#include "stdafx.h" #include "ttd.h" #include "debug.h" #include "vehicle.h" #include "station.h" #include "town.h" #include "player.h" #include "saveload.h" enum { SAVEGAME_MAJOR_VERSION = 9, SAVEGAME_MINOR_VERSION = 0, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION }; /******************************************************/ /******************************************************/ /******************************************************/ enum NeedLengthValues { NL_NONE = 0,NL_WANTLENGTH = 1,NL_CALCLENGTH = 2}; SaverLoader _sl; // fill the input buffer static void SlReadFill(void) { uint len = _sl.read_bytes(); assert(len != 0); _sl.bufp = _sl.buf; _sl.bufe = _sl.buf + len; _sl.offs_base += len; } static uint32 SlGetOffs(void) { return _sl.offs_base - (_sl.bufe - _sl.bufp); } // flush the output buffer static void SlWriteFill(void) { // flush current buffer? if (_sl.bufp != NULL) { uint len = _sl.bufp - _sl.buf; _sl.offs_base += len; if (len) _sl.write_bytes(len); } // setup next buffer _sl.bufp = _sl.buf; _sl.bufe = _sl.buf + _sl.bufsize; } // error handler, calls longjmp to simulate an exception. static void NORETURN SlError(const char *msg) { _sl.excpt_msg = msg; longjmp(_sl.excpt, 0); } int SlReadByte(void) { if (_sl.bufp == _sl.bufe) SlReadFill(); return *_sl.bufp++; } void SlWriteByte(byte v) { if (_sl.bufp == _sl.bufe) SlWriteFill(); *_sl.bufp++ = v; } static int SlReadUint16(void) { int x = SlReadByte() << 8; return x | SlReadByte(); } static uint32 SlReadUint32(void) { uint32 x = SlReadUint16() << 16; return x | SlReadUint16(); } static uint64 SlReadUint64(void) { uint32 x = SlReadUint32(); uint32 y = SlReadUint32(); return (uint64)x << 32 | y; } static void SlWriteUint16(uint16 v) { SlWriteByte((byte)(v >> 8)); SlWriteByte((byte)v); } static void SlWriteUint32(uint32 v) { SlWriteUint16((uint16)(v >> 16)); SlWriteUint16((uint16)v); } static void SlWriteUint64(uint64 x) { SlWriteUint32((uint32)(x >> 32)); SlWriteUint32((uint32)x); } static int SlReadSimpleGamma(void) { int x = SlReadByte(); if (x & 0x80) x = ((x&0x7F) << 8) + SlReadByte(); return x; } static void SlWriteSimpleGamma(uint i) { assert(i < (1 << 14)); if (i >= 0x80) { SlWriteByte((byte)(0x80|(i >> 8))); SlWriteByte((byte)i); } else { SlWriteByte(i); } } static uint SlGetGammaLength(uint i) { return (i>=0x80) ? 2 : 1; } static inline int SlReadSparseIndex(void) { return SlReadSimpleGamma(); } static inline void SlWriteSparseIndex(uint index) { SlWriteSimpleGamma(index); } static inline int SlReadArrayLength(void) { return SlReadSimpleGamma(); } static inline void SlWriteArrayLength(uint length) { SlWriteSimpleGamma(length); } void SlSetArrayIndex(uint index) { _sl.need_length = NL_WANTLENGTH; _sl.array_index = index; } int SlIterateArray(void) { int ind; static uint32 next_offs; // Must be at end of current block. assert(next_offs == 0 || SlGetOffs() == next_offs); while(true) { uint len = SlReadArrayLength(); if (len == 0) { next_offs = 0; return -1; } _sl.obj_len = --len; next_offs = SlGetOffs() + len; switch(_sl.block_mode) { case CH_SPARSE_ARRAY: ind = SlReadSparseIndex(); break; case CH_ARRAY: ind = _sl.array_index++; break; default: DEBUG(misc, 0) ("SlIterateArray: error\n"); return -1; // error } if (len != 0) return ind; } } // Sets the length of either a RIFF object or the number of items in an array. void SlSetLength(uint length) { switch(_sl.need_length) { case NL_WANTLENGTH: _sl.need_length = NL_NONE; switch(_sl.block_mode) { case CH_RIFF: // Really simple to write a RIFF length :) SlWriteUint32(length); break; case