<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="openttd"
	ProjectGUID="{668328A0-B40E-4CDB-BD72-D0064424414A}"
	RootNamespace="openttd"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
		<Platform
			Name="x64"
		/>
	</Platforms>
	<ToolFiles>
		<ToolFile
			RelativePath="masm64.rules"
		/>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\$(ConfigurationName)\"
			IntermediateDirectory=".\$(ConfigurationName)\"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="MASM AMD64"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Release/openttd.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="2"
				OmitFramePointers="true"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
				StringPooling="true"
				ExceptionHandling="1"
				RuntimeLibrary="0"
				StructMemberAlignment="3"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				DefaultCharIsUnsigned="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile=""
				AssemblerOutput="2"
				AssemblerListingLocation=".\$(ConfigurationName)\"
				ObjectFile=".\$(ConfigurationName)\"
				ProgramDataBaseFileName=".\$(ConfigurationName)\"
				BrowseInformation="1"
				WarningLevel="3"
				WarnAsError="true"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CallingConvention="1"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1053"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
				OutputFile=".\$(ConfigurationName)\openttd.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				IgnoreDefaultLibraryNames=""
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\$(ConfigurationName)\openttd.pdb"
				SubSystem="2"
				OptimizeReferences="2"
				OptimizeForWindows98="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="MASM AMD64"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TargetEnvironment="3"
				TypeLibraryName=".\Release/openttd.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="2"
				OmitFramePointers="true"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
				StringPooling="true"
				ExceptionHandling="1"
				RuntimeLibrary="0"
				StructMemberAlignment="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				DefaultCharIsUnsigned="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile=""
				AssemblerOutput="2"
				AssemblerListingLocation=".\$(ConfigurationName)\"
				ObjectFile=".\$(ConfigurationName)\"
				ProgramDataBaseFileName=".\$(ConfigurationName)\"
				BrowseInformation="1"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CallingConvention="1"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1053"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
				OutputFile=".\$(PlatformName)\$(ConfigurationName)\openttd.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				IgnoreDefaultLibraryNames=""
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\$(ConfigurationName)\openttd.pdb"
				SubSystem="2"
				OptimizeReferences="2"
				OptimizeForWindows98="1"
				TargetMachine="17"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\$(ConfigurationName)\"
			IntermediateDirectory=".\$(ConfigurationName)\"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="MASM AMD64"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Debug/openttd.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile=""
				AssemblerListingLocation=".\$(ConfigurationName)\"
				ObjectFile=".\$(ConfigurationName)\"
				ProgramDataBaseFileName=".\$(ConfigurationName)\"
				WarningLevel="3"
				WarnAsError="true"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CallingConvention="1"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1053"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
				OutputFile=".\$(ConfigurationName)\openttd.exe"
				LinkIncremental="0"
				SuppressStartupBanner="true"
				IgnoreDefaultLibraryNames="LIBCMT.lib"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\$(ConfigurationName)\openttd.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="MASM AMD64"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TargetEnvironment="3"
