/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "pathfind.h"
#include "rail.h"
#include "debug.h"
#include "variables.h"

// remember which tiles we have already visited so we don't visit them again.
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
{
	uint hash, val, offs;
	TrackPathFinderLink *link, *new_link;
	uint bits = 1 << dir;

	if (tpf->disable_tile_hash)
		return true;

	hash = PATHFIND_HASH_TILE(tile);

	val = tpf->hash_head[hash];

	if (val == 0) {
		/* unused hash entry, set the appropriate bit in it and return true
		 * to indicate that a bit was set. */
		tpf->hash_head[hash] = bits;
		tpf->hash_tile[hash] = tile;
		return true;
	} else if (!(val & 0x8000)) {
		/* single tile */

		if (tile == tpf->hash_tile[hash]) {
			/* found another bit for the same tile,
			 * check if this bit is already set, if so, return false */
			if (val & bits)
				return false;

			/* otherwise set the bit and return true to indicate that the bit
			 * was set */
			tpf->hash_head[hash] = val | bits;
			return true;
		} else {
			/* two tiles with the same hash, need to make a link */

			/* allocate a link. if out of links, handle this by returning
			 * that a tile was already visisted. */
			if (tpf->num_links_left == 0) {
				return false;
			}
			tpf->num_links_left--;
			link = tpf->new_link++;

			/* move the data that was previously in the hash_??? variables
			 * to the link struct, and let the hash variables point to the link */
			link->tile = tpf->hash_tile[hash];
			tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);

			link->flags = tpf->hash_head[hash];
			tpf->hash_head[hash] = 0xFFFF; /* multi link */

			link->next = 0xFFFF;
		}
	} else {
		/* a linked list of many tiles,
		 * find the one corresponding to the tile, if it exists.
		 * otherwise make a new link */

		offs = tpf->hash_tile[hash];
		do {
			link = PATHFIND_GET_LINK_PTR(tpf, offs);
			if (tile == link->tile) {
				/* found the tile in the link list,
				 * check if the bit was alrady set, if so return false to indicate that the
				 * bit was already set */
				if (link->flags & bits)
					return false;
				link->flags |= bits;
				return true;
			}
		} while ((offs=link->next) != 0xFFFF);
	}

	/* get here if we need to add a new link to link,
	 * first, allocate a new link, in the same way as before */
	if (tpf->num_links_left == 0) {
			return false;
	}
	tpf->num_links_left--;
	new_link = tpf->new_link++;

	/* then fill the link with the new info, and establish a ptr from the old
	 * link to the new one */
	new_link->tile = tile;
	new_link->flags = bits;
	new_link->next = 0xFFFF;

	link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link);
	return true;
}

static const byte _bits_mask[4] = {
	0x19,
	0x16,
	0x25,
	0x2A,
};

static const byte _tpf_new_direction[14] = {
	0,1,0,1,2,1, 0,0,
	2,3,3,2,3,0,
};

static const byte _tpf_prev_direction[14] = {
	0,1,1,0,1,2, 0,0,
	2,3,2,3,0,3,
};


static const byte _otherdir_mask[4] = {
	0x10,
	0,
	0x5,
	0x2A,
};

static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
{
	uint bits;
	int i;
	RememberData rd;
	int owner = -1;

	/* XXX: Mode 2 is currently only used for ships, why is this code here? */
	if (tpf->tracktype == TRANSPORT_RAIL) {
		if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
			owner = GetTileOwner(tile);
			/* Check if we are on the middle of a bridge (has no owner) */
			if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xC0) == 0xC0)
				owner = -1;
		}
	}

	// This addition will sometimes overflow by a single tile.
	// The use of TILE_MASK here makes sure that we still point at a valid
	// tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail.
	tile = TILE_MASK(tile + TileOffsByDir(direction));

	/* Check in case of rail if the owner is the same */
	if (tpf->tracktype == TRANSPORT_RAIL) {
		if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
			/* Check if we are on the middle of a bridge (has no owner) */
			if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
				if (owner != -1 && !IsTileOwner(tile, owner))
					return;
	}

	if (++tpf->rd.cur_length > 50)
		return;

	bits = GetTileTrackStatus(tile, tpf->tracktype);
	bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]);
	if (bits == 0)
		return;

	assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());

	if ( (bits & (bits - 1)) == 0 ) {
		/* only one direction */
		i = 0;
		while (!(bits&1))
			i++, bits>>=1;

		rd = tpf->rd;
		goto continue_here;
	}
	/* several directions */
	i=0;
	do {
		if (!(bits & 1)) continue;
		rd = tpf->rd;