CH_ARRAY: assert(_sl.array_index >= _sl.last_array_index); while (++_sl.last_array_index <= _sl.array_index) SlWriteArrayLength(1); SlWriteArrayLength(length + 1); break; case CH_SPARSE_ARRAY: SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index. SlWriteSparseIndex(_sl.array_index); break; default: NOT_REACHED(); } break; case NL_CALCLENGTH: _sl.obj_len += length; break; } } static void SlCopyBytes(void *ptr, size_t length) { byte *p = (byte*)ptr; if (_sl.save) { while(length) { SlWriteByte(*p++); length--; } } else { while(length) { *p++ = SlReadByte(); length--; } } } static void SlSkipBytes(size_t length) { while (length) { SlReadByte(); length--; } } uint SlGetFieldLength(void) { return _sl.obj_len; } static void SlSaveLoadConv(void *ptr, uint conv) { int64 x = 0; if (_sl.save) { // Read a value from the struct. These ARE endian safe. switch((conv >> 4)&0xf) { case SLE_VAR_I8>>4: x = *(int8*)ptr; break; case SLE_VAR_U8>>4: x = *(byte*)ptr; break; case SLE_VAR_I16>>4: x = *(int16*)ptr; break; case SLE_VAR_U16>>4: x = *(uint16*)ptr; break; case SLE_VAR_I32>>4: x = *(int32*)ptr; break; case SLE_VAR_U32>>4: x = *(uint32*)ptr; break; case SLE_VAR_I64>>4: x = *(int64*)ptr; break; case SLE_VAR_U64>>4: x = *(uint64*)ptr; break; case SLE_VAR_NULL>>4: x = 0; break; default: NOT_REACHED(); } // Write it to the file switch(conv & 0xF) { case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break; case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break; case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break; case SLE_FILE_STRINGID: case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break; case SLE_FILE_I32: case SLE_FILE_U32:SlWriteUint32((uint32)x);break; case SLE_FILE_I64: case SLE_FILE_U64:SlWriteUint64(x);break; default: assert(0); NOT_REACHED(); } } else { // Read a value from the file switch(conv & 0xF) { case SLE_FILE_I8: x = (int8)SlReadByte(); break; case SLE_FILE_U8: x = (byte)SlReadByte(); break; case SLE_FILE_I16: x = (int16)SlReadUint16(); break; case SLE_FILE_U16: x = (uint16)SlReadUint16(); break; case SLE_FILE_I32: x = (int32)SlReadUint32(); break; case SLE_FILE_U32: x = (uint32)SlReadUint32(); break; case SLE_FILE_I64: x = (int64)SlReadUint64(); break; case SLE_FILE_U64: x = (uint64)SlReadUint64(); break; case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break; default: assert(0); NOT_REACHED(); } // Write it to the struct, these ARE endian safe. switch((conv >> 4)&0xf) { case SLE_VAR_I8>>4: *(int8*)ptr = x; break; case SLE_VAR_U8>>4: *(byte*)ptr = x; break; case SLE_VAR_I16>>4: *(int16*)ptr = x; break; case SLE_VAR_U16>>4: *(uint16*)ptr = x; break; case SLE_VAR_I32>>4: *(int32*)ptr = x; break; case SLE_VAR_U32>>4: *(uint32*)ptr = x; break; case SLE_VAR_I64>>4: *(int64*)ptr = x; break; case SLE_VAR_U64>>4: *(uint64*)ptr = x; break; case SLE_VAR_NULL: break; default: NOT_REACHED(); } } } static const byte _conv_lengths[] = {1,1,2,2,4,4,8,8,2}; static uint SlCalcConvLen(uint conv, void *p) { return _conv_lengths[conv & 0xF]; } static uint SlCalcArrayLen(void *array, uint length, uint conv) { return _conv_lengths[conv & 0xF] * length; } static const byte _conv_mem_size[9] = {1,1,2,2,4,4,8,8,0}; void SlArray(void *array, uint length, uint conv) { // Automatically calculate the length? if (_sl.need_length != NL_NONE) { SlSetLength(SlCalcArrayLen(array, length, conv)); // Determine length only? if (_sl.need_length == NL_CALCLENGTH) return; } // handle buggy stuff if (!