/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "functions.h" #include "macros.h" #include "screenshot.h" #include "sound.h" #include "string.h" #include "variables.h" #include "network.h" #include "settings.h" typedef struct IniFile IniFile; typedef struct IniItem IniItem; typedef struct IniGroup IniGroup; typedef struct SettingsMemoryPool SettingsMemoryPool; static void pool_init(SettingsMemoryPool **pool); static void *pool_alloc(SettingsMemoryPool **pool, uint size); static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size); static void pool_free(SettingsMemoryPool **pool); struct SettingsMemoryPool { uint pos,size; SettingsMemoryPool *next; byte mem[1]; }; static SettingsMemoryPool *pool_new(uint minsize) { SettingsMemoryPool *p; if (minsize < 4096 - 12) minsize = 4096 - 12; p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize); p->pos = 0; p->size = minsize; p->next = NULL; return p; } static void pool_init(SettingsMemoryPool **pool) { *pool = pool_new(0); } static void *pool_alloc(SettingsMemoryPool **pool, uint size) { uint pos; SettingsMemoryPool *p = *pool; size = ALIGN(size, sizeof(void*)); // first check if there's memory in the next pool if (p->next && p->next->pos + size <= p->next->size) { p = p->next; // then check if there's not memory in the cur pool } else if (p->pos + size > p->size) { SettingsMemoryPool *n = pool_new(size); *pool = n; n->next = p; p = n; } pos = p->pos; p->pos += size; return p->mem + pos; } static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size) { byte *p = pool_alloc(pool, size + 1); p[size] = 0; memcpy(p, mem, size); return p; } static void pool_free(SettingsMemoryPool **pool) { SettingsMemoryPool *p = *pool, *n; *pool = NULL; while (p) { n = p->next; free(p); p = n; } } // structs describing the ini format. struct IniItem { char *name; char *value; char *comment; IniItem *next; }; struct IniGroup { char *name; // name of group char *comment; //comment for group IniItem *item, **last_item; IniGroup *next; IniFile *ini; IniGroupType type; // type of group }; struct IniFile { SettingsMemoryPool *pool; IniGroup *group, **last_group; char *comment; // last comment in file }; // allocate an inifile object static IniFile *ini_alloc(void) { IniFile *ini; SettingsMemoryPool *pool; pool_init(&pool); ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile)); ini->pool = pool; ini->group = NULL; ini->last_group = &ini->group; ini->comment = NULL; return ini; } // allocate an ini group object static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len) { IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup)); grp->ini = ini; grp->name = pool_strdup(&ini->pool, grpt, len); if(!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans") ) grp->type = IGT_LIST; else grp->type = IGT_VARIABLES; grp->next = NULL; grp->item = NULL; grp->comment = NULL; grp->last_item = &grp->item; *ini->last_group = grp; ini->last_group = &grp->next; return grp; } static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len) { IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem)); item->name = pool_strdup(&group->ini->pool, name, len); item->next = NULL; item->comment = NULL; item->value = NULL; *group->last_item = item; group->last_item = &item->next; return item; } // load an ini file into the "abstract" format static IniFile *ini_load(const char *filename) { char buffer[1024], c, *s, *t, *e; FILE *in; IniFile *ini; IniGroup *group = NULL; IniItem *item; char *comment = NULL; uint comment_size = 0; uint comment_alloc = 0; ini = ini_alloc(); in = fopen(filename, "r"); if (in == NULL) return ini; // for each line in the file while (fgets(buffer, sizeof(buffer), in)) { // trim whitespace from the left side for(s=buffer; s[0] == ' ' || s[0] == '\t'; s++); // trim whitespace from right side. e = s + strlen(s); while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--; *e = 0; // skip comments and empty lines if (*s == '#' || *s == 0) { uint ns = comment_size + (e - s + 1); uint a = comment_alloc; uint pos; // add to comment if (ns > a) { a = max(a, 128); do a*=2; while (a < ns); comment = realloc(comment, comment_alloc = a); } pos = comment_size; comment_size += (e - s + 1); comment[pos + e - s] = '\n'; // comment newline memcpy(comment + pos, s, e - s); // copy comment contents continue; } // it's a group? if (s[0] == '[') { if (e[-1] != ']') ShowInfoF("ini: invalid group name '%s'\n", buffer); else e--; s++; // skip [ group = ini_group_alloc(ini, s, e - s); if (comment_size) { group->comment = pool_strdup(&ini->pool, comment, comment_size); comment_size = 0; } } else if (group) { // find end of keyname for(t=s; *t != 0 && *t != '=' && *t != '\t' && *t != ' '; t++) {} // it's an item in an existing group item = ini_item_alloc(group, s, t-s); if (comment_size) { item->comment = pool_strdup(&ini->pool, comment, comment_size); comment_size = 0; } // for list items, the name and value are the same: if( group->type == IGT_LIST ) { item->value = item->name; continue; } // find start of parameter while (*t == '=' || *t == ' ' || *t == '\t') t++; // remove starting quotation marks if(*t=='\"') t++; // remove ending quotation marks e = t + strlen(t); if(e>t && e[-1] =='\"') e--; *e = 0; item->value = pool_strdup(&ini->pool, t, e - t); } else { // it's an orphan item ShowInfoF("ini: '%s' outside of group\n", buffer); } } if (comment_size) { ini->comment = pool_strdup(&ini->pool, comment, comment_size); comment_size = 0; } free(comment); fclose(in); return ini; } // lookup a group or make a new one static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len) { IniGroup *group; if (len == -1) len = strlen(name); // does it exist already? for(group = ini->group; group; group = group->next) if (!memcmp(group->name, name, len) && group->name[len] == 0) return group; // otherwise make a new one group = ini_group_alloc(ini, name, len); group->comment = pool_strdup(&ini->pool, "\n", 1); return group; } // lookup an item or make a new one static IniItem *ini_getitem(IniGroup *group, const char *name, bool create) { IniItem *item; uint len = strlen(name); for(item = group->item; item; item = item->next) if (!strcmp(item->name, name)) return item; if (!create) return NULL; // otherwise make a new one item = ini_item_alloc(group, name, len); return item; } // save ini file from the "abstract" format. static bool ini_save(const char *filename, IniFile *ini) { FILE *f; IniGroup *group; IniItem *item; f = fopen(filename, "w"); if (f == NULL) return false; for (group = ini->group; group != NULL; group = group->next) { if (group->comment) fputs(group->comment, f); fprintf(f, "[%s]\n", group->name); for (item = group->item; item != NULL; item = item->next) { if (item->comment) fputs(item->comment, f); if(group->type==IGT_LIST) fprintf(f, "%s\n", item->value ? item->value : ""); else fprintf(f, "%s = %s\n", item->name, item->value ? item->value : ""); } } if (ini->comment) fputs(ini->comment, f); fclose(f); return true; } static void ini_free(IniFile *ini) { pool_free(&ini->pool); } static int lookup_oneofmany(const char *many, const char *one, int onelen) { const char *s; int idx; if (onelen == -1) onelen = strlen(one); // check if it's an integer if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0); idx = 0; for(;;) { // find end of item s = many; while (*s != '|' && *s != 0) s++; if (s - many == onelen && !memcmp(one, many, onelen)) return idx; if (*s == 0) return -1; many = s + 1; idx++; } } static uint32 lookup_manyofmany(const char *many, const char *str) { const char *s; int r; uint32 res = 0; for(;;) { // skip "whitespace" while (*str == ' ' || *str == '\t' || *str == '|') str++; if (*str == 0) break; s = str; while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++; r = lookup_oneofmany(many, str, s - str); if (r == -1) return (uint32)-1; res |= (1 << r); if (*s == 0) break; str = s + 1; } return res; } static int parse_intlist(const char *p, int *items, int maxitems) { int n = 0, v; char *end; for(;;) { v = strtol(p, &end, 0); if (p == end || n == maxitems) return -1; p = end; items[n++] = v; if (*p == 0) break; if (*p != ',') return -1; p++; } return n; } static bool load_intlist(const char *str, void *array, int nelems, int type) { int items[64]; int i,nitems; if (str == NULL) { memset(items, 0, sizeof(items)); nitems = nelems; } else { nitems = parse_intlist(str, items, lengthof(items)); if (nitems != nelems) return false; } switch(type) { case SDT_INT8 >> 4: case SDT_UINT8 >> 4: for(i=0; i!