#include "stdafx.h" #include "openttd.h" #include "driver.h" #include "mixer.h" #include "sdl.h" #include "sound/sdl.h" #include static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len) { MxMixSamples(_mixer, stream, len / 4); } static const char *SdlSoundStart(const char * const *parm) { SDL_AudioSpec spec; const char *s = SdlOpen(SDL_INIT_AUDIO); if (s != NULL) return s; spec.freq = GetDriverParamInt(parm, "hz", 11025); spec.format = AUDIO_S16SYS; spec.channels = 2; spec.samples = 512; spec.callback = fill_sound_buffer; SDL_CALL SDL_OpenAudio(&spec, &spec); SDL_CALL SDL_PauseAudio(0); return NULL; } static void SdlSoundStop(void) { SDL_CALL SDL_CloseAudio(); SdlClose(SDL_INIT_AUDIO); } const HalSoundDriver _sdl_sound_driver = { SdlSoundStart, SdlSoundStop, };