				TypeLibraryName=".\Debug/openttd.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile=""
				AssemblerListingLocation=".\$(ConfigurationName)\"
				ObjectFile=".\$(ConfigurationName)\"
				ProgramDataBaseFileName=".\$(ConfigurationName)\"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="3"
				CallingConvention="0"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1053"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
				OutputFile=".\$(PlatformName)\$(ConfigurationName)\openttd.exe"
				LinkIncremental="0"
				SuppressStartupBanner="true"
				IgnoreDefaultLibraryNames="LIBCMT.lib"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\$(ConfigurationName)\openttd.pdb"
				SubSystem="2"
				TargetMachine="17"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
			>
			<File
				RelativePath=".\airport.c"
				>
			</File>
			<File
				RelativePath=".\aystar.c"
				>
			</File>
			<File
				RelativePath=".\bmp.c"
				>
			</File>
			<File
				RelativePath=".\callback_table.c"
				>
			</File>
			<File
				RelativePath=".\command.c"
				>
			</File>
			<File
				RelativePath=".\console.c"
				>
			</File>
			<File
				RelativePath=".\console_cmds.c"
				>
			</File>
			<File
				RelativePath=".\currency.c"
				>
			</File>
			<File
				RelativePath=".\date.c"
				>
			</File>
			<File
				RelativePath=".\debug.c"
				>
			</File>
			<File
				RelativePath=".\dedicated.c"
				>
			</File>
			<File
				RelativePath=".\video\dedicated_v.c"
				>
			</File>
			<File
				RelativePath=".\depot.c"
				>
			</File>
			<File
				RelativePath=".\music\dmusic.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\driver.c"
				>
			</File>
			<File
				RelativePath=".\economy.c"
				>
			</File>
			<File
				RelativePath=".\elrail.c"
				>
			</File>
			<File
				RelativePath=".\engine.c"
				>
			</File>
			<File
				RelativePath=".\fileio.c"
				>
			</File>
			<File
				RelativePath=".\fios.c"
				>
			</File>
			<File
				RelativePath=".\fontcache.c"
				>
			</File>
			<File
				RelativePath=".\genworld.c"
				>
			</File>
			<File
				RelativePath=".\gfx.c"
				>
			</File>
			<File
				RelativePath=".\gfxinit.c"
				>
			</File>
			<File
				RelativePath=".\heightmap.c"
				>
			</File>
			<File
				RelativePath=".\helpers.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\landscape.c"
				>
			</File>
			<File
				RelativePath=".\map.c"
				>
			</File>
			<File
				RelativePath=".\md5.c"
				>
			</File>
			<File
				RelativePath=".\mersenne.c"
				>
			</File>
			<File
				RelativePath=".\minilzo.c"
				>
			</File>
			<File
				RelativePath=".\misc.c"
				>
			</File>
			<File
				RelativePath=".\mixer.c"
				>
			</File>
			<File
				RelativePath=".\music.c"
				>
			</File>
			<File
				RelativePath=".\namegen.c"
				>
			</File>
			<File
				RelativePath=".\network.c"
				>
			</File>
			<File
				RelativePath=".\network_client.c"
				>
			</File>
			<File
				RelativePath=".\network_data.c"
				>
			</File>
			<File
				RelativePath=".\network_gamelist.c"
				>
			</File>
			<File
				RelativePath=".\network_server.c"
				>
			</File>
			<File
				RelativePath=".\network_udp.c"
				>
			</File>
			<File
				RelativePath=".\newgrf.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_cargo.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_config.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_engine.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_sound.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_spritegroup.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_station.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_text.c"
				>
			</File>
			<File
				RelativePath=".\npf.c"
				>
			</File>
			<File
				RelativePath=".\music\null_m.c"
				>
			</File>
			<File
				RelativePath=".\sound\null_s.c"
				>
			</File>
			<File
				RelativePath=".\video\null_v.c"
				>
			</File>
			<File
				RelativePath=".\oldloader.c"
				>
			</File>
			<File
				RelativePath=".\openttd.c"
				>
			</File>
			<File
				RelativePath=".\os_timer.c"
