#include "stdafx.h" #include "ttd.h" #include "debug.h" #include "gfx.h" #include "spritecache.h" #include "fileio.h" #include "newgrf.h" #include "md5.h" #include #define SPRITECACHE_ID 0xF00F0006 #define SPRITE_CACHE_SIZE 1024*1024 //#define WANT_SPRITESIZES #define WANT_NEW_LRU //#define WANT_LOCKED /* These are used in newgrf.c: */ int _skip_sprites = 0; int _replace_sprites_count[16]; int _replace_sprites_offset[16]; static const char *_cur_grffile; static int _loading_stage; static int _skip_specials; uint16 _custom_sprites_base; static Sprite _cur_sprite; static byte *_sprite_ptr[NUM_SPRITES]; static uint16 _sprite_size[NUM_SPRITES]; static uint32 _sprite_file_pos[NUM_SPRITES]; // This one is probably not needed. #if defined(WANT_LOCKED) static bool _sprite_locked[NUM_SPRITES]; #endif #if defined(WANT_NEW_LRU) static int16 _sprite_lru_new[NUM_SPRITES]; #else static uint16 _sprite_lru[NUM_SPRITES]; static uint16 _sprite_lru_cur[NUM_SPRITES]; #endif #ifdef WANT_SPRITESIZES static int8 _sprite_xoffs[NUM_SPRITES]; static int8 _sprite_yoffs[NUM_SPRITES]; static uint16 _sprite_xsize[NUM_SPRITES]; static uint8 _sprite_ysize[NUM_SPRITES]; #endif static uint _sprite_lru_counter; static byte *_spritecache_ptr; static uint32 _spritecache_size; static int _compact_cache_counter; typedef struct MD5File { const char * const filename; // filename const md5_byte_t hash[16]; // md5 sum of the file } MD5File; typedef struct FileList { const MD5File basic[4]; // grf files that always have to be loaded const MD5File landscape[3]; // landscape specific grf files } FileList; #include "table/files.h" #include "table/landscape_sprite.h" static const uint16 * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static const uint16 * const _slopes_spriteindexes[] = { _slopes_spriteindexes_0, _slopes_spriteindexes_1, _slopes_spriteindexes_2, _slopes_spriteindexes_3, }; static void CompactSpriteCache(void); static void ReadSpriteHeaderSkipData(int num, int load_index) { byte type; int8 i; int deaf = 0; if (_skip_sprites) { if (_skip_sprites > 0) _skip_sprites--; deaf = 1; } type = FioReadByte(); _cur_sprite.info = type; if (type == 0xFF) { /* We need to really skip only special sprites in the deaf * mode. It won't hurt to proceed regular sprites as usual * because if no special sprite referencing to them is * processed, they themselves are never referenced and loaded * on their own. */ if (_skip_specials || deaf) { FioSkipBytes(num); } else { DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage); } return; } #ifdef WANT_SPRITESIZES _cur_sprite.height = FioReadByte(); _cur_sprite.width = FioReadWord(); _cur_sprite.x_offs = FioReadWord(); _cur_sprite.y_offs = FioReadWord(); #else FioSkipBytes(7); #endif num -= 8; if (num == 0) return; if (type & 2) { FioSkipBytes(num); return; } while (num) { i = FioReadByte(); if (i>=0) { num -= i; FioSkipBytes(i); } else { i = -(i >> 3); num -= i; FioReadByte(); } } } static void ReadSprite(int num, byte *dest) { byte type; byte *rel; int8 i; int j, dist; type = FioReadByte(); /* We've decoded special sprites when reading headers. */ if (type != 0xFF) { /* read sprite hdr */ *dest++ = type; for(j=0; j!=7; j++) *dest++ = FioReadByte(); num -= 8; } if (type & 2) { while (num--) *dest++ = FioReadByte(); return; } while (num) { i = FioReadByte(); if (i>=0) { num -= i; while (i--) *dest++ = FioReadByte(); } else { dist = -(((i&7)<<8)|FioReadByte()); i = -(i >> 3); num -= i; rel = &dest[dist]; while (i--) *dest++ = *rel++; } } } static bool LoadNextSprite(int load_index, byte file_index) { uint16 size; uint32 file_pos; if ((size = FioReadWord()) == 0) return false; file_pos = FioGetPos() | (file_index << 24); ReadSpriteHeaderSkipData(size, load_index); if ((_replace_sprites_count[0] > 0) && (_cur_sprite.info != 0xFF)) { int count = _replace_sprites_count[0]; int offset = _replace_sprites_offset[0]; _replace_sprites_offset[0]++; _replace_sprites_count[0]--; if ((offset + count) <= NUM_SPRITES) { load_index = offset; } else { DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x", count, offset); _replace_sprites_offset[0] = 0; _replace_sprites_count[0] = 0; } if (_replace_sprites_count[0] == 0) { int i; for (i = 0; i < 15; i++) { _replace_sprites_count[i] = _replace_sprites_count[i + 1]; _replace_sprites_offset[i] = _replace_sprites_offset[i + 1]; } _replace_sprites_count[i] = 0; _replace_sprites_offset[i] = 0; } } _sprite_size[load_index] = size; _sprite_file_pos[load_index] = file_pos; #ifdef WANT_SPRITESIZES _sprite_xsize[load_index] = _cur_sprite.width; _sprite_ysize[load_index] = _cur_sprite.height; _sprite_xoffs[load_index] = _cur_sprite.x_offs; _sprite_yoffs[load_index] = _cur_sprite.y_offs; #endif _sprite_ptr[load_index] = NULL; #if defined(WANT_LOCKED) _sprite_locked[load_index] = false; #endif #if defined(WANT_NEW_LRU) _sprite_lru_new[load_index] = 0; #else _sprite_lru[load_index] = 0xFFFF; _sprite_lru_cur[load_index] = 0; #endif return true; } static void SkipSprites(int count) { while(count>0) { uint16 size; if ( (size = FioReadWord()) == 0) return; ReadSpriteHeaderSkipData(size, NUM_SPRITES-1); count--; } } static int LoadGrfFile(const char *filename, int load_index, int file_index) { int load_index_org = load_index; FioOpenFile(file_index, filename); /* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that * might contain some special sprites. */ _skip_specials = 1; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename); while (LoadNextSprite(load_index, file_index)) { load_index++; if (load_index >= NUM_SPRITES) { error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files."); } } return load_index - load_index_org; } static int LoadNewGrfFile(const char *filename, int load_index, int file_index) { int i; FioOpenFile(file_index, filename); _cur_grffile = filename; _skip_specials = 0; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]", filename, load_index); /* Skip the first sprite; we don't care about how many sprites this * does contain; newest TTDPatches and George's longvehicles don't * neither, apparently. */ { int length; byte type; length = FioReadWord(); type = FioReadByte(); if ((length == 4) && (type == 0xFF)) { FioReadDword(); } else { error("Custom .grf has invalid format."); } } for (i = 0; LoadNextSprite(load_index + i, file_index); i++) { if (load_index + i >= NUM_SPRITES) error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.", load_index + i); } /* Clean up. */ _skip_sprites = 0; memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count)); memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset)); return i; } static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index) { int start; FioOpenFile(file_index, filename); _skip_specials = 1; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename); for(;(start=*index_tbl++) != 0xffff;) { int end = *index_tbl++; if(start==0xfffe) { // skip sprites (amount in second var) SkipSprites(end); } else { // load sprites and use indexes from start to end do { bool b = LoadNextSprite(start, file_index); assert(b); } while (++start <= end); } } } typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*); static bool HandleCachedSpriteHeaders(const char *filename, bool read) { FILE *f; fread_t *proc; uint32 hdr; if (!_cache_sprites) return false; if (read) { f = fopen(filename, "rb"); proc = fread; if (f == NULL) return false; proc(&hdr, sizeof(hdr), 1, f); if (hdr != SPRITECACHE_ID) { fclose(f); return false; } } else { f = fopen(filename, "wb"); proc = (fread_t*) fwrite; if (f == NULL) return false; hdr = SPRITECACHE_ID; proc(&hdr, sizeof(hdr), 1, f); } proc(_sprite_size, 1, sizeof(_sprite_size), f); proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f); #if 0 proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f); proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f); proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f); proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f); #endif #if !defined(WANT_NEW_LRU) if (read) memset(_sprite_lru, 0xFF, sizeof(_sprite_lru)); #endif fclose(f); return true; } #define S_DATA(x) (*(uint32*)(x)) #define S_FREE_MASK 1 #define S_HDRSIZE sizeof(uint32) static uint32 GetSpriteCacheUsage(void) { byte *s = _spritecache_ptr; size_t cur_size, tot_size = 0; for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) { if ( cur_size & S_FREE_MASK ) { cur_size--; } else { tot_size += cur_size; } } return tot_size; } void IncreaseSpriteLRU(void) { int i; // Increase all LRU values #if defined(WANT_NEW_LRU) if (_sprite_lru_counter > 16384) { DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage()); for(i=0; i!=NUM_SPRITES; i++) if (_sprite_ptr[i] != NULL) { if (_sprite_lru_new[i] >= 0) { _sprite_lru_new[i] = -1; } else if (_sprite_lru_new[i] != -32768) { _sprite_lru_new[i]--; } } _sprite_lru_counter = 0; } #else for(i=0; i!