=nitems; i++) ((byte*)array)[i] = items[i]; break; case SDT_INT16 >> 4: case SDT_UINT16 >> 4: for(i=0; i!=nitems; i++) ((uint16*)array)[i] = items[i]; break; case SDT_INT32 >> 4: case SDT_UINT32 >> 4: for(i=0; i!=nitems; i++) ((uint32*)array)[i] = items[i]; break; default: NOT_REACHED(); } return true; } static void make_intlist(char *buf, void *array, int nelems, int type) { int i, v = 0; byte *p = (byte*)array; for(i=0; i!=nelems; i++) { switch(type) { case SDT_INT8 >> 4: v = *(int8*)p; p += 1; break; case SDT_UINT8 >> 4:v = *(byte*)p; p += 1; break; case SDT_INT16 >> 4:v = *(int16*)p; p += 2; break; case SDT_UINT16 >> 4:v = *(uint16*)p; p += 2; break; case SDT_INT32 >> 4:v = *(int32*)p; p += 4; break; case SDT_UINT32 >> 4:v = *(uint32*)p; p += 4; break; default: NOT_REACHED(); } buf += sprintf(buf, i ? ",%d" : "%d", v); } } static void make_oneofmany(char *buf, const char *many, int i) { int orig_i = i; char c; while (--i >= 0) { do { many++; if (many[-1] == 0) { sprintf(buf, "%d", orig_i); return; } } while (many[-1] != '|'); } // copy until | or 0 while ((c=*many++) != 0 && c != '|') *buf++ = c; *buf = 0; } static void make_manyofmany(char *buf, const char *many, uint32 x) { const char *start; int i = 0; bool init = true; do { start = many; while (*many != 0 && *many != '|') many++; if (x & 1) { if (!init) *buf++ = '|'; init = false; if (start == many) { buf += sprintf(buf, "%d", i); } else { memcpy(buf, start, many - start); buf += many - start; } } if (*many == '|') many++; } while (++i, x>>=1); *buf = 0; } static const void *string_to_val(const SettingDesc *desc, const char *str) { uint32 val; char *end; switch(desc->flags & 0xF) { case SDT_INTX: val = strtoul(str, &end, 0); if (*end != 0) ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name); return (void*)val; case SDT_ONEOFMANY: { int r = lookup_oneofmany((const char*)desc->b, str, -1); if (r != -1) return (void*)r; ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); return 0; } case SDT_MANYOFMANY: { uint32 r = lookup_manyofmany(desc->b, str); if (r != (uint32)-1) return (void*)r; ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); return 0; } case SDT_BOOLX: if (!strcmp(str, "true") || !strcmp(str, "on") || !strcmp(str, "1")) return (void*)true; if (!strcmp(str, "false") || !strcmp(str, "off") || !strcmp(str, "0")) return (void*)false; ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name); break; case SDT_STRING: case SDT_STRINGBUF: case SDT_STRINGQUOT: case SDT_INTLIST: case SDT_CHAR: return str; } return NULL; } static void load_setting_desc(IniFile *ini, const SettingDesc *desc, const void *grpname) { IniGroup *group_def = ini_getgroup(ini, grpname, -1), *group; IniItem *item; const void *p; void *ptr; for (;desc->name;desc++) { // group override? const char *s = strchr(desc->name, '.'); if (s) { group = ini_getgroup(ini, desc->name, s - desc->name); s++; } else { s = desc->name; group = group_def; } item = ini_getitem(group, s, false); if (!item) { p = desc->def; } else { p = string_to_val(desc, item->value); } // get ptr to array ptr = desc->ptr; switch(desc->flags & 0xF) { // all these are stored in the same way case SDT_INTX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: case SDT_BOOLX: switch(desc->flags >> 4 & 7) { case SDT_INT8 >> 4: case SDT_UINT8 >> 4: *(byte*)ptr = (byte)(uint)p; break; case SDT_INT16 >> 4: case SDT_UINT16 >> 4: *(uint16*)ptr = (uint16)(uint)p; break; case SDT_INT32 >> 4: case SDT_UINT32 >> 4: *(uint32*)ptr = (uint32)p; break; default: NOT_REACHED(); } break; case SDT_STRING: free(*(char**)ptr); *(char**)ptr = strdup((const char*)p); break; case SDT_STRINGBUF: case SDT_STRINGQUOT: if (p) ttd_strlcpy((char*)ptr, p, desc->flags >> 16); break; case SDT_CHAR: *(char*)ptr = *(char*)p; break; case SDT_INTLIST: { if (!load_intlist(p, ptr, desc->flags >> 16, desc->flags >> 4 & 7)) ShowInfoF("ini: error in array '%s'", desc->name); break; } default: NOT_REACHED(); } } } static void save_setting_desc(IniFile *ini, const SettingDesc *desc, const void *grpname) { IniGroup *group_def = NULL, *group; IniItem *item; const void *p; void *ptr; uint32 i = 0; char buf[512]; // setting buffer const char *s; for (;desc->name;desc++) { if (desc->flags & SDT_NOSAVE) continue; // group override? s = strchr(desc->name, '.'); if (s) { group = ini_getgroup(ini, desc->name, s - desc->name); s++; } else { if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1); s = desc->name; group = group_def; } item = ini_getitem(group, s, true); // get ptr to array ptr = desc->ptr; if (item->value != NULL) { // check if the value is the same as the old value p = string_to_val(desc, item->value); switch(desc->flags & 0xF) { case SDT_INTX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: case SDT_BOOLX: switch(desc->flags >> 4 & 7) { case SDT_INT8 >> 4: case SDT_UINT8 >> 4: if (*(byte*)ptr == (byte)(uint)p) continue; break; case SDT_INT16 >> 4: case SDT_UINT16 >> 4: if (*(uint16*)ptr == (uint16)(uint)p) continue; break; case SDT_INT32 >> 4: case SDT_UINT32 >> 4: if (*(uint32*)ptr == (uint32)p) continue; break; default: NOT_REACHED(); } break; case SDT_STRING: assert(0); break; case SDT_INTLIST: // assume intlist is always changed. break; } } switch(desc->flags & 0xF) { case SDT_INTX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: case SDT_BOOLX: switch(desc->flags >> 4 & 7) { case SDT_INT8 >> 4: i = *(int8*)ptr; break; case SDT_UINT8 >> 4:i = *(byte*)ptr; break; case SDT_INT16 >> 4:i = *(int16*)ptr; break; case SDT_UINT16 >> 4:i = *(uint16*)ptr; break; case SDT_INT32 >> 4:i = *(int32*)ptr; break; case SDT_UINT32 >> 4:i = *(uint32*)ptr; break; default: NOT_REACHED(); } switch(desc->flags & 0xF) { case SDT_INTX: sprintf(buf, "%u", i); break; case SDT_ONEOFMANY: make_oneofmany(buf, (const char*)desc->b, i); break; case SDT_MANYOFMANY: make_manyofmany(buf, (const char*)desc->b, i); break; case SDT_BOOLX: strcpy(buf, i ? "true" : "false"); break; default: NOT_REACHED(); } break; case SDT_STRINGQUOT: sprintf(buf, "\"%s\"", (char*)ptr); break; case SDT_STRINGBUF: strcpy(buf, (char*)ptr); break; case SDT_STRING: strcpy(buf, *(char**)ptr); break; case SDT_INTLIST: make_intlist(buf, ptr, desc->flags >> 16, desc->flags >> 4 & 7); break; case SDT_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break; } // the value is different, that means we have to write it to the ini item->value = pool_strdup(&ini->pool, buf, strlen(buf)); } } //*************************** // TTD specific INI stuff //*************************** #ifndef EXTERNAL_PLAYER #define EXTERNAL_PLAYER "timidity" #endif static const SettingDesc music_settings[] = { {"playlist", SDT_UINT8, (void*)0, &msf.playlist, NULL}, {"music_vol", SDT_UINT8, (void*)128, &msf.music_vol, NULL}, {"effect_vol",SDT_UINT8, (void*)128, &msf.effect_vol, NULL}, {"custom_1", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_1) << 16, NULL, &msf.custom_1, NULL}, {"custom_2", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_2) << 16, NULL, &msf.custom_2, NULL}, {"playing", SDT_BOOL, (void*)true, &msf.btn_down, NULL}, {"shuffle", SDT_BOOL, (void*)false, &msf.shuffle, NULL}, {"extmidi", SDT_STRINGBUF | (lengthof(msf.extmidi)<<16), EXTERNAL_PLAYER, &msf.extmidi, NULL}, {NULL, 0, NULL, NULL, NULL} }; static const SettingDesc win32_settings[] = { {"display_hz", SDT_UINT, (void*)0, &_display_hz, NULL}, {"force_full_redraw", SDT_BOOL, (void*)false, &_force_full_redraw, NULL}, {"fullscreen_bpp", SDT_UINT, (void*)8, &_fullscreen_bpp, NULL}, {"double_size", SDT_BOOL, (void*)false, &_double_size, NULL}, {NULL, 0, NULL, NULL, NULL} }; static const SettingDesc misc_settings[] = { {"display_opt", SDT_MANYOFMANY | SDT_UINT8, (void*)(DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), &_display_opt, "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS"}, {"news_display_opt", SDT_UINT32, "0xAAAAAAAA", &_news_display_opt, NULL}, // default to all full messages: 10101010101010101010 = 0xAAAAAAAA {"news_ticker_sound", SDT_BOOL, (void*)true, &_news_ticker_sound, NULL}, {"fullscreen", SDT_BOOL, (void*)false, &_fullscreen, NULL}, {"videodriver", SDT_STRINGBUF | (lengthof(_ini_videodriver)<<16) | SDT_NOSAVE,NULL, _ini_videodriver, NULL}, {"musicdriver", SDT_STRINGBUF | (lengthof(_ini_musicdriver)<<16) | SDT_NOSAVE,NULL, _ini_musicdriver, NULL}, {"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL}, {"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL}, {"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL}, {"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL}, {"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL}, {"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL}, {NULL, 0, NULL, NULL, NULL} }; #ifdef ENABLE_NETWORK static const SettingDesc network_settings[] = { {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, {"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL}, {"max_join_time", SDT_UINT16, (void*)500, &_network_max_join_time, NULL}, {"pause_on_join", SDT_BOOL, (void*)false, &_network_pause_on_join, NULL}, {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL}, {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, {"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL}, {"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL}, {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, {"server_password", SDT_STRINGBUF | (lengthof(_network_server_password) << 16), NULL, &_network_server_password, NULL}, {"rcon_password", SDT_STRINGBUF | (lengthof(_network_rcon_password) << 16), NULL, &_network_rcon_password, NULL}, {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, {"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL}, {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL}, {"autoclean_companies", SDT_BOOL, (void*)false, &_network_autoclean_companies, NULL}, {"autoclean_unprotected", SDT_UINT8, (void*)12, &_network_autoclean_unprotected, NULL}, {"autoclean_protected", SDT_UINT8, (void*)36, &_network_autoclean_protected, NULL}, {"restart_game_date", SDT_UINT16, (void*)0, &_network_restart_game_date, NULL}, {NULL, 0, NULL, NULL, NULL} }; #endif /* ENABLE_NETWORK */ static const SettingDesc debug_settings[] = { {"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL}, {"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL}, {"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL}, {"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL}, {NULL, 0, NULL, NULL, NULL} }; /* The settings showed when opened in the intro-menu. These values also are saved to * openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */ static const SettingDesc gameopt_settings[] = { {"diff_level", SDT_UINT8, (void*)9, &_opt_newgame.diff_level, NULL}, {"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, &_opt_newgame.diff, NULL}, {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.currency, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom" }, {"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.kilometers, "imperial|metric" }, {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.town_name, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss" }, {"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.landscape, "normal|hilly|desert|candy" }, {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.autosave, "off|monthly|quarterly|half year|yearly" }, {"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.road_side, "left|right" }, {NULL, 0, NULL, NULL, NULL} }; #if !defined(MAX_NUM_AUTOSAVES) // no custom default max number of autosaves have been set in the makefile, so we will set the default max to 16 #define MAX_NUM_AUTOSAVES 16 #endif // The player-based settings (are not send over the network) // Not everything can just be added to this list. For example, service_interval // can not be done, because every client assigns the service_interval value to the // v->service_interval, meaning that every client assigns his value to the interval. // If the setting was player-based, that would mean that vehicles could deside on // different moments that they are heading back to a service depot, causing desyncs // on a massive scale. // Short, you can only add settings that does stuff for the screen, GUI, that kind // of stuff. static const SettingDesc