				>
			</File>
			<File
				RelativePath=".\ottdres.rc"
				>
			</File>
			<File
				RelativePath=".\pathfind.c"
				>
			</File>
			<File
				RelativePath="players.c"
				>
			</File>
			<File
				RelativePath=".\oldpool.c"
				>
			</File>
			<File
				RelativePath=".\queue.c"
				>
			</File>
			<File
				RelativePath=".\rail.c"
				>
			</File>
			<File
				RelativePath=".\saveload.c"
				>
			</File>
			<File
				RelativePath=".\screenshot.c"
				>
			</File>
			<File
				RelativePath=".\sdl.c"
				>
			</File>
			<File
				RelativePath=".\sound\sdl_s.c"
				>
			</File>
			<File
				RelativePath=".\video\sdl_v.c"
				>
			</File>
			<File
				RelativePath=".\settings.c"
				>
			</File>
			<File
				RelativePath=".\signs.c"
				>
			</File>
			<File
				RelativePath=".\sound.c"
				>
			</File>
			<File
				RelativePath=".\spritecache.c"
				>
			</File>
			<File
				RelativePath=".\string.c"
				>
			</File>
			<File
				RelativePath=".\strings.c"
				>
			</File>
			<File
				RelativePath=".\texteff.c"
				>
			</File>
			<File
				RelativePath=".\tgp.c"
				>
			</File>
			<File
				RelativePath=".\thread.c"
				>
			</File>
			<File
				RelativePath=".\tile.c"
				>
			</File>
			<File
				RelativePath=".\vehicle.c"
				>
			</File>
			<File
				RelativePath=".\viewport.c"
				>
			</File>
			<File
				RelativePath=".\waypoint.c"
				>
			</File>
			<File
				RelativePath=".\widget.c"
				>
			</File>
			<File
				RelativePath=".\win32.c"
				>
			</File>
			<File
				RelativePath=".\music\win32_m.c"
				>
			</File>
			<File
				RelativePath=".\sound\win32_s.c"
				>
			</File>
			<File
				RelativePath=".\video\win32_v.c"
				>
			</File>
			<File
				RelativePath=".\win64.asm"
				>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="MASM AMD64"
						PreserveIdentifierCase="true"
						PreservePublicAndExternSymbolCase="true"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="MASM AMD64"
						PreserveIdentifierCase="true"
						PreservePublicAndExternSymbolCase="true"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\window.c"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl"
			>
			<File
				RelativePath=".win32.h"
				>
			</File>
			<File
				RelativePath=".\aircraft.h"
				>
			</File>
			<File
				RelativePath=".\airport.h"
				>
			</File>
			<File
				RelativePath=".\airport_movement.h"
				>
			</File>
			<File
				RelativePath=".\aystar.h"
				>
			</File>
			<File
				RelativePath=".\bmp.h"
				>
			</File>
			<File
				RelativePath=".\clear.h"
				>
			</File>
			<File
				RelativePath=".\command.h"
				>
			</File>
			<File
				RelativePath=".\console.h"
				>
			</File>
			<File
				RelativePath=".\currency.h"
				>
			</File>
			<File
				RelativePath=".\date.h"
				>
			</File>
			<File
				RelativePath=".\debug.h"
				>
			</File>
			<File
				RelativePath=".\video\dedicated_v.h"
				>
			</File>
			<File
				RelativePath=".\depot.h"
				>
			</File>
			<File
				RelativePath=".\direction.h"
				>
			</File>
			<File
				RelativePath=".\music\dmusic.h"
				>
			</File>
			<File
				RelativePath=".\driver.h"
				>
			</File>
			<File
				RelativePath=".\economy.h"
				>
			</File>
			<File
				RelativePath=".\engine.h"
				>
			</File>
			<File
				RelativePath=".\fileio.h"
				>
			</File>
			<File
				RelativePath=".\fontcache.h"
				>
			</File>
			<File
				RelativePath=".\functions.h"
				>
			</File>
			<File
				RelativePath=".\genworld.h"
				>
			</File>
			<File
				RelativePath=".\gfx.h"
				>
			</File>
			<File
				RelativePath=".\gfxinit.h"
				>
			</File>
			<File
				RelativePath=".\gui.h"
				>
			</File>
			<File
				RelativePath=".\hal.h"
				>
			</File>
			<File
				RelativePath=".\heightmap.h"
				>
			</File>
			<File
				RelativePath=".\industry.h"
				>
			</File>
			<File
				RelativePath=".\macros.h"
				>
			</File>
			<File
				RelativePath=".\map.h"
				>
			</File>
			<File
				RelativePath=".\md5.h"
				>
			</File>
			<File
				RelativePath=".\mixer.h"
				>
			</File>
			<File
