#ifndef SPRITECACHE_H #define SPRITECACHE_H typedef struct { int xoffs, yoffs; int xsize, ysize; } SpriteDimension; const SpriteDimension *GetSpriteDimension(SpriteID sprite); byte *GetSpritePtr(SpriteID sprite); void GfxInitSpriteMem(byte *ptr, uint32 size); void GfxLoadSprites(void); void IncreaseSpriteLRU(void); #endif