		// Change direction 4 times only
		if ((byte)i != tpf->rd.pft_var6) {
			if(++tpf->rd.depth > 4) {
				tpf->rd = rd;
				return;
			}
			tpf->rd.pft_var6 = (byte)i;
		}

continue_here:;
		tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i;

		if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
			TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
		}

		tpf->rd = rd;
	} while (++i, bits>>=1);

}

static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };

/* Returns the end tile and the length of a tunnel. The length does not
 * include the starting tile (entry), it does include the end tile (exit).
 */
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, uint direction)
{
	FindLengthOfTunnelResult flotr;
	int x,y;
	byte z;

	flotr.length = 0;

	x = TileX(tile) * 16;
	y = TileY(tile) * 16;

	z = GetSlopeZ(x+8, y+8);

	for(;;) {
		flotr.length++;

		x += _get_tunlen_inc[direction];
		y += _get_tunlen_inc[direction+1];

		tile = TileVirtXY(x, y);

		if (IsTileType(tile, MP_TUNNELBRIDGE) &&
				GB(_m[tile].m5, 4, 4) == 0 &&               // tunnel entrance/exit
				// GB(_m[tile].m5, 2, 2) == type &&            // rail/road-tunnel <-- This is not necesary to check, right?
				(GB(_m[tile].m5, 0, 2) ^ 2) == direction && // entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW
				GetSlopeZ(x + 8, y + 8) == z) {
			break;
		}
	}

	flotr.tile = tile;
	return flotr;
}

static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };

static uint SkipToEndOfTunnel(TrackPathFinder *tpf, TileIndex tile, int direction)
{
	FindLengthOfTunnelResult flotr;
	TPFSetTileBit(tpf, tile, 14);
	flotr = FindLengthOfTunnel(tile, direction);
	tpf->rd.cur_length += flotr.length;
	TPFSetTileBit(tpf, flotr.tile, 14);
	return flotr.tile;
}

const byte _ffb_64[128] = {
0,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
4,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
5,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,
4,0,1,0,2,0,1,0,
3,0,1,0,2,0,1,0,

0,0,0,2,0,4,4,6,
0,8,8,10,8,12,12,14,
0,16,16,18,16,20,20,22,
16,24,24,26,24,28,28,30,
0,32,32,34,32,36,36,38,
32,40,40,42,40,44,44,46,
32,48,48,50,48,52,52,54,
48,56,56,58,56,60,60,62,
};

static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, uint direction)
{
	uint bits;
	int i;
	RememberData rd;
	TileIndex tile_org = tile;

	if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
		if (GB(_m[tile].m5, 0, 2) != direction ||
				GB(_m[tile].m5, 2, 2) != tpf->tracktype) {
			return;
		}
		tile = SkipToEndOfTunnel(tpf, tile, direction);
	}
	tile += TileOffsByDir(direction);

	/* Check in case of rail if the owner is the same */
	if (tpf->tracktype == TRANSPORT_RAIL) {
		if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
			if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
				/* Check if we are on a bridge (middle parts don't have an owner */
				if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
					if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_m[tile_org].m5 & 0xC0) != 0xC0)
						if (GetTileOwner(tile_org) != GetTileOwner(tile))
							return;
	}

	tpf->rd.cur_length++;

	bits = GetTileTrackStatus(tile, tpf->tracktype);

	if ((byte)bits != tpf->var2) {
		bits &= _tpfmode1_and[direction];
		bits = bits | (bits>>8);
	}
	bits &= 0xBF;

	if (bits != 0) {
		if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KILL_FIRST_BIT(bits) == 0 || ++tpf->rd.depth <= 7))) {
			do {
				i = FIND_FIRST_BIT(bits);
				bits = KILL_FIRST_BIT(bits);

				tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
				rd = tpf->rd;

				if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
						!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
					TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
				}
				tpf->rd = rd;
			} while (bits != 0);
		}
	}

	/* the next is only used when signals are checked.
	 * seems to go in 2 directions simultaneously */

