/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "functions.h" #include "macros.h" #include "screenshot.h" #include "sound.h" #include "string.h" #include "variables.h" #include "network.h" #include "settings.h" #include "command.h" #include "console.h" #include "saveload.h" /** The patch values that are used for new games and/or modified in config file */ Patches _patches_newgame; typedef struct IniFile IniFile; typedef struct IniItem IniItem; typedef struct IniGroup IniGroup; typedef struct SettingsMemoryPool SettingsMemoryPool; static void pool_init(SettingsMemoryPool **pool); static void *pool_alloc(SettingsMemoryPool **pool, uint size); static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size); static void pool_free(SettingsMemoryPool **pool); struct SettingsMemoryPool { uint pos,size; SettingsMemoryPool *next; byte mem[1]; }; static SettingsMemoryPool *pool_new(uint minsize) { SettingsMemoryPool *p; if (minsize < 4096 - 12) minsize = 4096 - 12; p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize); p->pos = 0; p->size = minsize; p->next = NULL; return p; } static void pool_init(SettingsMemoryPool **pool) { *pool = pool_new(0); } static void *pool_alloc(SettingsMemoryPool **pool, uint size) { uint pos; SettingsMemoryPool *p = *pool; size = ALIGN(size, sizeof(void*)); // first check if there's memory in the next pool if (p->next && p->next->pos + size <= p->next->size) { p = p->next; // then check if there's not memory in the cur pool } else if (p->pos + size > p->size) { SettingsMemoryPool *n = pool_new(size); *pool = n; n->next = p; p = n; } pos = p->pos; p->pos += size; return p->mem + pos; } static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size) { byte *p = pool_alloc(pool, size + 1); p[size] = 0; memcpy(p, mem, size); return p; } static void pool_free(SettingsMemoryPool **pool) { SettingsMemoryPool *p = *pool, *n; *pool = NULL; while (p) { n = p->next; free(p); p = n; } } // structs describing the ini format. struct IniItem { char *name; char *value; char *comment; IniItem *next; }; struct IniGroup { char *name; // name of group char *comment; //comment for group IniItem *item, **last_item; IniGroup *next; IniFile *ini; IniGroupType type; // type of group }; struct IniFile { SettingsMemoryPool *pool; IniGroup *group, **last_group; char *comment; // last comment in file }; // allocate an inifile object static IniFile *ini_alloc(void) { IniFile *ini; SettingsMemoryPool *pool; pool_init(&pool); ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile)); ini->pool = pool; ini->group = NULL; ini->last_group = &ini->group; ini->comment = NULL; return ini; } // allocate an ini group object static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len) { IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup)); grp->ini = ini; grp->name = pool_strdup(&ini->pool, grpt, len); if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) { grp->type = IGT_LIST; } else { grp->type = IGT_VARIABLES; } grp->next = NULL; grp->item = NULL; grp->comment = NULL; grp->last_item = &grp->item; *ini->last_group = grp; ini->last_group = &grp->next; return grp; } static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len) { IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem)); item->name = pool_strdup(&group->ini->pool, name, len); item->next = NULL; item->comment = NULL; item->value = NULL; *group->last_item = item; group->last_item = &item->next; return item; } // load an ini file into the "abstract" format static IniFile *ini_load(const char *filename) { char buffer[1024], c, *s, *t, *e; FILE *in; IniFile *ini; IniGroup *group = NULL; IniItem *item; char *comment = NULL; uint comment_size = 0; uint comment_alloc = 0; ini = ini_alloc(); in = fopen(filename, "r"); if (in == NULL) return ini; // for each line in the file while (fgets(buffer, sizeof(buffer), in)) { // trim whitespace from the left side for (s = buffer; s[0] == ' ' || s[0] == '\t'; s++); // trim whitespace from right side. e = s + strlen(s); while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--; *e = 0; // skip comments and empty lines if (*s == '#' || *s == 0) { uint ns = comment_size + (e - s + 1); uint a = comment_alloc; uint pos; // add to comment if (ns > a) { a = max(a, 128); do a*=2; while (a < ns); comment = realloc(comment, comment_alloc = a); } pos = comment_size; comment_size += (e - s + 1); comment[pos + e - s] = '\n'; // comment newline memcpy(comment + pos, s, e - s); // copy comment contents continue; } // it's a group? if (s[0] == '[') { if (e[-1] != ']') ShowInfoF("ini: invalid group name '%s'\n", buffer); else e--; s++; // skip [ group = ini_group_alloc(ini, s, e - s); if (comment_size) { group->comment = pool_strdup(&ini->pool, comment, comment_size); comment_size = 0; } } else if (group) { // find end of keyname for (t=s; *t != 0 && *t != '=' && *t != '\t' && *t != ' '; t++) {} // it's an item in an existing group item = ini_item_alloc(group, s, t-s); if (comment_size) { item->comment = pool_strdup(&ini->pool, comment, comment_size); comment_size = 0; } // for list items, the name and value are the same: if (group->type == IGT_LIST) { item->value = item->name; continue; } // find start of parameter while (*t == '=' || *t == ' ' || *t == '\t') t++; // remove starting quotation marks if (*t == '\"') t++; // remove ending quotation marks e = t + strlen(t); if (e > t && e[-1] =='\"') e--; *e = 0; item->value = pool_strdup(&ini->pool, t, e - t); } else { // it's an orphan item ShowInfoF("ini: '%s' outside of group\n", buffer); } } if (comment_size) { ini->comment = pool_strdup(&ini->pool, comment, comment_size); comment_size = 0; } free(comment); fclose(in); return ini; } // lookup a group or make a new one static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len) { IniGroup *group; if (len == -1) len = strlen(name); // does it exist already? for (group = ini->group; group; group = group->next) if (!memcmp(group->name, name, len) && group->name[len] == 0) return group; // otherwise make a new one group = ini_group_alloc(ini, name, len); group->comment = pool_strdup(&ini->pool, "\n", 1); return group; } // lookup an item or make a new one static IniItem *ini_getitem(IniGroup *group, const char *name, bool create) { IniItem *item; uint len = strlen(name); for (item = group->item; item; item = item->next) if (strcmp(item->name, name) == 0) return item; if (!create) return NULL; // otherwise make a new one return ini_item_alloc(group, name, len); } // save ini file from the "abstract" format. static bool ini_save(const char *filename, IniFile *ini) { FILE *f; IniGroup *group; IniItem *item; f = fopen(filename, "w"); if (f == NULL) return false; for (group = ini->group; group != NULL; group = group->next) { if (group->comment) fputs(group->comment, f); fprintf(f, "[%s]\n", group->name); for (item = group->item; item != NULL; item = item->next) { if (item->comment) fputs(item->comment, f); if (group->type == IGT_LIST) fprintf(f, "%s\n", item->value ? item->value : ""); else fprintf(f, "%s = %s\n", item->name, item->value ? item->value : ""); } } if (ini->comment) fputs(ini->comment, f); fclose(f); return true; } static void ini_free(IniFile *ini) { pool_free(&ini->pool); } /* Find the index value of a ONEofMANY type in a string seperated by | * @param many full domain of values the ONEofMANY setting can have * @param one the current value of the setting for which a value needs found * @param onelen force calculation of the *one parameter * @return the integer index of the full-list, or -1 if not found */ static int lookup_oneofmany(const char *many, const char *one, int onelen) { const char *s; int idx; if (onelen == -1) onelen = strlen(one); // check if it's an integer if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0); idx = 0; for (;;) { // find end of item s = many; while (*s != '|' && *s != 0) s++; if (s - many == onelen && !memcmp(one, many, onelen)) return idx; if (*s == 0) return -1; many = s + 1; idx++; } } /* Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual * of seperated by a whitespace\tab or | character * @return the 'fully' set integer, or -1 if a set is not found */ static uint32 lookup_manyofmany(const char *many, const char *str) { const char *s; int r; uint32 res = 0; for (;;) { // skip "whitespace" while (*str == ' ' || *str == '\t' || *str == '|') str++; if (*str == 0) break; s = str; while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++; r = lookup_oneofmany(many, str, s - str); if (r == -1) return (uint32)-1; SETBIT(res, r); // value found, set it if (*s == 0) break; str = s + 1; } return res; } /** Parse an integerlist string and set each found value * @param p the string to be parsed. Each element in the list is seperated by a comma * @param items pointer to the integerlist-array that will be filled with values * @param maxitems the maximum number of elements the integerlist-array has * @return returns the number of items found, or -1 on an error */ static int parse_intlist(const char *p, int *items, int maxitems) { int n = 0, v; char *end; for (;;) { v = strtol(p, &end, 0); if (p == end || n == maxitems) return -1; p = end; items[n++] = v; if (*p == 0) break; if (*p != ',') return -1; p++; } return n; } /* Load parsed string-values into an integer-array (intlist) * @param str the string that contains the values (and will be parsed) * @param array pointer to the integer-arrays that will be filled * @param nelems the number of elements the array holds. Maximum is 64 elements * @param type the type of elements the array holds (eg INT8, UINT16, etc.) * @return return true on success and false on error */ static bool load_intlist(const char *str, void *array, int nelems, VarType type) { int items[64]; int i, nitems; if (str == NULL) { memset(items, 0, sizeof(items)); nitems = nelems; } else { nitems = parse_intlist(str, items, lengthof(items)); if (nitems != nelems) return false; } switch (type) { case SLE_VAR_BL: case SLE_VAR_I8: case SLE_VAR_U8: for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i]; break; case SLE_VAR_I16: case SLE_VAR_U16: for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i]; break; case SLE_VAR_I32: case SLE_VAR_U32: for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i]; break; default: NOT_REACHED(); } return true; } /* Convert an integer-array (intlist) to a string representation. Each value * is seperated by a comma * @param buf output buffer where the string-representation will be stored * @param array pointer to the integer-arrays that is read from * @param nelems the number of elements the array holds. * @param type the type of elements the array holds (eg INT8, UINT16, etc.) */ static void make_intlist(char *buf, const void *array, int nelems, VarType type) { int i, v = 0; const byte *p = (const byte*)array; for (i = 0; i != nelems; i++) { switch (type) { case SLE_VAR_BL: case SLE_VAR_I8: v = *(int8*)p; p += 1; break; case SLE_VAR_U8: v = *(byte*)p; p += 1; break; case SLE_VAR_I16: v = *(int16*)p; p += 2; break; case SLE_VAR_U16: v = *(uint16*)p; p += 2; break; case SLE_VAR_I32: v = *(int32*)p; p += 4; break; case SLE_VAR_U32: v = *(uint32*)p; p += 4; break; default: NOT_REACHED(); } buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v); } } /* Convert a ONEofMANY structure to a string representation. * @param buf output buffer where the string-representation will be stored * @param many the full-domain string of possible values * @param id the value of the variable and whose string-representation must be found */ static void make_oneofmany(char *buf, const char *many, int id) { int orig_id = id; // Look for the id'th element while (--id >= 0) { for (; *many != '|'; many++) { if (*many == '\0') { // not found sprintf(buf, "%d", orig_id); return; } } many++; // pass the |-character } // copy string until next item (|) or the end of the list if this is the last one while (*many != '\0' && *many != '|') *buf++ = *many++; *buf = '\0'; } /* Convert a MANYofMANY structure to a string representation. * @param buf output buffer where the string-representation will be stored * @param many the full-domain string of possible values * @param x the value of the variable and whose string-representation must * be found in the bitmasked many string */ static void make_manyofmany(char *buf, const char *many, uint32 x) { const char *start; int i = 0; bool init = true; for (; x != 0; x >>= 1, i++) { start = many; while (*many != 0 && *many != '|') many++; // advance to the next element if (HASBIT(x, 0)) { // item found, copy it if (!init) *buf++ = '|'; init = false; if (start == many) { buf += sprintf(buf, "%d", i); } else { memcpy(buf, start, many - start); buf += many - start; } } if (*many == '|') many++; } *buf = '\0'; } /** Convert a string representation (external) of a setting to the internal rep. * @param desc SettingDesc struct that holds all information about the variable * @param str input string that will be parsed based on the type of desc * @return return the parsed value of the setting */ static const void *string_to_val(const SettingDescBase *desc, const char *str) { switch (desc->cmd) { case SDT_NUMX: { char *end; unsigned long val = strtoul(str, &end, 0); if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name); return (void*)val; } case SDT_ONEOFMANY: { long r = lookup_oneofmany(desc->many, str, -1); if (r != -1) return (void*)r; ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); return 0; } case SDT_MANYOFMANY: { unsigned long r = lookup_manyofmany(desc->many, str); if (r != (unsigned long)-1) return (void*)r; ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); return 0; } case SDT_BOOLX: if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true; if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false; ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name); break; case SDT_STRING: case SDT_INTLIST: return str; } return NULL; } /** Set the value of a setting and if needed clamp the value to * the preset minimum and maximum. * @param ptr the variable itself * @param sd pointer to the 'information'-database of the variable * @param val signed long version of the new value * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX, * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) { const SettingDescBase *sdb = &sd->desc; int32 min; if (sdb->cmd != SDT_BOOLX && sdb->cmd != SDT_NUMX && sdb->cmd != SDT_ONEOFMANY && sdb->cmd != SDT_MANYOFMANY) return; /* Override the minimum value. No value below sdb->min, except special value 0 */ min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min; /* We cannot know the maximum value of a bitset variable, so just have faith */ val = (sdb->cmd == SDT_MANYOFMANY) ? val : clamp(val, min, sdb->max); WriteValue(ptr, sd->save.conv, (int64)val); } /** Load values from a group of an IniFile structure into the internal representation * @param ini pointer to IniFile structure that holds administrative information * @param desc pointer to SettingDesc structure whose internally pointed variables will * be given values * @param grpname the group of the IniFile to search in for the new values */ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) { IniGroup *group; IniGroup *group_def = ini_getgroup(ini, grpname, -1); IniItem *item; const void *p; void *ptr; const char *s; for (; sd->save.cmd != SL_END; sd++) { const SettingDescBase *sdb = &sd->desc; const SaveLoad *sld = &sd->save; if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; // XXX - wtf is this?? (group override?) s = strchr(sdb->name, '.'); if (s != NULL) { group = ini_getgroup(ini, sdb->name, s - sdb->name); s++; } else { s = sdb->name; group = group_def; } item = ini_getitem(group, s, false); p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); ptr = ini_get_variable(sld, object); switch (sdb->cmd) { case SDT_BOOLX: /* All four are various types of (integer) numbers */ case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: Write_ValidateSetting(ptr, sd, (unsigned long)p); break; case SDT_STRING: switch (GetVarMemType(sld->conv)) { case SLE_VAR_STRB: case SLE_VAR_STRQ: if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length); break; case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break; default: NOT_REACHED(); break; } break; case SDT_INTLIST: { if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv))) ShowInfoF("ini: error in array '%s'", sdb->name); break; } default: NOT_REACHED(); break; } } } /* Save the values of settings to the inifile. * @param ini pointer to IniFile structure * @param desc read-only SettingDesc structure which contains the unmodified, * loaded values of the configuration file and various information about it * @param grpname holds the name of the group (eg. [network]) where these will be saved * The function works as follows: for each item in the SettingDesc structure we have * a look if the value has changed since we started the game (the original values * are reloaded when saving). If settings indeed have changed, we get these and save them.*/ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) { IniGroup *group_def = NULL, *group; IniItem *item; char buf[512]; const char *s; void *ptr; for (; sd->save.cmd != SL_END; sd++) { const SettingDescBase *sdb = &sd->desc; const SaveLoad *sld = &sd->save; /* If the setting is not saved to the configuration * file, just continue with the next setting */ if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; if (sld->conv & SLF_CONFIG_NO) continue; // XXX - wtf is this?? (group override?) s = strchr(sdb->name, '.'); if (s != NULL) { group = ini_getgroup(ini, sdb->name, s - sdb->name); s++; } else { if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1); s = sdb->name; group = group_def; } item = ini_getitem(group, s, true); ptr = ini_get_variable(sld, object); if (item->value != NULL) { // check if the value is the same as the old value const void *p = string_to_val(sdb, item->value); /* The main type of a variable/setting is in bytes 8-15 * The subtype (what kind of numbers do we have there) is in 0-7 */ switch (sdb->cmd) { case SDT_BOOLX: case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: switch (GetVarMemType(sld->conv)) { case SLE_VAR_BL: case