				RelativePath=".\music.h"
				>
			</File>
			<File
				RelativePath=".\network.h"
				>
			</File>
			<File
				RelativePath=".\network_client.h"
				>
			</File>
			<File
				RelativePath=".\network_core.h"
				>
			</File>
			<File
				RelativePath=".\network_data.h"
				>
			</File>
			<File
				RelativePath=".\network_gamelist.h"
				>
			</File>
			<File
				RelativePath=".\network_gui.h"
				>
			</File>
			<File
				RelativePath=".\network_server.h"
				>
			</File>
			<File
				RelativePath=".\network_udp.h"
				>
			</File>
			<File
				RelativePath=".\newgrf.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_callbacks.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_cargo.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_config.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_engine.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_sound.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_spritegroup.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_station.h"
				>
			</File>
			<File
				RelativePath=".\newgrf_text.h"
				>
			</File>
			<File
				RelativePath=".\news.h"
				>
			</File>
			<File
				RelativePath=".\npf.h"
				>
			</File>
			<File
				RelativePath=".\music\null_m.h"
				>
			</File>
			<File
				RelativePath=".\sound\null_s.h"
				>
			</File>
			<File
				RelativePath=".\video\null_v.h"
				>
			</File>
			<File
				RelativePath=".\openttd.h"
				>
			</File>
			<File
				RelativePath=".\pathfind.h"
				>
			</File>
			<File
				RelativePath=".\player.h"
				>
			</File>
			<File
				RelativePath=".\oldpool.h"
				>
			</File>
			<File
				RelativePath=".\queue.h"
				>
			</File>
			<File
				RelativePath=".\rail.h"
				>
			</File>
			<File
				RelativePath=".\road.h"
				>
			</File>
			<File
				RelativePath=".\saveload.h"
				>
			</File>
			<File
				RelativePath=".\screenshot.h"
				>
			</File>
			<File
				RelativePath=".\sound\sdl_s.h"
				>
			</File>
			<File
				RelativePath=".\video\sdl_v.h"
				>
			</File>
			<File
				RelativePath=".\settings.h"
				>
			</File>
			<File
				RelativePath=".\signs.h"
				>
			</File>
			<File
				RelativePath=".\slope.h"
				>
			</File>
			<File
				RelativePath=".\sound.h"
				>
			</File>
			<File
				RelativePath=".\sprite.h"
				>
			</File>
			<File
				RelativePath=".\station.h"
				>
			</File>
			<File
				RelativePath=".\StdAfx.h"
				>
			</File>
			<File
				RelativePath=".\string.h"
				>
			</File>
			<File
				RelativePath=".\tgp.h"
				>
			</File>
			<File
				RelativePath=".\thread.h"
				>
			</File>
			<File
				RelativePath=".\tile.h"
				>
			</File>
			<File
				RelativePath=".\town.h"
				>
			</File>
			<File
				RelativePath=".\train.h"
				>
			</File>
			<File
				RelativePath=".\variables.h"
				>
			</File>
			<File
				RelativePath=".\vehicle.h"
				>
			</File>
			<File
				RelativePath=".\vehicle_gui.h"
				>
			</File>
			<File
				RelativePath=".\viewport.h"
				>
			</File>
			<File
				RelativePath=".\void.h"
				>
			</File>
			<File
				RelativePath=".\waypoint.h"
				>
			</File>
			<File
				RelativePath=".\music\win32_m.h"
				>
			</File>
			<File
				RelativePath=".\sound\win32_s.h"
				>
			</File>
			<File
				RelativePath=".\video\win32_v.h"
				>
			</File>
			<File
				RelativePath=".\window.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Gui Source codes"
			>
			<File
				RelativePath=".\aircraft_gui.c"
				>
			</File>
			<File
				RelativePath=".\airport_gui.c"
				>
			</File>
			<File
				RelativePath=".\bridge_gui.c"
				>
			</File>
			<File
				RelativePath=".\build_vehicle_gui.c"
				>
			</File>
			<File
				RelativePath=".\depot_gui.c"
				>
			</File>
			<File
				RelativePath=".\dock_gui.c"
				>
			</File>
			<File
				RelativePath=".\engine_gui.c"
				>
			</File>
			<File
				RelativePath=".\genworld_gui.c"
				>
			</File>
			<File
				RelativePath=".\graph_gui.c"
				>
			</File>
			<File
				RelativePath=".\industry_gui.c"
				>
			</File>
			<File
				RelativePath=".\intro_gui.c"
