/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */ #ifndef AI_STORAGE_HPP #define AI_STORAGE_HPP #include "../command_func.h" #include "../map_func.h" #include "../network/network.h" #include "../company_func.h" #include "../signs_func.h" #include "../tunnelbridge.h" #include "../vehicle_func.h" #include "../road_type.h" #include "../group.h" #include "table/strings.h" #include <vector> /** * The callback function for Mode-classes. */ typedef bool (AIModeProc)(); /** * The storage for each AI. It keeps track of important information. */ class AIStorage { friend class AIObject; private: AIModeProc *mode; ///< The current build mode we are int. class AIObject *mode_instance; ///< The instance belonging to the current build mode. uint delay; ///< The ticks of delay each DoCommand has. bool allow_do_command; ///< Is the usage of DoCommands restricted? CommandCost costs; ///< The costs the AI is tracking. Money last_cost; ///< The last cost of the command. uint last_error; ///< The last error of the command. bool last_command_res; ///< The last result of the command. VehicleID new_vehicle_id; ///< The ID of the new Vehicle. SignID new_sign_id; ///< The ID of the new Sign. TileIndex new_tunnel_endtile; ///< The TileIndex of the new Tunnel. GroupID new_group_id; ///< The ID of the new Group. std::vector<int> callback_value; ///< The values which need to survive a callback. RoadType road_type; ///< The current roadtype we build. RailType rail_type; ///< The current railtype we build. void *event_data; ///< Pointer to the event data storage. void *log_data; ///< Pointer to the log data storage. public: AIStorage() : mode (NULL), mode_instance (NULL), delay (1), allow_do_command (true), /* costs (can't be set) */ last_cost (0), last_error (STR_NULL), last_command_res (true), new_vehicle_id (0), new_sign_id (0), new_tunnel_endtile(INVALID_TILE), new_group_id (0), /* calback_value (can't be set) */ road_type (INVALID_ROADTYPE), rail_type (INVALID_RAILTYPE), event_data (NULL), log_data (NULL) { } ~AIStorage(); }; #endif /* AI_STORAGE_HPP */