SLE_VAR_I8: case SLE_VAR_U8: if (*(byte*)ptr == (byte)(unsigned long)p) continue; break; case SLE_VAR_I16: case SLE_VAR_U16: if (*(uint16*)ptr == (uint16)(unsigned long)p) continue; break; case SLE_VAR_I32: case SLE_VAR_U32: if (*(uint32*)ptr == (uint32)(unsigned long)p) continue; break; default: NOT_REACHED(); } break; default: break; /* Assume the other types are always changed */ } } /* Value has changed, get the new value and put it into a buffer */ switch (sdb->cmd) { case SDT_BOOLX: case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: { uint32 i = (uint32)ReadValue(ptr, sld->conv); switch (sdb->cmd) { case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break; case SDT_NUMX: sprintf(buf, "%u", i); break; case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break; case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break; default: NOT_REACHED(); } } break; case SDT_STRING: switch (GetVarMemType(sld->conv)) { case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break; case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", (char*)ptr); break; case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break; default: NOT_REACHED(); } break; case SDT_INTLIST: make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv)); break; default: NOT_REACHED(); } /* The value is different, that means we have to write it to the ini */ item->value = pool_strdup(&ini->pool, buf, strlen(buf)); } } // loads all items from a *grpname section into the **list static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len) { IniGroup *group = ini_getgroup(ini, grpname, -1); IniItem *item; uint i; if (group == NULL) return; item = group->item; for (i = 0; i != len; i++) { if (item == NULL) break; list[i] = strdup(item->value); item = item->next; } } static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len) { IniGroup *group = ini_getgroup(ini, grpname, -1); IniItem *item = NULL; uint i; bool first = true; if (group == NULL) return; group->item = NULL; for (i = 0; i != len; i++) { if (list[i] == NULL || list[i][0] == '\0') continue; if (first) { // add first item to the head of the group item = ini_item_alloc(group, list[i], strlen(list[i])); item->value = item->name; group->item = item; first = false; } else { // all other items are attached to the previous one item->next = ini_item_alloc(group, list[i], strlen(list[i])); item = item->next; item->value = item->name; } } } //*************************** // OTTD specific INI stuff //*************************** /** Settings-macro usage: * The list might look daunting at first, but is in general easy to understand. * We have two types of list: * 1. SDTG_something * 2. SDT_something * The 'G' stands for global, so this is the one you will use for a SettingDescGlobVarList * section meaning global variables. The other uses a Base/Offset and runtime variable * selection mechanism, known from the saveload convention (it also has global so it * should not be hard). * Of each type there are again two versions, the normal one and one prefixed with 'COND'. * COND means that the setting is only valid in certain savegame versions (since patches * are saved to the savegame, this bookkeeping is necessary. * Now there are a lot of types. Easy ones are: * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 * - BOOL: a boolean number type * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany) * These are actually normal numbers, only bitmasked. In MMANY several bits can be * set, in the other only one. * The most complex type is INTLIST. This is basically an array of numbers. If * the intlist is only valid in certain savegame versions because for example * it has grown in size its length cannot be automatically be calculated so * use SDT(G)_CONDLISTO() meaning Old. * If nothing fits you, you can use the GENERAL macros, but it exposes the internal * structure somewhat so it needs a little looking. There are _NULL() macros as * well, these fill up space so you can add more patches there (in place) and you * DON'T have to increase the savegame version. */ #define NSD_GENERAL(name, def, cmd, guiflags, min, max, many, str, proc)\ {name, (const void*)def, cmd, guiflags, min, max, many, str, proc} /* Macros for various objects to go in the configuration file. * This section is for global variables */ #define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, full, str, proc, from, to)\ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)} #define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, from, to)\ SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, NULL, str, proc, from, to) #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, str, proc)\ SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\ SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, NULL, str, proc, from, to) #define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\ SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to) #define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to) #define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\ SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, full, str, proc, from, to) #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, full, str, proc, from, to) #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\ SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDNULL(length, from, to)\ {{"", NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)} #define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()} /* Macros for various objects to go in the configuration file. * This section is for structures where their various members are saved */ #define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, full, str, proc, from, to)\ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)} #define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, str, proc)\ SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, NULL, str, proc, from, to) #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, str, proc)\ SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, str, proc) #define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, NULL, str, proc, from, to) #define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\ SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to) #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, NULL, str, proc, from, to) #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to) #define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\ SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to) #define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\ SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, NULL, str, proc, from, to) #define SDT_CHR(base, var, flags, guiflags, def, str, proc)\ SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) #define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\ SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, full, str, proc, from, to) #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\ SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) #define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\ SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, full, str, proc, from, to) #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\ SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc) #define SDT_CONDNULL(length, from, to)\ {{"", NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)} #define SDT_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()} /* Shortcuts for macros below. Logically if we don't save the value * we also don't sync it in a network game */ #define S SLF_SAVE_NO | SLF_NETWORK_NO #define C SLF_CONFIG_NO #define N SLF_NETWORK_NO #define D0 SGF_0ISDISABLED #define NC SGF_NOCOMMA #define MS SGF_MULTISTRING #define NO SGF_NETWORK_ONLY #define CR SGF_CURRENCY #include "table/strings.h" /* Begin - Callback Functions for the various settings */ #include "window.h" #include "gui.h" #include "town.h" #include "gfx.h" // virtual PositionMainToolbar function, calls the right one. static int32 v_PositionMainToolbar(int32 p1) { if (_game_mode != GM_MENU) PositionMainToolbar(NULL); return 0; } static int32 AiNew_PatchActive_Warning(int32 p1) { if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0); return 0; } static int32 Ai_In_Multiplayer_Warning(int32 p1) { if (p1 == 1) { ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); _patches.ainew_active = true; } return 0; } static int32 PopulationInLabelActive(int32 p1) { Town* t; FOR_ALL_TOWNS(t) { if (t->xy != 0) UpdateTownVirtCoord(t); } return 0; } static int32 InvisibleTreesActive(int32 p1) { MarkWholeScreenDirty(); return 0; } static int32 InValidateDetailsWindow(int32 p1) { InvalidateWindowClasses(WC_VEHICLE_DETAILS); return 0; } static int32 InvalidateStationBuildWindow(int32 p1) { InvalidateWindow(WC_BUILD_STATION, 0); return 0; } /* Check service intervals of vehicles, p1 is value of % or day based servicing */ static int32 CheckInterval(int32 p1) { bool warning; const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; if (p1) { warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90+1) || ptc->servint_trains == 0) && (IS_INT_INSIDE(ptc->servint_roadveh, 5, 90+1) || ptc->servint_roadveh == 0) && (IS_INT_INSIDE(ptc->servint_aircraft, 5, 90+1) || ptc->servint_aircraft == 0) && (IS_INT_INSIDE(ptc->servint_ships, 5, 90+1) || ptc->servint_ships == 0) ); } else { warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800+1) || ptc->servint_trains == 0) && (IS_INT_INSIDE(ptc->servint_roadveh, 30, 800+1) || ptc->servint_roadveh == 0) && (IS_INT_INSIDE(ptc->servint_aircraft, 30, 800+1) || ptc->servint_aircraft == 0) && (IS_INT_INSIDE(ptc->servint_ships, 30, 800+1) || ptc->servint_ships == 0) ); } if (!warning) ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0); return InValidateDetailsWindow(0); } static int32 EngineRenewUpdate(int32 p1) { DoCommandP(0, 0, _patches.autorenew, NULL, CMD_REPLACE_VEHICLE); return 0; } static int32 EngineRenewMonthsUpdate(int32 p1) { DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_REPLACE_VEHICLE); return 0; } static int32 EngineRenewMoneyUpdate(int32 p1) { DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE); return 0; } /* End - Callback Functions */ #ifndef EXTERNAL_PLAYER #define EXTERNAL_PLAYER "timidity" #endif static const SettingDesc _music_settings[] = { SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, STR_NULL, NULL), SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL), SDT_VAR(MusicFileSettings, effect_vol,SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL), SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL), SDT_BOOL(MusicFileSettings, shuffle, S, 0,false, STR_NULL, NULL), SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER,STR_NULL, NULL), SDT_END() }; /* win32_v.c only settings */ #ifdef WIN32 extern bool _force_full_redraw, _double_size; extern uint _display_hz, _fullscreen_bpp; static const SettingDescGlobVarList _win32_settings[] = { SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, STR_NULL, NULL), SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL), SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, STR_NULL, NULL), SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL), SDTG_END() }; #endif /* WIN32 */ static const SettingDescGlobVarList _misc_settings[] = { SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL), SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL), SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL), SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL), SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL), SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL), SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL), SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL), SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL), SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL), SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL), SDTG_END() }; #ifdef ENABLE_NETWORK static const SettingDescGlobVarList _network_settings[] = { SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100,STR_NULL, NULL), SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100,STR_NULL, NULL), SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL), SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL), SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL), SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535,STR_NULL, NULL), SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL), SDTG_BOOL("lan_internet", S, 0, _network_lan_internet, false, STR_NULL, NULL), SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL), SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL), SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL), SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL), SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL), SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL), SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL), SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, STR_NULL, NULL), SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, STR_NULL, NULL), SDTG_VAR("restart_game_date", SLE_UINT16, S,D0, _network_restart_game_date, 0, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_NULL, NULL), SDTG_END() }; #endif /* ENABLE_NETWORK */ static const SettingDesc _gameopt_settings[] = { /* In version 4 a new difficulty setting has been added to the difficulty settings, * town attitude towards demolishing. Needs special handling because some dimwit thought * it funny to have the GameDifficulty struct be an array while it is a struct of * same-sized members * XXX - To save file-space and since values are never bigger than about 10? only * save the first 16 bits in the savegame. Question is why the values are still int32 * and why not byte for example? */ SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL), SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, 23, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL), SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 16, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss", STR_NULL, NULL), SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL), SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1,0,56, STR_NULL, NULL), SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL), SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL), SDT_END() }; /* Some patches do not need to be synchronised when playing in multiplayer. * These include for example the GUI settings and will not be saved with the * savegame. * It is also a bit tricky since you would think that service_interval * for example doesn't need to be synched. Every client assigns the service_interval * value to the v->service_interval, meaning that every client assigns his value. If * the setting was player-based, that would mean that vehicles could decide on * different moments that they are heading back to a service depot, causing desyncs * on a massive scale. */ const SettingDesc _patch_settings[] = { /***************************************************************************/ /* User-interface section of the GUI-configure patches window */ SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0,20, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1,32, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, InvisibleTreesActive), SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_X, NULL), SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_Y, NULL), SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL), /***************************************************************************/ /* Construction section of the GUI-configure patches window */ SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, NULL), SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1,20, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL), /***************************************************************************/ /* Vehicle section of the GUI-configure patches window */ SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL), SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL), SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL), SDT_VAR(Patches, lost_train_days, SLE_UINT16, S,D0, 180, 180, 720, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, NULL), SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0,2000000, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_TRAINS, NULL), SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL), SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL), SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, STR_CONFIG_PATCHES_MAX_SHIPS, NULL), SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL), /***************************************************************************/ /* Station section of the GUI-configure patches window */ SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL), SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL), SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4,64,STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), /***************************************************************************/ /* Economy section of the GUI-configure patches window */ SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL), SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), SDT_VAR(Patches, colored_news_date,SLE_UINT, 0,NC, 2000,1900, 2200, STR_CONFIG_PATCHES_COLORED_NEWS_DATE,NULL), SDT_VAR(Patches, starting_date, SLE_UINT, 0,NC, 1950, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_STARTING_DATE,NULL), SDT_VAR(Patches, ending_date, SLE_UINT,0,NC|NO,2051, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_ENDING_DATE, NULL), SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), /***************************************************************************/ /* AI section of the GUI-configure patches window */ SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL), SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), /***************************************************************************/ /* Patches without any GUI representation */ SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL), SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL), SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, STR_NULL, NULL), SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL), SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, STR_NULL, NULL), SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL), SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, STR_NULL, NULL), SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, STR_NULL, NULL), SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, STR_NULL, NULL), /***************************************************************************/ /* New Pathfinding patch settings */ SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, STR_NULL, NULL), SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, STR_NULL, NULL), /* The maximum number of nodes to search */ SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0,10000,500,100000, STR_NULL, NULL), /* When a red signal is encountered, a small detour can be made around * it. This specifically occurs when a track is doubled, in which case * the detour is typically 2 tiles. It is also often used at station * entrances, when there is a choice of multiple platforms. If we take * a typical 4 platform station, the detour is 4 tiles. To properly * support larger stations we increase this value. * We want to prevent that trains that want to leave at one side of a * station, leave through the other side, turn around, enter the * station on another platform and exit the station on the right side * again, just because the sign at the right side was red. If we take * a typical 5 length station, this detour is 10 or 11 tiles (not * sure), so we set the default penalty at 10 (the station tile * penalty will further prevent this. * We give presignal exits (and combo's) a different (larger) penalty, because we really * don't want trains waiting in front of a presignal exit. */ SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, STR_NULL, NULL), /* This penalty is for when the last signal before the target is red. * This is useful for train stations, where there are multiple * platforms to choose from, which lie in different signal blocks. * Every target in a occupied signal block (ie an occupied platform) * will get this penalty. */ SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), /* When a train plans a route over a station tile, this penalty is * applied. We want that trains plan a route around a typical, 4x5 * station, which means two tiles to the right, and two tiles back to * the left around it, or 5 tiles of station through it. If we assign * a penalty of 1 tile for every station tile passed, the route will * be around it. */ SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), /* This penalty is applied when a train makes a turn. Its value of 1 makes * sure that it has a minimal impact on the pathfinding, only when two * paths have equal length it will make a difference */ SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL), /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't * apply to ships, as they can just come out the other end). XXX: Is this a * good value? */ SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, STR_NULL, NULL), SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), /* This penalty is applied when a ship makes a turn. It is bigger than the * rail curve penalty, since ships (realisticly) have more trouble with * making turns */ SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, STR_NULL, NULL), /* This is the penalty for road, same as for rail. */ SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL), /* This is the penalty for level crossings, for both road and rail vehicles */ SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), SDT_END() }; static const SettingDesc _currency_settings[] = { SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, STR_NULL, NULL), SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL), SDT_VAR(CurrencySpec, to_euro, SLE_UINT16, S, 0, 0, 0,1000, STR_NULL, NULL), SDT_STR(CurrencySpec, prefix, SLE_STRQ, S, 0, NULL, STR_NULL, NULL), SDT_STR(CurrencySpec, suffix, SLE_STRQ, S, 0, " credits", STR_NULL, NULL), SDT_END() }; /* Undefine for the shortcut macros above */ #undef S #undef C #undef N #undef D0 #undef NC #undef MS #undef NO #undef CR typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object); typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len); /* Common handler for saving/loading variables to the configuration file */ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list) { proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL); proc(ini, (const SettingDesc*)_music_settings, "music", &msf); #ifdef WIN32 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); #endif /* WIN32 */ proc(ini, _gameopt_settings, "gameopt", &_opt_newgame); proc(ini, _patch_settings, "patches", &_patches_newgame); proc(ini, _currency_settings,"currency", &_custom_currency); #ifdef ENABLE_NETWORK proc(ini, (const SettingDesc*)_network_settings, "network", NULL); proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list)); proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); #endif /* ENABLE_NETWORK */ } /** Load the values from the configuration files */ void LoadFromConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); ini_load_setting_list(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files)); ini_free(ini); } /** Save the values to the configuration file */ void SaveToConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list); ini_save(_config_file, ini); ini_free(ini); } static const SettingDesc *GetSettingDescription(uint index) { if (index >= lengthof(_patch_settings)) return NULL; return &_patch_settings[index]; } /** Network-safe changing of patch-settings (server-only). * @param p1 the index of the patch in the SettingDesc array which identifies it * @param p2 the new value for the patch * The new value is properly clamped to its minimum/maximum when setting * @see _patch_settings */ int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2) { const SettingDesc *sd = GetSettingDescription(p1); if (sd == NULL) return CMD_ERROR; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; if (flags & DC_EXEC) { Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; void *var = ini_get_variable(&sd->save, patches_ptr); Write_ValidateSetting(var, sd, (int32)p2); InvalidateWindow(WC_GAME_OPTIONS, 0); } return 0; } /* Top function to save the new value of an element of the Patches struct * @param index offset in the SettingDesc array of the Patches struct which * identifies the patch member we want to change * @param object pointer to a valid patches struct that has its settings change. * This only affects patch-members that are not needed to be the same on all * clients in a network game. * @param value new value of the patch */ void SetPatchValue(uint index, const Patches *object, int32 value) { const SettingDesc *sd = &_patch_settings[index]; /* If an item is player-based, we do not send it over the network * (if any) to change. Also *hack*hack* we update the _newgame version * of patches because changing a player-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ if (sd->save.conv & SLF_NETWORK_NO) { void *var = ini_get_variable(&sd->save, object); Write_ValidateSetting(var, sd, value); if (_game_mode != GM_MENU) { void *var2 = ini_get_variable(&sd->save, &_patches_newgame); Write_ValidateSetting(var2, sd, value); } } else { DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING); } } const SettingDesc *GetPatchFromName(const char *name, uint *i) { const SettingDesc *sd; for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; if (strcmp(sd->desc.name, name) == 0) return sd; } return NULL; } /* Those 2 functions need to be here, else we have to make some stuff non-static * and besides, it is also better to keep stuff like this at the same place */ void IConsoleSetPatchSetting(const char *name, const char *value) { char newval[20]; int32 val; uint index; const SettingDesc *sd = GetPatchFromName(name, &index); const Patches *patches_ptr; void *ptr; if (sd == NULL) { IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); return; } sscanf(value, "%d", &val); patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; ptr = ini_get_variable(&sd->save, patches_ptr); SetPatchValue(index, patches_ptr, val); val = ReadValue(ptr, sd->save.conv); if (sd->desc.proc != NULL) sd->desc.proc(val); if (sd->desc.cmd == SDT_BOOLX) { snprintf(newval, sizeof(newval), (val != 0) ? "on" : "off"); } else { snprintf(newval, sizeof(newval), "%d", val); } IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval); } void IConsoleGetPatchSetting(const char *name) { char value[20]; uint index; const SettingDesc *sd = GetPatchFromName(name, &index); const void *ptr; if (sd == NULL) { IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); return; } ptr = ini_get_variable(&sd->save, (_game_mode == GM_MENU) ? &_patches_newgame : &_patches); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); } else { snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); } IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); } /** Save and load handler for patches/settings * @param osd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ static void LoadSettings(const SettingDesc *osd, void *object) { for (; osd->save.cmd != SL_END; osd++) { const SaveLoad *sld = &osd->save; void *ptr = ini_get_variable(sld, object); if (!SlObjectMember(ptr, sld)) continue; } } /** Loadhandler for a list of global variables * @note this is actually a stub for LoadSettings with the * object pointer set to NULL */ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) { LoadSettings((const SettingDesc*)sdg, NULL); } /** Save and load handler for patches/settings * @param osd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ static void SaveSettings(const SettingDesc *sd, void *object) { /* We need to write the CH_RIFF header, but unfortunately can't call * SlCalcLength() because we have a different format. So do this manually */ const SettingDesc *i; size_t length = 0; for (i = sd; i->save.cmd != SL_END; i++) { length += SlCalcObjMemberLength(&i->save); } SlSetLength(length); for (i = sd; i->save.cmd != SL_END; i++) { void *ptr = ini_get_variable(&i->save, object); SlObjectMember(ptr, &i->save); } } /** Savehandler for a list of global variables * @note this is actually a stub for SaveSettings with the * object pointer set to NULL */ static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg) { SaveSettings((const SettingDesc*)sdg, NULL); } static void Load_OPTS(void) { /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * autosave-frequency stays when joining a network-server */ _opt = _opt_newgame; LoadSettings(_gameopt_settings, &_opt); } static void Save_OPTS(void) { SaveSettings(_gameopt_settings, &_opt); } static void Load_PATS(void) { /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * signal_side stays when joining a network-server */ _patches = _patches_newgame; LoadSettings(_patch_settings, &_patches); } static void Save_PATS(void) { SaveSettings(_patch_settings, &_patches); } void CheckConfig(void) { // fix up news_display_opt from old to new int i; uint32 tmp; for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) { if ((tmp & 0x3) == 0x3) { // old settings _news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010... break; } } // Increase old default values for pf_maxdepth and pf_maxlength // to support big networks. if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) { _patches_newgame.pf_maxdepth = 48; _patches_newgame.pf_maxlength = 4096; } } void UpdatePatches(void) { /* Since old(er) savegames don't have any patches saved, we initialise * them with the default values just as it was in the old days. * Also new games need this copying-over */ _patches = _patches_newgame; /* backwards compatibility */ } const ChunkHandler _setting_chunk_handlers[] = { { 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF}, { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST}, };