_sl.save && _sl.version == 0) { if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) { length *= 2; conv = SLE_INT8; } else if (conv == SLE_INT32 || conv == SLE_UINT32) { length *= 4; conv = SLE_INT8; } } // Optimized cases when input equals output. switch(conv) { case SLE_INT8: case SLE_UINT8:SlCopyBytes(array, length);break; default: { // Default "slow" case. byte *a = (byte*)array; while (length) { SlSaveLoadConv(a, conv); a += _conv_mem_size[(conv >> 4)&0xf]; length--; } } } } // Calculate the size of an object. static size_t SlCalcObjLength(void *object, const void *desc) { size_t length = 0; uint cmd,conv; const byte *d = (const byte*)desc; // Need to determine the length and write a length tag. while (true) { cmd = (d[0] >> 4); if (cmd < 8) { conv = d[2]; d += 3; if (cmd&4) { d += 2; // check if the field is of the right version if (_sl.version < d[-2] || _sl.version > d[-1]) { if ((cmd & 3) == 2) d++; continue; } } switch(cmd&3) { // Normal variable case 0: length += SlCalcConvLen(conv, NULL);break; // Reference case 1: length += 2; break; // Array case 2: length += SlCalcArrayLen(NULL, *d++, conv); break; default:NOT_REACHED(); } } else if (cmd == 8) { length++; d += 4; } else if (cmd == 9) { length += SlCalcObjLength(NULL, _sl.includes[d[2]]); d += 3; } else if (cmd == 15) break; else assert(0); } return length; } void SlObject(void *object, const void *desc) { const byte *d = (const byte*)desc; void *ptr; uint cmd,conv; // Automatically calculate the length? if (_sl.need_length != NL_NONE) { SlSetLength(SlCalcObjLength(object, d)); if (_sl.need_length == NL_CALCLENGTH) return; } while (true) { // Currently it only supports up to 4096 byte big objects ptr = (byte*)object + (d[0] & 0xF) + (d[1] << 4); cmd = d[0] >> 4; if (cmd < 8) { conv = d[2]; d += 3; if (cmd&4) { d += 2; // check if the field is of the right version if (_sl.version < d[-2] || _sl.version > d[-1]) { if ((cmd & 3) == 2) d++; continue; } } switch(cmd&3) { // Normal variable case 0: SlSaveLoadConv(ptr, conv); break; // Reference case 1: if (_sl.save) { SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, conv)); } else { *(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), conv); } break; // Array case 2: SlArray(ptr, *d++, conv); break; default:NOT_REACHED(); } // Write byte. } else if (cmd == 8) { if (_sl.save) { SlWriteByte(d[3]); } else { *(byte*)ptr = d[2]; } d += 4; // Include } else if (cmd == 9) { SlObject(ptr, _sl.includes[d[2]]); d += 3; } else if (cmd == 15) break; else assert(0); } } static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc) { size_t length = 0; while (desc->address) { if(_sl.version >= desc->from_version && _sl.version <= desc->to_version) length += SlCalcConvLen(desc->conv, NULL); desc++; } return length; } // Save/Load a list of global variables void SlGlobList(const SaveLoadGlobVarList *desc) { if (_sl.need_length != NL_NONE) { SlSetLength(SlCalcGlobListLength(desc)); if (_sl.need_length == NL_CALCLENGTH) return; } while (true) { void *ptr = desc->address; if (ptr == NULL) break; if(_sl.version >= desc->from_version && _sl.version <= desc->to_version) SlSaveLoadConv(ptr, desc->conv); desc++; } } void SlAutolength(AutolengthProc *proc, void *arg) { uint32 offs; assert(_sl.save); // Tell it to calculate the length _sl.need_length = NL_CALCLENGTH; _sl.obj_len = 0; proc(arg); // Setup length _sl.need_length = NL_WANTLENGTH; SlSetLength(_sl.obj_len); offs = SlGetOffs() + _sl.obj_len; // And write the stuff proc(arg); assert(offs == SlGetOffs()); } static void SlLoadChunk(const ChunkHandler *ch) { byte m = SlReadByte(); size_t len; uint32 