				>
			</File>
			<File
				RelativePath=".\main_gui.c"
				>
			</File>
			<File
				RelativePath=".\misc_gui.c"
				>
			</File>
			<File
				RelativePath=".\music_gui.c"
				>
			</File>
			<File
				RelativePath=".\network_gui.c"
				>
			</File>
			<File
				RelativePath=".\newgrf_gui.c"
				>
			</File>
			<File
				RelativePath=".\news_gui.c"
				>
			</File>
			<File
				RelativePath=".\order_gui.c"
				>
			</File>
			<File
				RelativePath=".\player_gui.c"
				>
			</File>
			<File
				RelativePath=".\rail_gui.c"
				>
			</File>
			<File
				RelativePath=".\road_gui.c"
				>
			</File>
			<File
				RelativePath=".\roadveh_gui.c"
				>
			</File>
			<File
				RelativePath=".\settings_gui.c"
				>
			</File>
			<File
				RelativePath=".\ship_gui.c"
				>
			</File>
			<File
				RelativePath=".\smallmap_gui.c"
				>
			</File>
			<File
				RelativePath=".\station_gui.c"
				>
			</File>
			<File
				RelativePath=".\subsidy_gui.c"
				>
			</File>
			<File
				RelativePath=".\terraform_gui.c"
				>
			</File>
			<File
				RelativePath=".\town_gui.c"
				>
			</File>
			<File
				RelativePath=".\train_gui.c"
				>
			</File>
			<File
				RelativePath=".\vehicle_gui.c"
				>
			</File>
		</Filter>
		<Filter
			Name="Landscape"
			>
			<File
				RelativePath=".\aircraft_cmd.c"
				>
			</File>
			<File
				RelativePath=".\clear_cmd.c"
				>
			</File>
			<File
				RelativePath=".\disaster_cmd.c"
				>
			</File>
			<File
				RelativePath=".\dummy_land.c"
				>
			</File>
			<File
				RelativePath=".\industry_cmd.c"
				>
			</File>
			<File
				RelativePath=".\misc_cmd.c"
				>
			</File>
			<File
				RelativePath=".\order_cmd.c"
				>
			</File>
			<File
				RelativePath=".\rail_cmd.c"
				>
			</File>
			<File
				RelativePath=".\road_cmd.c"
				>
			</File>
			<File
				RelativePath=".\roadveh_cmd.c"
				>
			</File>
			<File
				RelativePath=".\ship_cmd.c"
				>
			</File>
			<File
				RelativePath=".\station_cmd.c"
				>
			</File>
			<File
				RelativePath=".\town_cmd.c"
				>
			</File>
			<File
				RelativePath=".\train_cmd.c"
				>
			</File>
			<File
				RelativePath=".\tree_cmd.c"
				>
			</File>
			<File
				RelativePath=".\tunnelbridge_cmd.c"
				>
			</File>
			<File
				RelativePath=".\unmovable_cmd.c"
				>
			</File>
			<File
				RelativePath=".\water_cmd.c"
				>
			</File>
		</Filter>
		<Filter
			Name="Tables"
			>
			<File
				RelativePath=".\table\ai_rail.h"
				>
			</File>
			<File
				RelativePath=".\table\allstrings.h"
				>
			</File>
			<File
				RelativePath=".\table\animcursors.h"
				>
			</File>
			<File
				RelativePath=".\table\autorail.h"
				>
			</File>
			<File
				RelativePath=".\table\build_industry.h"
				>
			</File>
			<File
				RelativePath=".\table\clear_land.h"
				>
			</File>
			<File
				RelativePath=".\table\control_codes.h"
				>
			</File>
			<File
				RelativePath=".\table\elrail_data.h"
				>
			</File>
			<File
				RelativePath=".\table\engines.h"
				>
			</File>
			<File
				RelativePath=".\table\files.h"
				>
			</File>
			<File
				RelativePath=".\table\genland.h"
				>
			</File>
			<File
				RelativePath=".\table\industry_land.h"
				>
			</File>
			<File
				RelativePath=".\table\landscape_const.h"
				>
			</File>
			<File
				RelativePath=".\table\landscape_sprite.h"
				>
			</File>
			<File
				RelativePath=".\table\namegen.h"
				>
			</File>
			<File
				RelativePath=".\table\palettes.h"
				>
			</File>
			<File
				RelativePath=".\table\road_land.h"
				>
			</File>
			<File
				RelativePath=".\table\roadveh.h"
				>
			</File>
			<File
				RelativePath=".\table\sprites.h"
				>
			</File>
			<File
				RelativePath=".\table\station_land.h"
				>
			</File>
			<File
				RelativePath=".\table\strings.h"
				>
			</File>
			<File
				RelativePath=".\table\town_land.h"
				>
			</File>
			<File
				RelativePath=".\table\track_land.h"
				>
			</File>
			<File
				RelativePath=".\table\train_cmd.h"
				>
			</File>
			<File
				RelativePath=".\table\tree_land.h"
				>
			</File>
			<File