patch_player_settings[] = { {"vehicle_speed", SDT_BOOL, (void*)true, &_patches.vehicle_speed, NULL}, {"lost_train_days", SDT_UINT16, (void*)180, &_patches.lost_train_days, NULL}, {"train_income_warn", SDT_BOOL, (void*)true, &_patches.train_income_warn, NULL}, {"order_review_system", SDT_UINT8, (void*)2, &_patches.order_review_system, NULL}, {"status_long_date", SDT_BOOL, (void*)true, &_patches.status_long_date, NULL}, {"show_finances", SDT_BOOL, (void*)true, &_patches.show_finances, NULL}, {"autoscroll", SDT_BOOL, (void*)false, &_patches.autoscroll, NULL}, {"reverse_scroll", SDT_BOOL, (void*)false, &_patches.reverse_scroll, NULL}, {"errmsg_duration", SDT_UINT8, (void*)5, &_patches.errmsg_duration, NULL}, {"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL}, {"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL}, {"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL}, {"max_autosave_num", SDT_UINT8, (void*)MAX_NUM_AUTOSAVES, &_patches.max_num_autosaves, NULL}, {"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL}, {"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL}, {"drag_signals_density",SDT_UINT8, (void*)4, &_patches.drag_signals_density, NULL}, {"window_snap_radius", SDT_UINT8, (void*)10, &_patches.window_snap_radius, NULL}, {"autorenew", SDT_BOOL, (void*)false, &_patches.autorenew, NULL}, {"autorenew_months", SDT_INT16, (void*)-6, &_patches.autorenew_months, NULL}, {"autorenew_money", SDT_INT32, (void*)100000,&_patches.autorenew_money, NULL}, {"population_in_label", SDT_BOOL, (void*)true, &_patches.population_in_label, NULL}, {"link_terraform_toolbar", SDT_BOOL, (void*)false, &_patches.link_terraform_toolbar, NULL}, {NULL, 0, NULL, NULL, NULL} }; // Non-static, needed in network_server.c const SettingDesc patch_settings[] = { {"build_on_slopes", SDT_BOOL, (void*)true, &_patches.build_on_slopes, NULL}, {"mammoth_trains", SDT_BOOL, (void*)true, &_patches.mammoth_trains, NULL}, {"join_stations", SDT_BOOL, (void*)true, &_patches.join_stations, NULL}, {"station_spread", SDT_UINT8, (void*)12, &_patches.station_spread, NULL}, {"full_load_any", SDT_BOOL, (void*)true, &_patches.full_load_any, NULL}, {"modified_catchment", SDT_BOOL, (void*)true, &_patches.modified_catchment, NULL}, {"inflation", SDT_BOOL, (void*)true, &_patches.inflation, NULL}, {"selectgoods", SDT_BOOL, (void*)true, &_patches.selectgoods, NULL}, {"longbridges", SDT_BOOL, (void*)true, &_patches.longbridges, NULL}, {"gotodepot", SDT_BOOL, (void*)true, &_patches.gotodepot, NULL}, {"build_rawmaterial_ind", SDT_BOOL, (void*)false, &_patches.build_rawmaterial_ind,NULL}, {"multiple_industry_per_town",SDT_BOOL, (void*)false, &_patches.multiple_industry_per_town, NULL}, {"same_industry_close", SDT_BOOL, (void*)false, &_patches.same_industry_close, NULL}, {"signal_side", SDT_BOOL, (void*)true, &_patches.signal_side, NULL}, {"new_nonstop", SDT_BOOL, (void*)false, &_patches.new_nonstop, NULL}, {"roadveh_queue", SDT_BOOL, (void*)true, &_patches.roadveh_queue, NULL}, {"snow_line_height", SDT_UINT8, (void*)7, &_patches.snow_line_height, NULL}, {"bribe", SDT_BOOL, (void*)true, &_patches.bribe, NULL}, {"nonuniform_stations", SDT_BOOL, (void*)true, &_patches.nonuniform_stations, NULL}, {"always_small_airport",SDT_BOOL, (void*)false, &_patches.always_small_airport, NULL}, {"realistic_acceleration",SDT_BOOL, (void*)false, &_patches.realistic_acceleration, NULL}, {"wagon_speed_limits", SDT_BOOL, (void*)true, &_patches.wagon_speed_limits, NULL}, {"forbid_90_deg", SDT_BOOL, (void*)false, &_patches.forbid_90_deg, NULL}, {"improved_load", SDT_BOOL, (void*)false, &_patches.improved_load, NULL}, {"max_trains", SDT_UINT16, (void*)500, &_patches.max_trains, NULL}, {"max_roadveh", SDT_UINT16, (void*)500, &_patches.max_roadveh, NULL}, {"max_aircraft", SDT_UINT16, (void*)200, &_patches.max_aircraft, NULL}, {"max_ships", SDT_UINT16, (void*)300, &_patches.max_ships, NULL}, {"servint_ispercent", SDT_BOOL, (void*)false, &_patches.servint_ispercent, NULL}, {"servint_trains", SDT_UINT16, (void*)150, &_patches.servint_trains, NULL}, {"servint_roadveh", SDT_UINT16, (void*)150, &_patches.servint_roadveh, NULL}, {"servint_ships", SDT_UINT16, (void*)360, &_patches.servint_ships, NULL}, {"servint_aircraft", SDT_UINT16, (void*)100, &_patches.servint_aircraft, NULL}, {"no_servicing_if_no_breakdowns", SDT_BOOL, (void*)0, &_patches.no_servicing_if