endoffs; _sl.block_mode = m; _sl.obj_len = 0; switch(m) { case CH_ARRAY: _sl.array_index = 0; ch->load_proc(); break; case CH_SPARSE_ARRAY: ch->load_proc(); break; case CH_RIFF: // Read length len = SlReadByte() << 16; len += SlReadUint16(); _sl.obj_len = len; endoffs = SlGetOffs() + len; ch->load_proc(); assert(SlGetOffs() == endoffs); break; default: assert(0); } } static ChunkSaveLoadProc *_tmp_proc_1; static void SlStubSaveProc2(void *arg) { _tmp_proc_1(); } static void SlStubSaveProc(void) { SlAutolength(SlStubSaveProc2, NULL); } static void SlSaveChunk(const ChunkHandler *ch) { ChunkSaveLoadProc *proc; SlWriteUint32(ch->id); proc = ch->save_proc; if (ch->flags & CH_AUTO_LENGTH) { // Need to calculate the length. Solve that by calling SlAutoLength in the save_proc. _tmp_proc_1 = proc; proc = SlStubSaveProc; } _sl.block_mode = ch->flags & CH_TYPE_MASK; switch(ch->flags & CH_TYPE_MASK) { case CH_RIFF: _sl.need_length = NL_WANTLENGTH; proc(); break; case CH_ARRAY: _sl.last_array_index = 0; SlWriteByte(CH_ARRAY); proc(); SlWriteArrayLength(0); // Terminate arrays break; case CH_SPARSE_ARRAY: SlWriteByte(CH_SPARSE_ARRAY); proc(); SlWriteArrayLength(0); // Terminate arrays break; default: NOT_REACHED(); } } static void SlSaveChunks(void) { const ChunkHandler *ch; const ChunkHandler * const * chsc; uint p; for(p=0; p!=CH_NUM_PRI_LEVELS; p++) { for(chsc=_sl.chs;(ch=*chsc++) != NULL;) { while(true) { if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p) SlSaveChunk(ch); if (ch->flags & CH_LAST) break; ch++; } } } // Terminator SlWriteUint32(0); } static const ChunkHandler *SlFindChunkHandler(uint32 id) { const ChunkHandler *ch; const ChunkHandler * const * chsc; for(chsc=_sl.chs;(ch=*chsc++) != NULL;) { while(true) { if (ch->id == id) return ch; if (ch->flags & CH_LAST) break; ch++; } } return NULL; } static void SlLoadChunks(void) { uint32 id; const ChunkHandler *ch; while(true) { id = SlReadUint32(); if (id == 0) return; #if 0 printf("Loading chunk %c%c%c%c\n", id >> 24, id>>16, id>>8,id); #endif ch = SlFindChunkHandler(id); if (ch == NULL) SlError("found unknown tag in savegame (sync error)"); SlLoadChunk(ch); } } //******************************************* //********** START OF LZO CODE ************** //******************************************* #define LZO_SIZE 8192 #include "minilzo.h" static uint ReadLZO(void) { byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8]; uint32 tmp[2]; uint32 size; uint len; // Read header if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed"); // Check if size is bad ((uint32*)out)[0] = size = tmp[1]; if (_sl.version != 0) { tmp[0] = TO_BE32(tmp[0]); size = TO_BE32(size); } if (size >= sizeof(out)) SlError("inconsistent size"); // Read block if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed"); // Verify checksum if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum"); // Decompress lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL); return len; } // p contains the pointer to the buffer, len contains the pointer to the length. // len bytes will be written, p and l will be updated to reflect the next buffer. static void WriteLZO(uint size) { byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8]; byte wrkmem[sizeof(byte*)*4096]; uint outlen; lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem); ((uint32*)out)[1] = TO_BE32(outlen); ((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32))); if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed"); } static bool InitLZO(void) { _sl.bufsize = LZO_SIZE; _sl.buf = (byte*)malloc(LZO_SIZE); return true; } static void UninitLZO(void) { free(_sl.buf); } //******************************************* //******** START OF NOCOMP CODE ************* //******************************************* static uint ReadNoComp(void) { return fread(_sl.buf, 1, LZO_SIZE, _sl.fh); } static void WriteNoComp(uint size) { fwrite(_sl.buf, 1, size, _sl.fh); } static bool InitNoComp(void) { _sl.bufsize = LZO_SIZE; _sl.buf = (byte*)malloc(LZO_SIZE); return true; } static void UninitNoComp(void) { free(_sl.buf); } //******************************************** //********** START OF ZLIB CODE ************** //******************************************** #if defined(WITH_ZLIB) #include static z_stream _z; static bool InitReadZlib(void) { memset(&_z, 0, sizeof(_z)); if (inflateInit(&_z) != Z_OK) return false; _sl.bufsize = 4096; _sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer return true; } static uint ReadZlib(void) { int r; _z.next_out = _sl.buf; _z.avail_out = 4096; do { // read more bytes from the file? if (_z.avail_in == 0) { _z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh); } // inflate the data r = inflate(&_z, 0); if (r == Z_STREAM_END) break; if (r != Z_OK) SlError("inflate() failed"); } while (_z.avail_out); return 4096 - _z.avail_out; } static void UninitReadZlib(void) { inflateEnd(&_z); free(_sl.buf); } static bool InitWriteZlib(void) { memset(&_z, 0, sizeof(_z)); if (deflateInit(&_z, 6) != Z_OK) return false; _sl.bufsize = 4096; _sl.buf = (byte*)malloc(4096); // also contains fread buffer return true; } static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode) { char buf[1024]; // output buffer int r; uint n; z->next_in = p; z->avail_in = len; do { z->next_out = buf; z->avail_out = sizeof(buf); r = deflate(z, mode); // bytes were emitted? if ((n=sizeof(buf) - z->avail_out) != 0) { if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error"); } if (r == Z_STREAM_END) break; if (r != Z_OK) SlError("zlib returned error code"); } while (z->avail_in || !z->avail_out); } static void WriteZlib(uint len) { WriteZlibLoop(&_z, _sl.buf, len, 0); } static void UninitWriteZlib(void) { // flush any pending output. if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH); deflateEnd(&_z); free(_sl.buf); } #endif //WITH_ZLIB //******************************************* //************* END OF CODE ***************** //******************************************* // these define the chunks extern const ChunkHandler _misc_chunk_handlers[]; extern const ChunkHandler _player_chunk_handlers[]; extern const ChunkHandler _veh_chunk_handlers[]; extern const ChunkHandler _depot_chunk_handlers[]; extern const ChunkHandler _order_chunk_handlers[]; extern const ChunkHandler _town_chunk_handlers[]; extern const ChunkHandler _sign_chunk_handlers[]; extern const ChunkHandler _station_chunk_handlers[]; extern const ChunkHandler _industry_chunk_handlers[]; extern const ChunkHandler _engine_chunk_handlers[]; extern const ChunkHandler _economy_chunk_handlers[]; extern const ChunkHandler _animated_tile_chunk_handlers[]; static const ChunkHandler * const _chunk_handlers[] = { _misc_chunk_handlers, _veh_chunk_handlers, _depot_chunk_handlers, _order_chunk_handlers, _industry_chunk_handlers, _economy_chunk_handlers, _engine_chunk_handlers, _town_chunk_handlers, _sign_chunk_handlers, _station_chunk_handlers, _player_chunk_handlers, _animated_tile_chunk_handlers, NULL, }; // used to include a vehicle desc in another desc. extern const byte _common_veh_desc[]; static const byte * const _desc_includes[] = { _common_veh_desc }; /* We can't save pointers to a savegame, so this functions get's the index of the item, and if not available, it hussles with pointers (looks really bad :() Remember that a NULL item has value 0, and all indexes have + 1, so vehicle 0 is saved as index 1. */ static uint ReferenceToInt(void *v, uint t) { if (v == NULL) return 0; switch (t) { case REF_VEHICLE_OLD: // Old vehicles we save as new onces case REF_VEHICLE: return ((Vehicle *)v)->index + 1; case REF_STATION: return ((Station *)v)->index + 1; case REF_TOWN: return ((Town *)v)->index + 1; case REF_ORDER: return ((Order *)v)->index + 1; case REF_ROADSTOPS: return ((RoadStop *)v)->index + 1; default: NOT_REACHED(); } return 0; } static void *IntToReference(uint r, uint t) { /* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded like that */ if (t == REF_VEHICLE_OLD && _sl.full_version >= 0x404) t = REF_VEHICLE; if (t != REF_VEHICLE_OLD && r == 0) return NULL; switch (t) { case REF_ORDER: { if (!AddBlockIfNeeded(&_order_pool, r - 1)) error("Orders: failed loading savegame: too many orders"); return GetOrder(r - 1); } case REF_VEHICLE: { if (!AddBlockIfNeeded(&_vehicle_pool, r - 1)) error("Vehicles: failed loading savegame: too many vehicles"); return GetVehicle(r - 1); } case REF_STATION: { if (!AddBlockIfNeeded(&_station_pool, r - 1)) error("Stations: failed loading savegame: too many stations"); return GetStation(r - 1); } case REF_TOWN: { if (!AddBlockIfNeeded(&_town_pool, r - 1)) error("Towns: failed loading savegame: too many towns"); return GetTown(r - 1); } case REF_ROADSTOPS: { if (!AddBlockIfNeeded(&_roadstop_pool, r - 1)) error("RoadStops: failed loading savegame: too many RoadStops"); return GetRoadStop(r - 1); } case REF_VEHICLE_OLD: { /* Old vehicles were saved differently: invalid vehicle was 0xFFFF, and the index was not - 1.. correct for this */ if (r == INVALID_VEHICLE) return NULL; if (!AddBlockIfNeeded(&_vehicle_pool, r)) error("Vehicles: failed loading savegame: too many vehicles"); return GetVehicle(r); } default: NOT_REACHED(); } return NULL; } typedef struct { const char *name; uint32 tag; bool (*init_read)(void); ReaderProc *reader; void (*uninit_read)(void); bool (*init_write)(void); WriterProc *writer; void (*uninit_write)(void); } SaveLoadFormat; static const SaveLoadFormat _saveload_formats[] = { {"lzo", TO_BE32X('OTTD'), InitLZO,ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO}, {"none", TO_BE32X('OTTN'), InitNoComp,ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp}, #if defined(WITH_ZLIB) {"zlib", TO_BE32X('OTTZ'), InitReadZlib,ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib}, #else {"zlib", TO_BE32X('OTTZ'), NULL,NULL,NULL,NULL,NULL,NULL} #endif }; static const SaveLoadFormat *GetSavegameFormat(const char *s) { const SaveLoadFormat *def; int i; // find default savegame format def = endof(_saveload_formats) - 1; while (!def->init_write) def--; if (_savegame_format[0]) { for(i = 0; i!=lengthof(_saveload_formats); i++) if (_saveload_formats[i].init_write && !strcmp(s, _saveload_formats[i].name)) return _saveload_formats + i; ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name); } return def; } // actual loader/saver function void InitializeGame(uint log_x, uint log_y); extern bool AfterLoadGame(uint version); extern void BeforeSaveGame(void); extern bool LoadOldSaveGame(const char *file); // Save or Load files SL_LOAD, SL_SAVE, SL_OLD_LOAD int SaveOrLoad(const char *filename, int mode) { uint32 hdr[2]; const SaveLoadFormat *fmt; uint