTATION && HasBit(::GetValidAirports(), type); } /* static */ bool AIAirport::IsHangarTile(TileIndex tile) { if (!::IsValidTile(tile)) return false; return ::IsTileType(tile, MP_STATION) && ::IsHangar(tile); } /* static */ bool AIAirport::IsAirportTile(TileIndex tile) { if (!::IsValidTile(tile)) return false; return ::IsTileType(tile, MP_STATION) && ::IsAirport(tile); } /* static */ int32 AIAirport::GetAirportWidth(AirportType type) { if (!IsValidAirportType(type)) return -1; return ::GetAirport(type)->size_x; } /* static */ int32 AIAirport::GetAirportHeight(AirportType type) { if (!IsValidAirportType(type)) return -1; return ::GetAirport(type)->size_y; } /* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type) { if (!IsValidAirportType(type)) return -1; return _settings_game.station.modified_catchment ? ::GetAirport(type)->catchment : (uint)CA_UNMODIFIED; } /* static */ bool AIAirport::BuildAirport(TileIndex tile, AirportType type, StationID station_id) { EnforcePrecondition(false, ::IsValidTile(tile)); EnforcePrecondition(false, IsValidAirportType(type)); EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id)); uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1; p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16; return AIObject::DoCommand(tile, type, p2, CMD_BUILD_AIRPORT); } /* static */ bool AIAirport::RemoveAirport(TileIndex tile) { EnforcePrecondition(false, ::IsValidTile(tile)) EnforcePrecondition(false, IsAirportTile(tile) || IsHangarTile(tile)); return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); } /* static */ int32 AIAirport::GetNumHangars(TileIndex tile) { if (!::IsValidTile(tile)) return -1; if (!::IsTileType(tile, MP_STATION)) return -1; const Station *st = ::GetStationByTile(tile); if (st->owner != _current_company) return -1; if ((st->facilities & FACIL_AIRPORT) == 0) return -1; return st->Airport()->nof_depots; } /* static */ TileIndex AIAirport::GetHangarOfAirport(TileIndex tile) { if (!::IsValidTile(tile)) return INVALID_TILE; if (!::IsTileType(tile, MP_STATION)) return INVALID_TILE; if (GetNumHangars(tile) < 1) return INVALID_TILE; const Station *st = ::GetStationByTile(tile); if (st->owner != _current_company) return INVALID_TILE; if ((st->facilities & FACIL_AIRPORT) == 0) return INVALID_TILE; return ::ToTileIndexDiff(st->Airport()->airport_depots[0]) + st->airport_tile; } /* static */ AIAirport::AirportType AIAirport::GetAirportType(TileIndex tile) { if (!AITile::IsStationTile(tile)) return AT_INVALID; StationID station_id = ::GetStationIndex(tile); if (!AIStation::HasStationType(station_id, AIStation::STATION_AIRPORT)) return AT_INVALID; return (AirportType)::GetStation(station_id)->airport_type; } /* static */ int AIAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type) { extern Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile); extern uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile); if (!::IsValidTile(tile)) return -1; if (!IsValidAirportType(type)) return -1; if (_settings_game.economy.station_noise_level) { const AirportFTAClass *afc = ::GetAirport(type); const Town *t = AirportGetNearestTown(afc, tile); return GetAirportNoiseLevelForTown(afc, t->xy, tile); } return 1; } /* static */ TownID AIAirport::GetNearestTown(TileIndex tile, AirportType type) { extern Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile); if (!::IsValidTile(tile)) return INVALID_TOWN; if (!IsValidAirportType(type)) return INVALID_TOWN; return AirportGetNearestTown(GetAirport(type), tile)->index; }