_no_breakdowns, NULL}, {"pf_maxlength", SDT_UINT16, (void*)512, &_patches.pf_maxlength, NULL}, {"pf_maxdepth", SDT_UINT8, (void*)16, &_patches.pf_maxdepth, NULL}, {"ai_disable_veh_train",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_train, NULL}, {"ai_disable_veh_roadveh",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_roadveh, NULL}, {"ai_disable_veh_aircraft",SDT_BOOL,(void*)false, &_patches.ai_disable_veh_aircraft,NULL}, {"ai_disable_veh_ship", SDT_BOOL, (void*)false, &_patches.ai_disable_veh_ship, NULL}, {"starting_date", SDT_UINT32, (void*)1950, &_patches.starting_date, NULL}, {"ending_date", SDT_UINT32, (void*)2051, &_patches.ending_date, NULL}, {"colored_news_date", SDT_UINT32, (void*)2000, &_patches.colored_news_date, NULL}, {"extra_dynamite", SDT_BOOL, (void*)false, &_patches.extra_dynamite, NULL}, {"never_expire_vehicles",SDT_BOOL, (void*)false, &_patches.never_expire_vehicles,NULL}, {"extend_vehicle_life", SDT_UINT8, (void*)0, &_patches.extend_vehicle_life, NULL}, {"auto_euro", SDT_BOOL, (void*)true, &_patches.auto_euro, NULL}, {"serviceathelipad", SDT_BOOL, (void*)true, &_patches.serviceathelipad, NULL}, {"smooth_economy", SDT_BOOL, (void*)true, &_patches.smooth_economy, NULL}, {"allow_shares", SDT_BOOL, (void*)true, &_patches.allow_shares, NULL}, {"dist_local_authority",SDT_UINT8, (void*)20, &_patches.dist_local_authority, NULL}, {"wait_oneway_signal", SDT_UINT8, (void*)15, &_patches.wait_oneway_signal, NULL}, {"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL}, {"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL}, {"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL}, {"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL}, {"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL}, /* New Path Finding */ {"new_pathfinding_all", SDT_BOOL, (void*)false, &_patches.new_pathfinding_all, NULL}, /* The maximum number of nodes to search */ {"npf_max_search_nodes", SDT_UINT32, (void*)10000, &_patches.npf_max_search_nodes, NULL}, /* When a red signal is encountered, a small detour can be made around * it. This specifically occurs when a track is doubled, in which case * the detour is typically 2 tiles. It is also often used at station * entrances, when there is a choice of multiple platforms. If we take * a typical 4 platform station, the detour is 4 tiles. To properly * support larger stations we increase this value. * We want to prevent that trains that want to leave at one side of a * station, leave through the other side, turn around, enter the * station on another platform and exit the station on the right side * again, just because the sign at the right side was red. If we take * a typical 5 length station, this detour is 10 or 11 tiles (not * sure), so we set the default penalty at 10 (the station tile * penalty will further prevent this. * We give presignal exits (and combo's) a different (larger) penalty, because we really * don't want trains waiting in front of a presignal exit. */ {"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL}, {"npf_rail_firstred_exit_penalty", SDT_UINT32, (void*)(100 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_exit_penalty, NULL}, /* This penalty is for when the last signal before the target is red. * This is useful for train stations, where there are multiple * platforms to choose from, which lie in different signal blocks. * Every target in a occupied signal block (ie an occupied platform) * will get this penalty. */ {"npf_rail_lastred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_lastred_penalty, NULL}, /* When a train plans a route over a station tile, this penalty is * applied. We want that trains plan a route around a typical, 4x5 * station, which means two tiles to the right, and two tiles back to * the left around it, or 5 tiles of station through it. If we assign * a penalty of 1 tile for every station tile passed, the route will * be around it. */ {"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL}, {"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL}, /* This penalty is applied when a train makes a turn. Its value of 1 makes * sure that it has a minimal impact on the pathfinding, only when