=NUM_SPRITES; i++) if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535) _sprite_lru[i]++; // Reset the lru counter. _sprite_lru_counter = 0; #endif // Compact sprite cache every now and then. if (++_compact_cache_counter >= 740) { CompactSpriteCache(); _compact_cache_counter = 0; } } // Called when holes in the sprite cache should be removed. // That is accomplished by moving the cached data. static void CompactSpriteCache(void) { byte *s, *t; size_t size, sizeb, cur_size; int i; DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage()); s = _spritecache_ptr; while (true) { size = S_DATA(s); // Only look for free blocks. if (size & S_FREE_MASK) { size -= S_FREE_MASK; // Since free blocks are automatically coalesced, this should hold true. assert(!(S_DATA(s+size) & S_FREE_MASK)); // If the next block is the sentinel block, we can safely return if ( (sizeb=S_DATA(s + size)) == 0) break; // Locate the sprite number belonging to the next pointer. for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);} // If it's locked, we must not move it. #if defined(WANT_LOCKED) if (!_sprite_locked[i]) { #endif // Offset the sprite pointer by the size of the free block _sprite_ptr[i] -= size; // Move the memory memmove(s + S_HDRSIZE, s + S_HDRSIZE + size, sizeb - S_HDRSIZE); // What we just did had the effect of swapping the allocated block with the free block, so we need to update // the block pointers. First update the allocated one. It is in use. S_DATA(s) = sizeb; // Then coalesce the free ones that follow. s += sizeb; while ((cur_size = S_DATA(s+size)) & S_FREE_MASK) size += cur_size - S_FREE_MASK; S_DATA(s) = size + S_FREE_MASK; continue; #if defined(WANT_LOCKED) } #endif } // Continue with next block until the sentinel is reached. s += size; if (size == 0) break; } } static void DeleteEntryFromSpriteCache(void) { int i; int best = -1; byte *s; size_t cur_size, cur; int cur_lru; DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage()); #if defined(WANT_NEW_LRU) cur_lru = 0xffff; for(i=0; i!=NUM_SPRITES; i++) { if (_sprite_ptr[i] != 0 && _sprite_lru_new[i] < cur_lru #if defined(WANT_LOCKED) && !_sprite_locked[i]) { #else ) { #endif cur_lru = _sprite_lru_new[i]; best = i; } } #else { uint16 cur_lru = 0, cur_lru_cur = 0xffff; for(i=0; i!=NUM_SPRITES; i++) { if (_sprite_ptr[i] == 0 || #if defined(WANT_LOCKED) _sprite_locked[i] || #endif _sprite_lru[i] < cur_lru) continue; // Found a sprite with a higher LRU value, then remember it. if (_sprite_lru[i] != cur_lru) { cur_lru = _sprite_lru[i]; best = i; // Else if both sprites were very recently referenced, compare by the cur value instead. } else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) { cur_lru_cur = _sprite_lru_cur[i]; cur_lru = _sprite_lru[i]; best = i; } } } #endif // Display an error message and die, in case we found no sprite at all. // This shouldn't really happen, unless all sprites are locked. if (best == -1) error("Out of sprite memory"); // Mark the block as free (the block must be in use) s = _sprite_ptr[best]; assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK)); S_DATA(s - S_HDRSIZE) += S_FREE_MASK; _sprite_ptr[best] = NULL; // And coalesce adjacent free blocks s = _spritecache_ptr; for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) { if ( cur_size & S_FREE_MASK ) { while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) { cur_size += cur - S_FREE_MASK; S_DATA(s) = cur_size; } cur_size--; } } } static byte *LoadSpriteToMem(int sprite) { byte *s; size_t mem_req, cur_size; DEBUG(spritecache, 9) ("load sprite %d", sprite); restart: // Number of needed bytes mem_req = _sprite_size[sprite] + S_HDRSIZE; // Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used, // so we could use those for other things. mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1); s = _spritecache_ptr; for(;;) { for(;;) { cur_size = S_DATA(s); if (! (cur_size & S_FREE_MASK) ) break; cur_size -= S_FREE_MASK; // Now s points at a free block. // The block is exactly the size we need? if (cur_size != mem_req) { // No.. is it too small? if (cur_size < mem_req + S_HDRSIZE) break; // Block was big enough, and we need to inject a free block too. S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK; } // Set size and in use S_DATA(s) = mem_req; _sprite_ptr[sprite] = (s += S_HDRSIZE); FioSeekToFile(_sprite_file_pos[sprite]); ReadSprite(_sprite_size[sprite], s); // Patch the height to compensate for a TTD bug? if (sprite == 142) { s[1] = 10; } // Return sprite ptr return s; } // Reached sentinel, but no block found yet. Need to delete some old entries. if (cur_size == 0) { DeleteEntryFromSpriteCache(); goto restart; } s += cur_size; } } #if