	/* if i can get rid of this, tail end recursion can be used to minimize
	 * stack space dramatically. */

	/* If we are doing signal setting, we must reverse at evere tile, so we
	 * iterate all the tracks in a signal block, even when a normal train would
	 * not reach it (for example, when two lines merge */
	if (tpf->hasbit_13)
		return;

	tile = tile_org;
	direction ^= 2;

	bits = GetTileTrackStatus(tile, tpf->tracktype);
	bits |= (bits >> 8);

	if ( (byte)bits != tpf->var2) {
		bits &= _bits_mask[direction];
	}

	bits &= 0xBF;
	if (bits == 0)
		return;

	do {
		i = FIND_FIRST_BIT(bits);
		bits = KILL_FIRST_BIT(bits);

		tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
		rd = tpf->rd;
		if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
				!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
			TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
		}
		tpf->rd = rd;
	} while (bits != 0);
}

void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
{
	TrackPathFinder tpf;

	assert(direction < 4);

	/* initialize path finder variables */
	tpf.userdata = data;
	tpf.enum_proc = enum_proc;
	tpf.new_link = tpf.links;
	tpf.num_links_left = lengthof(tpf.links);

	tpf.rd.cur_length = 0;
	tpf.rd.depth = 0;
	tpf.rd.pft_var6 = 0;

	tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */

	tpf.disable_tile_hash = HASBIT(flags, 12) != 0;     /* 0x1000 */
	tpf.hasbit_13 = HASBIT(flags, 13) != 0;		 /* 0x2000 */


	tpf.tracktype = (byte)flags;

	if (HASBIT(flags, 11)) {
		tpf.rd.pft_var6 = 0xFF;
		tpf.enum_proc(tile, data, 0, 0, 0);
		TPFMode2(&tpf, tile, direction);
	} else {
		/* clear the hash_heads */
		memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
		TPFMode1(&tpf, tile, direction);
	}

	if (after_proc != NULL)
		after_proc(&tpf);
}

typedef struct {
	TileIndex tile;
	uint16 cur_length; // This is the current length to this tile.
	uint16 priority; // This is the current length + estimated length to the goal.
	byte track;
	byte depth;
	byte state;
	byte first_track;
} StackedItem;

static const byte _new_track[6][4] = {
{0,0xff,8,0xff,},
{0xff,1,0xff,9,},
{0xff,2,10,0xff,},
{3,0xff,0xff,11,},
{12,4,0xff,0xff,},
{0xff,0xff,5,13,},
};

typedef struct HashLink {
	TileIndex tile;
	uint16 typelength;
	uint16 next;
} HashLink;

typedef struct {
	NTPEnumProc *enum_proc;
	void *userdata;
	TileIndex dest;

	byte tracktype;
	uint maxlength;

	HashLink *new_link;
	uint num_links_left;

	uint nstack;
	StackedItem stack[256]; // priority queue of stacked items

	uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
	TileIndex hash_tile[0x400]; // tiles. or links.

	HashLink links[0x400]; // hash links

} NewTrackPathFinder;
#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
#define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs))

#define ARR(i) tpf->stack[(i)-1]

// called after a new element was added in the queue at the last index.
// move it down to the proper position
static inline void HeapifyUp(NewTrackPathFinder *tpf)
{
	StackedItem si;
	int i = ++tpf->nstack;

	while (i != 1 && ARR(i).priority < ARR(i>>1).priority) {
		// the child element is larger than the parent item.
		// swap the child item and the parent item.
		si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si;
		i>>=1;
	}
}

// called after the element 0 was eaten. fill it with a new element
static inline void HeapifyDown(NewTrackPathFinder *tpf)
{
	StackedItem si;
	int i = 1, j;
	int n;

	assert(tpf->nstack > 0);
	n = --tpf->nstack;

	if (n == 0) return; // heap is empty so nothing to do?

	// copy the last item to index 0. we use it as base for heapify.
	ARR(1) = ARR(n+1);

	while ((j=i*2) <= n) {
		// figure out which is smaller of the children.
		if (j != n && ARR(j).priority > ARR(j+1).priority)
			j++; // right item is smaller

		assert(i <= n && j <= n);
		if (ARR(i).priority <= ARR(j).priority)
			break; // base elem smaller than smallest, done!

