/* $Id$ */ /** @file ai.hpp Base functions for all AIs. */ #ifndef AI_HPP #define AI_HPP #include "api/ai_event_types.hpp" #ifndef AI_CONFIG_HPP struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } }; #endif /* AI_CONFIG_HPP */ typedef std::map AIInfoList; void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2); class AI { public: /** * The default months AIs start after eachother. */ enum StartNext { START_NEXT_EASY = 48, START_NEXT_MEDIUM = 24, START_NEXT_HARD = 12, START_NEXT_MIN = 0, START_NEXT_MAX = 120, START_NEXT_DEVIATION = 2, }; /** * Is it possible to start a new AI company? * @return True if a new AI company can be started. */ static bool CanStartNew(); /** * Start a new AI company. * @param company At which slot the AI company should start. */ static void StartNew(CompanyID company); /** * Called every game-tick to let AIs do something. */ static void GameLoop(); /** * Get the current AI tick. */ static uint GetTick(); /** * Stop a company to be controlled by an AI. * @param company The company from which the AI needs to detach. * @pre !IsHumanCompany(company). */ static void Stop(CompanyID company); /** * Kill any and all AIs we manage. */ static void KillAll(); /** * Initialize the AI system. */ static void Initialize(); /** * Uninitialize the AI system * @param keepConfig Should we keep AIConfigs, or can we free that memory? */ static void Uninitialize(bool keepConfig); /** * Reset all AIConfigs, and make them reload their AIInfo. * If the AIInfo could no longer be found, an error is reported to the user. */ static void ResetConfig(); /** * Queue a new event for an AI. */ static void NewEvent(CompanyID company, AIEvent *event); /** * Broadcast a new event to all active AIs. */ static void BroadcastNewEvent(AIEvent *event, CompanyID skip_company = MAX_COMPANIES); /** * Save data from an AI to a savegame. */ static void Save(CompanyID company); /** * Load data for an AI from a savegame. */ static void Load(CompanyID company, int version); /** * Get the number of months before the next AI should start. */ static int GetStartNextTime(); static char *GetConsoleList(char *p, const char *last); static const AIInfoList *GetInfoList(); static AIInfo *FindInfo(const char *name, int version); static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm); static void Rescan(); private: static uint frame_counter; static class AIScanner *ai_scanner; }; #endif /* AI_HPP */