defined(NEW_ROTATION) #define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; } #define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; } #define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; } static uint RotateSprite(uint s) { static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 }; static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7}; static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2}; if (0); X19(752) X15(990-1) X19(3924) X19(3943) X19(3962) X19(3981) X19(4000) X19(4023) X19(4042) MAP(4061,4069,_coast_map) X19(4126) X19(4145) X19(4164) X19(4183) X19(4202) X19(4221) X19(4240) X19(4259) X19(4259) X19(4278) MAP(4090, 4095, _fence_map) MAP(4096, 4101, _fence_map) MAP(4102, 4107, _fence_map) MAP(4108, 4113, _fence_map) MAP(4114, 4119, _fence_map) MAP(4120, 4125, _fence_map) return s; } #endif Sprite *GetSprite(SpriteID sprite) { return GetNonSprite(sprite); } byte *GetNonSprite(SpriteID sprite) { byte *p; assert(sprite < NUM_SPRITES); #if defined(NEW_ROTATION) sprite = RotateSprite(sprite); #endif // Update LRU #if defined(WANT_NEW_LRU) _sprite_lru_new[sprite] = ++_sprite_lru_counter; #else _sprite_lru_cur[sprite] = ++_sprite_lru_counter; _sprite_lru[sprite] = 0; #endif // Check if the sprite is loaded already? p = _sprite_ptr[sprite]; if (p == NULL) p = LoadSpriteToMem(sprite); // No, need to load it. return p; } byte _sprite_page_to_load = 0xFF; static const char * const _cached_filenames[4] = { "cached_sprites.xxx", "cached_sprites.xx1", "cached_sprites.xx2", "cached_sprites.xx3", }; #define OPENTTD_SPRITES_COUNT 98 static const uint16 _openttd_grf_indexes[] = { SPR_OPENTTD_BASE+0, SPR_OPENTTD_BASE+7, // icons etc 134, 134, // euro symbol medium size 582, 582, // euro symbol large size 358, 358, // euro symbol tiny SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons 648, 648, // nordic char: æ 616, 616, // nordic char: Æ 666, 666, // nordic char: Ø 634, 634, // nordic char: Ø SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons 0xffff, }; /* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */ /* Check that the supplied MD5 hash matches that stored for the supplied filename */ static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn) { int i, matching_bytes=0; /* Loop through each byte of the file MD5 and the stored MD5... */ for (i = 0; i < 16; i++) { if (file.hash[i] == digest[i]) matching_bytes++; }; /* If all bytes of the MD5's match (i.e. the MD5's match)... */ if (matching_bytes == 16) { return true; } else { if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename); return false; }; } /* Calculate and check the MD5 hash of the supplied filename. * returns true if the checksum is correct */ static bool FileMD5(const MD5File file, bool warn) { FILE *f; char buf[MAX_PATH]; md5_state_t filemd5state; int len=0; md5_byte_t buffer[1024], digest[16]; // open file sprintf(buf, "%s%s", _path.data_dir, file.filename); f = fopen(buf, "rb"); #if !defined(WIN32) if (f == NULL) { char *s; // make lower case and check again for (s = buf + strlen(_path.data_dir) - 1; *s != 0; s++) *s = tolower(*s); f = fopen(buf, "rb"); } #endif if (f != NULL) { md5_init(&filemd5state); while ( (len = fread (buffer, 1, 1024, f)) ) md5_append(&filemd5state, buffer, len); if (ferror(f)) if (warn) printf ("Error Reading from %s \n", buf); fclose(f); md5_finish(&filemd5state, digest); return CheckMD5Digest(file, digest, warn); } else { // file not found return false; } } /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF) * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly. * If neither are found, Windows palette is assumed. * * (Note: Also checks sample.cat for corruption) */ void CheckExternalFiles(void) { int i; int dos=0, win=0; // count of files from this version for (i=0; i<2; i++) if ( FileMD5(files_dos.basic[i], true) ) dos++; for (i=0; i<3; i++) if ( FileMD5(files_dos.landscape[i], true) ) dos++; for (i=0; i<2; i++) if ( FileMD5(files_win.basic[i], true) ) win++; for (i=0; i<3; i++) if ( FileMD5(files_win.landscape[i], true) ) win++; if ( !FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false) ) printf("Your sample.cat file is corrupted or missing!"); if (win == 5) { // always use the Windows palette if all Windows files are present _use_dos_palette = false; } else if (dos == 5) { // else use the DOS palette if all DOS files are present _use_dos_palette = true; } else { // some files are missing, regardless of palette. Use Windows _use_dos_palette = false; } } static void LoadSpriteTables(void) { int i,j; FileList *files; // list of grf files to be loaded. Either Windows files or DOS files _loading_stage = 1; /* * Note for developers: * Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below * that you should also add the corresponding FioOpenFile to the 'else'-section * below. * * TODO: * I think we can live entirely without Indexed GRFs, but I have to * invest that further. --octo */ files = _use_dos_palette?