		// swap parent with the child
		si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
		i = j;
	}
}

// mark a tile as visited and store the length of the path.
// if we already had a better path to this tile, return false.
// otherwise return true.
static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
{
	uint hash,head;
	HashLink *link, *new_link;

	assert(length < 16384-1);

	hash = PATHFIND_HASH_TILE(tile);

	// never visited before?
	if ((head=tpf->hash_head[hash]) == 0) {
		tpf->hash_tile[hash] = tile;
		tpf->hash_head[hash] = dir | (length << 2);
		return true;
	}

	if (head != 0xffff) {
		if (tile == tpf->hash_tile[hash] && (head & 0x3) == dir) {

			// longer length
			if (length >= (head >> 2)) return false;

			tpf->hash_head[hash] = dir | (length << 2);
			return true;
		}
		// two tiles with the same hash, need to make a link
		// allocate a link. if out of links, handle this by returning
		// that a tile was already visisted.
		if (tpf->num_links_left == 0) {
			DEBUG(ntp, 1) ("[NTP] no links left");
			return false;
		}

		tpf->num_links_left--;
		link = tpf->new_link++;

		/* move the data that was previously in the hash_??? variables
		 * to the link struct, and let the hash variables point to the link */
		link->tile = tpf->hash_tile[hash];
		tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);

		link->typelength = tpf->hash_head[hash];
		tpf->hash_head[hash] = 0xFFFF; /* multi link */
		link->next = 0xFFFF;
	} else {
		// a linked list of many tiles,
		// find the one corresponding to the tile, if it exists.
		// otherwise make a new link

		uint offs = tpf->hash_tile[hash];
		do {
			link = NTP_GET_LINK_PTR(tpf, offs);
			if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
				if (length >= (uint)(link->typelength >> 2)) return false;
				link->typelength = dir | (length << 2);
				return true;
			}
		} while ((offs=link->next) != 0xFFFF);
	}

	/* get here if we need to add a new link to link,
	 * first, allocate a new link, in the same way as before */
	if (tpf->num_links_left == 0) {
		DEBUG(ntp, 1) ("[NTP] no links left");
		return false;
	}
	tpf->num_links_left--;
	new_link = tpf->new_link++;

	/* then fill the link with the new info, and establish a ptr from the old
	 * link to the new one */
	new_link->tile = tile;
	new_link->typelength = dir | (length << 2);
	new_link->next = 0xFFFF;

	link->next = NTP_GET_LINK_OFFS(tpf, new_link);
	return true;
}

/**
 * Checks if the shortest path to the given tile/dir so far is still the given
 * length.
 * @return true if the length is still the same
 * @pre    The given tile/dir combination should be present in the hash, by a
 *         previous call to NtpVisit().
 */
static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
{
	uint hash,head,offs;
	HashLink *link;

	hash = PATHFIND_HASH_TILE(tile);
	head=tpf->hash_head[hash];
	assert(head);

	if (head != 0xffff) {
		assert( tpf->hash_tile[hash] == tile && (head & 3) == dir);
		assert( (head >> 2) <= length);
		return length == (head >> 2);
	}

	// else it's a linked list of many tiles
	offs = tpf->hash_tile[hash];
	for(;;) {
		link = NTP_GET_LINK_PTR(tpf, offs);
		if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
			assert( (uint)(link->typelength >> 2) <= length);
			return length == (uint)(link->typelength >> 2);
		}
		offs = link->next;
		assert(offs != 0xffff);
	}
}


static const uint16 _is_upwards_slope[15] = {
	0, // no tileh
	(1 << TRACKDIR_DIAG1_SW) | (1 << TRACKDIR_DIAG2_NW), // 1
	(1 << TRACKDIR_DIAG1_SW) | (1 << TRACKDIR_DIAG2_SE), // 2
	(1 << TRACKDIR_DIAG1_SW), // 3
	(1 << TRACKDIR_DIAG1_NE) | (1 << TRACKDIR_DIAG2_SE), // 4
	0, // 5
	(1 << TRACKDIR_DIAG2_SE), // 6
	0, // 7
	(1 << TRACKDIR_DIAG1_NE) | (1 << TRACKDIR_DIAG2_NW), // 8,
	(1 << TRACKDIR_DIAG2_NW), // 9
	0, //10
	0, //11,
	(1 << TRACKDIR_DIAG1_NE), //12
	0, //13
	0, //14
};


