/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */
#ifndef AI_INFO_HPP
#define AI_INFO_HPP
#ifdef ENABLE_AI
#include
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"
/** Bitmask of flags for AI settings. */
enum AIConfigFlags {
AICONFIG_NONE = 0x0, ///< No flags set.
AICONFIG_RANDOM = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
AICONFIG_INGAME = 0x4, ///< This setting can be changed while the AI is running.
AICONFIG_AI_DEVELOPER = 0x8, ///< This setting will only be visible when the ai development tools are active.
};
typedef SmallMap LabelMapping; ///< Map-type used to map the setting numbers to labels.
/** Info about a single AI setting. */
struct AIConfigItem {
const char *name; ///< The name of the configuration setting.
const char *description; ///< The description of the configuration setting.
int min_value; ///< The minimal value this configuration setting can have.
int max_value; ///< The maximal value this configuration setting can have.
int custom_value; ///< The default value on custom difficulty setting.
int easy_value; ///< The default value on easy difficulty setting.
int medium_value; ///< The default value on medium difficulty setting.
int hard_value; ///< The default value on hard difficulty setting.
int random_deviation; ///< The maximum random deviation from the default value.
int step_size; ///< The step size in the gui.
AIConfigFlags flags; ///< Flags for the configuration setting.
LabelMapping *labels; ///< Text labels for the integer values.
};
extern AIConfigItem _start_date_config;
typedef std::list AIConfigItemList; ///< List of AIConfig items.
/** Base class that holds some basic information about AIs and AI libraries. */
class AIFileInfo : public ScriptFileInfo {
public:
/**
* Process the creation of a FileInfo object.
*/
static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);
protected:
class AIScanner *base; ///< AIScanner object that was used to scan this AI (library) info.
};
/** All static information from an AI like name, version, etc. */
class AIInfo : public AIFileInfo {
public:
AIInfo();
~AIInfo();
/**
* Create an AI, using this AIInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Create a dummy-AI.
*/
static SQInteger DummyConstructor(HSQUIRRELVM vm);
/**
* Get the settings of the AI.
*/
bool GetSettings();
/**
* Get the config list for this AI.
*/
const AIConfigItemList *GetConfigList() const;
/**
* Get the description of a certain ai config option.
*/
const AIConfigItem *GetConfigItem(const char *name) const;
/**
* Check if we can start this AI.
*/
bool CanLoadFromVersion(int version) const;
/**
* Set a setting.
*/
SQInteger AddSetting(HSQUIRRELVM vm);
/**
* Add labels for a setting.
*/
SQInteger AddLabels(HSQUIRRELVM vm);
/**
* Get the default value for a setting.
*/
int GetSettingDefaultValue(const char *name) const;
/**
* Use this AI as a random AI.
*/
bool UseAsRandomAI() const { return this->use_as_random; }
/**
* Get the API version this AI is written for.
*/
const char *GetAPIVersion() const { return this->api_version; }
private:
AIConfigItemList config_list; ///< List of settings from this AI.
int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
const char *api_version; ///< API version used by this AI.
};
/** All static information from an AI library like name, version, etc. */
class AILibrary : public AIFileInfo {
public:
AILibrary() : AIFileInfo(), category(NULL) {};
~AILibrary();
/**
* Create an AI, using this AIInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Get the category this library is in.
*/
const char *GetCategory() const { return this->category; }
private:
const char *category; ///< The category this library is in.
};
#endif /* ENABLE_AI */
#endif /* AI_INFO_HPP */