/* $Id$ */ /** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */ #ifndef AI_STORAGE_HPP #define AI_STORAGE_HPP #include "../command_func.h" #include "../map_func.h" #include "../network/network.h" #include "../company_func.h" #include "../signs_func.h" #include "../tunnelbridge.h" #include "../vehicle_func.h" #include "../group.h" #include /** * The callback function for Mode-classes. */ typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs); /** * The storage for each AI. It keeps track of important information. */ class AIStorage { friend class AIObject; private: AIModeProc *mode; //!< The current build mode we are int. class AIObject *mode_instance; //!< The instance belonging to the current build mode. uint delay; //!< The ticks of delay each DoCommand has. bool allow_do_command; //!< Is the usage of DoCommands restricted? CommandCost costs; //!< The costs the AI is tracking. Money last_cost; //!< The last cost of the command. uint last_error; //!< The last error of the command. bool last_command_res; //!< The last result of the command. VehicleID new_vehicle_id; //!< The ID of the new Vehicle. SignID new_sign_id; //!< The ID of the new Sign. TileIndex new_tunnel_endtile; //!< The TileIndex of the new Tunnel. GroupID new_group_id; //!< The ID of the new Group. std::vector callback_value; //!< The values which need to survive a callback. RoadType road_type; //!< The current roadtype we build. RailType rail_type; //!< The current railtype we build. void *event_data; //!< Pointer to the event data storage. void *log_data; //!< Pointer to the log data storage. public: AIStorage() : mode (NULL), mode_instance (NULL), delay (1), allow_do_command (true), /* costs (can't be set) */ last_cost (0), last_error (STR_NULL), last_command_res (true), new_vehicle_id (0), new_sign_id (0), new_tunnel_endtile(INVALID_TILE), new_group_id (0), /* calback_value (can't be set) */ road_type (INVALID_ROADTYPE), rail_type (INVALID_RAILTYPE), event_data (NULL), log_data (NULL) { } ~AIStorage(); }; #endif /* AI_STORAGE_HPP */