#define DIAG_FACTOR 3
#define STR_FACTOR 2


static uint DistanceMoo(TileIndex t0, TileIndex t1)
{
	const uint dx = abs(TileX(t0) - TileX(t1));
	const uint dy = abs(TileY(t0) - TileY(t1));

	const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
	/* OPTIMISATION:
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
	 * Proof:
	 * (dx-dy) - straightTracks  == (min + max) - straightTracks = min + // max - 2 * min = max - min */
	const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */

	return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR;
}

// These has to be small cause the max length of a track
// is currently limited to 16384

static const byte _length_of_track[16] = {
	DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0,
	DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0
};

// new more optimized pathfinder for trains...
// Tile is the tile the train is at.
// direction is the tile the train is moving towards.

static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction)
{
	TrackBits bits, allbits;
	uint track;
	TileIndex tile_org;
	StackedItem si;
	FindLengthOfTunnelResult flotr;
	int estimation;



	// Need to have a special case for the start.
	// We shouldn't call the callback for the current tile.
	si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value.
	si.depth = 0;
	si.state = 0;
	si.first_track = 0xFF;
	goto start_at;

	for(;;) {
		// Get the next item to search from from the priority queue
		do {
			if (tpf->nstack == 0)
				return; // nothing left? then we're done!
			si = tpf->stack[0];
			tile = si.tile;

			HeapifyDown(tpf);
			// Make sure we havn't already visited this tile.
		} while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length));

		// Add the length of this track.
		si.cur_length += _length_of_track[si.track];

callback_and_continue:
		if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
			return;

		assert(si.track <= 13);
		direction = _tpf_new_direction[si.track];

start_at:
		// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
		//   need to find the exit of the tunnel.
		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
			if (GB(_m[tile].m5, 4, 4) == 0 &&
					GB(_m[tile].m5, 0, 2) != (direction ^ 2)) {
				/* This is a tunnel tile */
				/* We are not just driving out of the tunnel */
				if (GB(_m[tile].m5, 0, 2) != direction || GB(_m[tile].m5, 2, 2) != tpf->tracktype)
					/* We are not driving into the tunnel, or it
					 * is an invalid tunnel */
					continue;
				flotr = FindLengthOfTunnel(tile, direction);
				si.cur_length += flotr.length * DIAG_FACTOR;
				tile = flotr.tile;
				// tile now points to the exit tile of the tunnel
			}
		}

		// This is a special loop used to go through
		// a rail net and find the first intersection
		tile_org = tile;
		for(;;) {
			assert(direction <= 3);
			tile += TileOffsByDir(direction);

			// too long search length? bail out.
			if (si.cur_length >= tpf->maxlength) {
				DEBUG(ntp,1) ("[NTP] cur_length too big");
				bits = 0;
				break;
			}

			// Not a regular rail tile?
			// Then we can't use the code below, but revert to more general code.
			if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
				// We found a tile which is not a normal railway tile.
				// Determine which tracks that exist on this tile.
				bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
				bits = (bits | (bits >> 8)) & 0x3F;

				// Check that the tile contains exactly one track
				if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break;

				///////////////////
				// If we reach here, the tile has exactly one track.
				//   tile - index to a tile that is not rail tile, but still straight (with optional signals)
				//   bits - bitmask of which track that exist on the tile (exactly one bit is set)
				//   direction - which direction are we moving in?
				///////////////////
				si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
				si.cur_length += _length_of_track[si.track];
				goto callback_and_continue;
			}

			/* Regular rail tile, determine which tracks exist. */
			allbits = _m[tile].m5 & TRACK_BIT_MASK;
			/* Which tracks are reachable? */
			bits = allbits & DiagdirReachesTracks(direction);

			/* The tile has no reachable tracks => End of rail segment
			 * or Intersection => End of rail segment. We check this agains all the
			 * bits, not just reachable ones, to prevent infinite loops. */
			if (bits == 0 || TracksOverlap(allbits)) break;

			/* If we reach here, the tile has exactly one track, and this
			 track is reachable => Rail segment continues */

			track = _new_track[FIND_FIRST_BIT(bits)][direction];
			assert(track != 0xff);

			si.cur_length += _length_of_track[track];