version; // old style load if (mode == SL_OLD_LOAD) { InitializeGame(8, 8); if (!LoadOldSaveGame(filename)) return SL_REINIT; AfterLoadGame(0); return SL_OK; } _sl.fh = fopen(filename, mode?"wb":"rb"); if (_sl.fh == NULL) return SL_ERROR; _sl.bufe = _sl.bufp = NULL; _sl.offs_base = 0; _sl.int_to_ref_proc = IntToReference; _sl.ref_to_int_proc = ReferenceToInt; _sl.save = mode; _sl.includes = _desc_includes; _sl.chs = _chunk_handlers; // setup setjmp error handler if (setjmp(_sl.excpt)) { // close file handle. fclose(_sl.fh); _sl.fh = NULL; // deinitialize compressor. _sl.excpt_uninit(); // a saver/loader exception!! // reinitialize all variables to prevent crash! if (mode == SL_LOAD) { ShowInfoF("Load game failed: %s.", _sl.excpt_msg); return SL_REINIT; } else { ShowInfoF("Save game failed: %s.", _sl.excpt_msg); return SL_ERROR; } } // we first initialize here to avoid: "warning: variable `version' might // be clobbered by `longjmp' or `vfork'" version = 0; if (mode != SL_LOAD) { fmt = GetSavegameFormat(_savegame_format); _sl.write_bytes = fmt->writer; _sl.excpt_uninit = fmt->uninit_write; if (!fmt->init_write()) goto init_err; hdr[0] = fmt->tag; hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8)); if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed"); _sl.version = SAVEGAME_MAJOR_VERSION; BeforeSaveGame(); SlSaveChunks(); SlWriteFill(); // flush the save buffer fmt->uninit_write(); } else { if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) { read_err: printf("Savegame is obsolete or invalid format.\n"); init_err: fclose(_sl.fh); return SL_ERROR; } // see if we have any loader for this type. for(fmt = _saveload_formats; ; fmt++) { if (fmt == endof(_saveload_formats)) { printf("Unknown savegame type, trying to load it as the buggy format.\n"); rewind(_sl.fh); _sl.version = 0; _sl.full_version = 0; version = 0; fmt = _saveload_formats + 0; // lzo break; } if (fmt->tag == hdr[0]) { // check version number version = TO_BE32(hdr[1]) >> 8; /* Is the version higher than the current? */ if (version > SAVEGAME_LOADABLE_VERSION) goto read_err; _sl.version = (version >> 8); _sl.full_version = version; break; } } _sl.read_bytes = fmt->reader; _sl.excpt_uninit = fmt->uninit_read; // loader for this savegame type is not implemented? if (fmt->init_read == NULL) { ShowInfoF("Loader for '%s' is not available.", fmt->name); fclose(_sl.fh); return SL_ERROR; } if (!fmt->init_read()) goto init_err; // Clear everything /* Set the current map to 256x256, in case of an old map. * Else MAPS will read the right information */ InitializeGame(8, 8); SlLoadChunks(); fmt->uninit_read(); } fclose(_sl.fh); if (mode == SL_LOAD) { if (!AfterLoadGame(version)) return SL_REINIT; } return SL_OK; } #ifdef WIN32 bool EmergencySave(void) { SaveOrLoad("crash.sav", SL_SAVE); return true; } #endif void DoExitSave(void) { char buf[200]; sprintf(buf, "%s%sexit.sav", _path.autosave_dir, PATHSEP); SaveOrLoad(buf, SL_SAVE); } // not used right now, but could be used if extensions of savegames are garbled /*int GetSavegameType(char *file) { const SaveLoadFormat *fmt; uint32 hdr; FILE *f; int mode = SL_OLD_LOAD; f = fopen(file, "rb"); if (fread(&hdr, sizeof(hdr), 1, f) != 1) { printf("Savegame is obsolete or invalid format.\n"); mode = SL_LOAD; // don't try to get filename, just show name as it is written } else { // see if we have any loader for this type. for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) { if (fmt->tag == hdr) { mode = SL_LOAD; // new type of savegame break; } } } fclose(f); return mode; }*/