two * paths have equal length it will make a difference */ {"npf_rail_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_rail_curve_penalty, NULL}, /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't * apply to ships, as they can just come out the other end). XXX: Is this a * good value? */ {"npf_rail_depot_reverse_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH * 50), &_patches.npf_rail_depot_reverse_penalty, NULL}, {"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL}, /* This penalty is applied when a ship makes a turn. It is bigger than the * rail curve penalty, since ships (realisticly) have more trouble with * making turns */ {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, /* This is the penalty for road, same as for rail. */ {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL}, /* This is the penalty for level crossings, for both road and rail vehicles */ {"npf_crossing_penalty", SDT_UINT32, (void*)(3 * NPF_TILE_LENGTH), &_patches.npf_crossing_penalty, NULL}, {NULL, 0, NULL, NULL, NULL} }; static const SettingDesc currency_settings[] = { { "rate", SDT_UINT16, (void*)1, &_custom_currency.rate, NULL }, { "separator", SDT_CHAR, ".", &_custom_currency.separator, NULL }, { "to_euro", SDT_UINT16, (void*)0, &_custom_currency.to_euro, NULL }, { "prefix", SDT_STRINGQUOT | lengthof(_custom_currency.prefix) << 16, NULL, &_custom_currency.prefix, NULL }, { "suffix", SDT_STRINGQUOT | lengthof(_custom_currency.suffix) << 16, " credits", &_custom_currency.suffix, NULL }, { NULL, 0, NULL, NULL, NULL } }; typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const void *grpname); static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc) { proc(ini, misc_settings, "misc"); proc(ini, win32_settings, "win32"); #ifdef ENABLE_NETWORK proc(ini, network_settings, "network"); #endif /* ENABLE_NETWORK */ proc(ini, music_settings, "music"); proc(ini, gameopt_settings, "gameopt"); proc(ini, patch_settings, "patches"); proc(ini, patch_player_settings, "patches"); proc(ini, currency_settings,"currency"); proc(ini, debug_settings, "debug"); } // loads all items from a *grpname section into the **list static void LoadList(IniFile *ini, const char *grpname, char **list, int len) { IniGroup *group = ini_getgroup(ini, grpname, -1); IniItem *item; int i; if (!group) return; item = group->item; for ( i=0; i != len; i++) { if (item == NULL) break; list[i] = strdup(item->value); item = item->next; } } static void SaveList(IniFile *ini, const char *grpname, char **list, int len) { IniGroup *group = ini_getgroup(ini, grpname, -1); IniItem *item = NULL; int i; bool first = true; if (group == NULL) return; group->item = NULL; for (i = 0; i != len; i++) { if (list[i] == NULL || list[i][0] == '\0') continue; if (first) { // add first item to the head of the group item = ini_item_alloc(group, list[i], strlen(list[i])); item->value = item->name; group->item = item; first = false; } else { // all other items are attached to the previous one item->next = ini_item_alloc(group, list[i], strlen(list[i])); item = item->next; item->value = item->name; } } } void LoadFromConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, load_setting_desc); LoadList(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files)); LoadList(ini, "servers", _network_host_list, lengthof(_network_host_list)); LoadList(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); ini_free(ini); } void SaveToConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, save_setting_desc); SaveList(ini, "servers", _network_host_list, lengthof(_network_host_list)); SaveList(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); ini_save(_config_file, ini); ini_free(ini); } void CheckConfig(void) { // fix up news_display_opt from old to new int i; uint32 tmp; for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) { if ((tmp & 0x3) == 0x3) { // old settings _news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010... break; } } // Increase old default values for pf_maxdepth and pf_maxlength // to support big networks. if (_patches.pf_maxdepth == 16 && _patches.pf_maxlength == 512) { _patches.pf_maxdepth = 48; _patches.pf_maxlength = 4096; } }