			// Check if this rail is an upwards slope. If it is, then add a penalty.
			// Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope
			if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) {
				// upwards slope. add some penalty.
				si.cur_length += 4*DIAG_FACTOR;
			}

			// railway tile with signals..?
			if (HasSignals(tile)) {
				byte m3;

				m3 = _m[tile].m3;
				if (!(m3 & SignalAlongTrackdir(track))) {
					// if one way signal not pointing towards us, stop going in this direction => End of rail segment.
					if (m3 & SignalAgainstTrackdir(track)) {
						bits = 0;
						break;
					}
				} else if (_m[tile].m2 & SignalAlongTrackdir(track)) {
					// green signal in our direction. either one way or two way.
					si.state |= 3;
				} else {
					// reached a red signal.
					if (m3 & SignalAgainstTrackdir(track)) {
						// two way red signal. unless we passed another green signal on the way,
						// stop going in this direction => End of rail segment.
						// this is to prevent us from going into a full platform.
						if (!(si.state&1)) {
							bits = 0;
							break;
						}
					}
					if (!(si.state & 2)) {
						// Is this the first signal we see? And it's red... add penalty
						si.cur_length += 10*DIAG_FACTOR;
						si.state += 2; // remember that we added penalty.
						// Because we added a penalty, we can't just continue as usual.
						// Need to get out and let A* do it's job with
						// possibly finding an even shorter path.
						break;
					}
				}

				if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
					return; /* Don't process this tile any further */
			}

			// continue with the next track
			direction = _tpf_new_direction[track];

			// safety check if we're running around chasing our tail... (infinite loop)
			if (tile == tile_org) {
				bits = 0;
				break;
			}
		}

		// There are no tracks to choose between.
		// Stop searching in this direction
		if (bits == 0)
			continue;

		////////////////
		// We got multiple tracks to choose between (intersection).
		// Branch the search space into several branches.
		////////////////

		// Check if we've already visited this intersection.
		// If we've already visited it with a better length, then
		// there's no point in visiting it again.
		if (!NtpVisit(tpf, tile, direction, si.cur_length))
			continue;

		// Push all possible alternatives that we can reach from here
		// onto the priority heap.
		// 'bits' contains the tracks that we can choose between.

		// First compute the estimated distance to the target.
		// This is used to implement A*
		estimation = 0;
		if (tpf->dest != 0)
			estimation = DistanceMoo(tile, tpf->dest);

		si.depth++;
		if (si.depth == 0)
			continue; /* We overflowed our depth. No more searching in this direction. */
		si.tile = tile;
		do {
			si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
			assert(si.track != 0xFF);
			si.priority = si.cur_length + estimation;

			// out of stack items, bail out?
			if (tpf->nstack >= lengthof(tpf->stack)) {
				DEBUG(ntp, 1) ("[NTP] out of stack");
				break;
			}

			tpf->stack[tpf->nstack] = si;
			HeapifyUp(tpf);
		} while ((bits = KILL_FIRST_BIT(bits)) != 0);

		// If this is the first intersection, we need to fill the first_track member.
		// so the code outside knows which path is better.
		// also randomize the order in which we search through them.
		if (si.depth == 1) {
			assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
			if (tpf->nstack != 1) {
				uint32 r = Random();
				if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track);
				if (tpf->nstack != 2) {
					byte t = tpf->stack[2].track;
					if (r&2) swap_byte(&tpf->stack[0].track, &t);
					if (r&4) swap_byte(&tpf->stack[1].track, &t);
					tpf->stack[2].first_track = tpf->stack[2].track = t;
				}
				tpf->stack[0].first_track = tpf->stack[0].track;
				tpf->stack[1].first_track = tpf->stack[1].track;
			}
		}

		// Continue with the next from the queue...
	}
}


// new pathfinder for trains. better and faster.
void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data)
{
	NewTrackPathFinder tpf;

	tpf.dest = dest;
	tpf.userdata = data;
	tpf.enum_proc = enum_proc;
	tpf.tracktype = 0;
	tpf.maxlength = min(_patches.pf_maxlength * 3, 10000);
	tpf.nstack = 0;
	tpf.new_link = tpf.links;
	tpf.num_links_left = lengthof(tpf.links);
	memset(tpf.hash_head, 0, sizeof(tpf.hash_head));

	NTPEnum(&tpf, tile, direction);
}