(&files_dos):(&files_win); // Try to load the sprites from cache if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) { // We do not have the sprites in cache yet, or cache is disabled // So just load all files from disk.. int load_index = 0; for(i=0; files->basic[i].filename != NULL; i++) { load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i); } LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++); if (_sprite_page_to_load != 0) LoadGrfIndexed(files->landscape[_sprite_page_to_load-1].filename, _landscape_spriteindexes[_sprite_page_to_load-1], i++); LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++); load_index = SPR_AUTORAIL_BASE; load_index += LoadGrfFile("autorail.grf", load_index, i++); load_index = SPR_CANALS_BASE; load_index += LoadGrfFile("canalsw.grf", load_index, i++); load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1; /* Load newgrf sprites */ // in each loading stage, (try to) open each file specified in the config and load information from it. _custom_sprites_base = load_index; for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) { load_index = _custom_sprites_base; for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) { if ( !FiosCheckFileExists(_newgrf_files[j]) ) continue; if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index); load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++); } } // If needed, save the cache to file HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false); } else { // We have sprites cached. We just loaded the cached files // now we only have to open a file-pointer to all the original grf-files // This is very important. Not all sprites are in the cache. So sometimes // the game needs to load the sprite from disk. When the file is not // open it can not read. So all files that are in the 'if'-section // above should also be in this 'else'-section. // // NOTE: the order of the files must be identical as in the section above!! for(i = 0; files->basic[i].filename != NULL; i++) FioOpenFile(i,files->basic[i].filename); FioOpenFile(i++, "openttd.grf"); if (_sprite_page_to_load != 0) FioOpenFile(i++, files->landscape[_sprite_page_to_load-1].filename); FioOpenFile(i++, "trkfoundw.grf"); FioOpenFile(i++, "canalsw.grf"); // FIXME: if a user changes his newgrf's, the cached-sprites gets // invalid. We should have some kind of check for this. // The best solution for this is to delete the cached-sprites.. but how // do we detect it? for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++) FioOpenFile(i++, _newgrf_files[j]); } _compact_cache_counter = 0; } void GfxInitSpriteMem(byte *ptr, uint32 size) { // initialize sprite cache heap _spritecache_ptr = ptr; _spritecache_size = size; // Sentinel block (identified by size=0) S_DATA(ptr + size - S_HDRSIZE) = 0; // A big free block S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK; memset(_sprite_ptr, 0, sizeof(_sprite_ptr)); } void GfxLoadSprites(void) { static byte *_sprite_mem; // Need to reload the sprites only if the landscape changed if (_sprite_page_to_load != _opt.landscape) { _sprite_page_to_load = _opt.landscape; // Sprite cache DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); // Reuse existing memory? if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE); GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE); LoadSpriteTables(); GfxInitPalettes(); } } const SpriteDimension *GetSpriteDimension(SpriteID sprite) { static SpriteDimension sd_static; SpriteDimension *sd; #ifndef WANT_SPRITESIZES const Sprite* p; p = _sprite_ptr[sprite]; if (p == NULL) p = GetSprite(sprite); /* decode sprite header */ sd = &sd_static; sd->xoffs = (int16)TO_LE16(p->x_offs); sd->yoffs = (int16)TO_LE16(p->y_offs); sd->xsize = TO_LE16(p->width); sd->ysize = p->height; #else sd = &sd_static; sd->xoffs = _sprite_xoffs[sprite]; sd->yoffs = _sprite_yoffs[sprite]; sd->xsize = _sprite_xsize[sprite]; sd->ysize = _sprite_ysize[sprite]; #endif /* sd->xoffs = _sprite_xoffs[sprite]; sd->yoffs = _sprite_yoffs[sprite]; sd->xsize = _sprite_xsize[sprite]; sd->ysize = _sprite_ysize[sprite]; */ return sd; }