				RelativePath=".\table\tunnel_land.h"
				>
			</File>
			<File
				RelativePath=".\table\unicode.h"
				>
			</File>
			<File
				RelativePath=".\table\unmovable_land.h"
				>
			</File>
			<File
				RelativePath=".\table\water_land.h"
				>
			</File>
		</Filter>
		<Filter
			Name="AI Files"
			>
			<File
				RelativePath=".\ai\ai.c"
				>
			</File>
			<File
				RelativePath=".\ai\ai.h"
				>
			</File>
			<File
				RelativePath=".\ai\default\default.c"
				>
			</File>
			<File
				RelativePath=".\ai\default\default.h"
				>
			</File>
			<Filter
				Name="trolly"
				>
				<File
					RelativePath=".\ai\trolly\build.c"
					>
				</File>
				<File
					RelativePath=".\ai\trolly\pathfinder.c"
					>
				</File>
				<File
					RelativePath=".\ai\trolly\shared.c"
					>
				</File>
				<File
					RelativePath=".\ai\trolly\trolly.c"
					>
				</File>
				<File
					RelativePath=".\ai\trolly\trolly.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Map Accessors"
			>
			<File
				RelativePath=".\bridge_map.c"
				>
			</File>
			<File
				RelativePath=".\bridge_map.h"
				>
			</File>
			<File
				RelativePath=".\clear_map.h"
				>
			</File>
			<File
				RelativePath=".\elrail.c"
				>
			</File>
			<File
				RelativePath=".\industry_map.h"
				>
			</File>
			<File
				RelativePath=".\rail_map.h"
				>
			</File>
			<File
				RelativePath=".\road_map.c"
				>
			</File>
			<File
				RelativePath=".\road_map.h"
				>
			</File>
			<File
				RelativePath=".\station_map.c"
				>
			</File>
			<File
				RelativePath=".\station_map.h"
				>
			</File>
			<File
				RelativePath=".\town_map.h"
				>
			</File>
			<File
				RelativePath=".\tree_map.h"
				>
			</File>
			<File
				RelativePath=".\tunnel_map.c"
				>
			</File>
			<File
				RelativePath=".\tunnel_map.h"
				>
			</File>
			<File
				RelativePath=".\unmovable_map.h"
				>
			</File>
			<File
				RelativePath=".\void_map.h"
				>
			</File>
			<File
				RelativePath=".\water_map.h"
				>
			</File>
		</Filter>
		<Filter
			Name="yapf"
			>
			<File
				RelativePath=".\yapf\array.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\autocopyptr.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\binaryheap.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\blob.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\countedptr.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\crc32.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\fixedsizearray.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\follow_track.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\follow_track.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\hashtable.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\nodelist.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\track_dir.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf.h"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_base.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_common.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\yapf_common.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_costbase.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_costcache.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_costrail.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_destrail.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_node.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_node_rail.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_node_road.hpp"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_rail.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\yapf_road.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\yapf_settings.h"
				>
			</File>
			<File
				RelativePath=".\yapf\yapf_ship.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|x64"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<File
			RelativePath=".\mainicon.ico"
			>
		</File>
		<File
			RelativePath=".\openttd.ico"
			>
		</File>
		<File
			RelativePath=".\ReadMe.txt"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>