/* $Id$ */ /** @file * Implementation of Action 04 "universal holder" structure and functions. * This file implements a linked-lists of strings, * holding everything that the newgrf action 04 will send over to OpenTTD. * One of the biggest problems is that Dynamic lang Array uses ISO codes * as way to identifying current user lang, while newgrf uses bit shift codes * not related to ISO. So equivalence functionnality had to be set. */ #include "stdafx.h" #include "debug.h" #include "openttd.h" #include "string.h" #include "variables.h" #include "macros.h" #include "table/strings.h" #include "newgrf_text.h" #define GRFTAB 28 #define TABSIZE 11 /** * Explains the newgrf shift bit positionning. * the grf base will not be used in order to find the string, but rather for * jumping from standard langID scheme to the new one. */ typedef enum grf_base_languages { GRFLB_AMERICAN = 0x01, GRFLB_ENGLISH = 0x02, GRFLB_GERMAN = 0x04, GRFLB_FRENCH = 0x08, GRFLB_SPANISH = 0x10, GRFLB_GENERIC = 0x80, } grf_base_language; typedef enum grf_extended_languages { GRFLX_AMERICAN = 0x00, GRFLX_ENGLISH = 0x01, GRFLX_GERMAN = 0x02, GRFLX_FRENCH = 0x03, GRFLX_SPANISH = 0x04, GRFLX_RUSSIAN = 0x07, GRFLX_CZECH = 0x15, GRFLX_SLOVAK = 0x16, GRFLX_DEUTCH = 0x1F, GRFLX_CATALAN = 0x22, GRFLX_HUNGARIAN = 0x24, GRFLX_ITALIAN = 0x27, GRFLX_ROMANIAN = 0x28, GRFLX_ICELANDIC = 0x29, GRFLX_LATVIAN = 0x2A, GRFLX_LITHUANIAN = 0x2B, GRFLX_SLOVENIAN = 0x2C, GRFLX_DANISH = 0x2D, GRFLX_SEWDISH = 0x2E, GRFLX_NORWEGIAN = 0x2F, GRFLX_POLISH = 0x30, GRFLX_GALICIAN = 0x31, GRFLX_FRISIAN = 0x32, GRFLX_ESTONIAN = 0x34, GRFLX_FINNISH = 0x35, GRFLX_PORTUGUESE = 0x36, GRFLX_BRAZIZILAN = 0x37, GRFLX_TURKISH = 0x3E, } grf_language; typedef struct iso_grf{ char code[6]; byte grfLangID; }iso_grf; /** * ISO code VS NewGrf langID conversion array. * This array is used in two ways: * 1-its ISO part is matching OpenTTD dynamic language id * with newgrf bit positionning language id * 2-its shift part is used to know what is the shift to * watch for when inserting new strings, hence analysing newgrf langid */ const iso_grf iso_codes[MAX_LANG] = { {"en_US", GRFLX_AMERICAN}, {"en_GB", GRFLX_ENGLISH}, {"de", GRFLX_GERMAN}, {"fr", GRFLX_FRENCH}, {"es", GRFLX_SPANISH}, {"cs", GRFLX_CZECH}, {"ca", GRFLX_CATALAN}, {"da", GRFLX_DANISH}, {"nl", GRFLX_DEUTCH}, {"et", GRFLX_ESTONIAN}, {"fi", GRFLX_FINNISH}, {"fy", GRFLX_FRISIAN}, {"gl", GRFLX_GALICIAN}, {"hu", GRFLX_HUNGARIAN}, {"is", GRFLX_ICELANDIC}, {"it", GRFLX_ITALIAN}, {"lv", GRFLX_LATVIAN}, {"lt", GRFLX_LITHUANIAN}, {"nb", GRFLX_NORWEGIAN}, {"pl", GRFLX_POLISH}, {"pt", GRFLX_PORTUGUESE}, {"ro", GRFLX_ROMANIAN}, {"ru", GRFLX_RUSSIAN}, {"sk", GRFLX_SLOVAK}, {"sl", GRFLX_SLOVENIAN}, {"sv", GRFLX_SEWDISH}, {"tr", GRFLX_TURKISH}, {"gen", GRFLB_GENERIC} //this is not iso code, but there has to be something... }; static uint _num_grf_texts = 0; static GRFTextEntry _grf_text[(1 << TABSIZE) * 3]; static byte _currentLangID = GRFLX_ENGLISH; //by default, english is used. /** * Add the new read stirng into our structure. * TODO : ajust the old scheme to the new one for german,french and spanish */ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, const char *text_to_add) { uint id; GRFText *newtext = calloc(1, sizeof(*newtext)); newtext->langid = langid_to_add; newtext->text = strdup(text_to_add); newtext->next = NULL; str_validate(newtext->text); for (id = 0; id < _num_grf_texts; id++) { if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) { break; } } /* Too many strings allocated, return empty */ if (id == lengthof(_grf_text)) return STR_EMPTY; /* Raise the number of strings added*/ if (id == _num_grf_texts) _num_grf_texts++; /* When working with old scheme (BIT 6 of langid is clear) and * English or american is among the set bits, simply add it as * english on new scheme, as langid = 1. * If there are more langid, we simply don't need them */ if (!HASBIT(6,langid_to_add)) { if (HASBITS( GRFLB_AMERICAN | GRFLB_ENGLISH, langid_to_add)) { newtext->langid = langid_to_add = GRFLX_ENGLISH; } else { /* If old scheme and not english nor american, scanning will * have to be done. At this stage, only 3 are remaining: * german,french and spanish : 0x04=2,0x08=3,0x10=4 */ } } if (_grf_text[id].textholder == NULL) { _grf_text[id].grfid = grfid; _grf_text[id].stringid = stringid; _grf_text[id].textholder = newtext; } else { GRFText *textptr = _grf_text[id].textholder; while (textptr->next != NULL) textptr = textptr->next; textptr->next = newtext; } debug("Added %x: grfid %x string %x lang %x string %s", id, grfid, stringid, langid_to_add, newtext->text); return (GRFTAB << TABSIZE) + id; } /** * Returns the index for this stringid associated with its grfID */ StringID GetGRFStringID(uint32 grfid, uint16 stringid) { uint id; for (id = 0; id < _num_grf_texts; id++) { if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) { return (GRFTAB << TABSIZE) + id; } } return STR_UNDEFINED; } char *GetGRFString(char *buff, uint16 stringid) { GRFText *search_text; assert(_grf_text[stringid].grfid != 0); /*Search the list of lang-strings of this stringid for current lang */ for (search_text = _grf_text[stringid].textholder; search_text != NULL; search_text = search_text->next) { if (search_text->langid == _currentLangID){ return strecpy(buff, search_text->text, NULL); } } /* Use the first text if the specific language isn't available */ return strecpy(buff, _grf_text[stringid].textholder->text, NULL); } /** * Equivalence Setter function between game and newgrf langID. * This function will adjust _currentLangID as to what is the LangID * of the current language set by the user. * The array iso_codes will be used to find that match. * If not found, it will have to be standard english * This function is called after the user changed language, * from strings.c:ReadLanguagePack * @param iso code of current selection */ void SetCurrentGrfLangID( const char *iso_name ) { byte ret,i; ret = GRFLX_ENGLISH; //by default, english (not american) will be used for (i=0; i < MAX_LANG+1; i++) { if (strcmp(iso_codes[i].code, iso_name)==0){ //we have a match? ret = i; //we'll use this one then. break; } } _currentLangID = ret; } /** * House cleaning. * TODO : Have to be written. */ void CleanUpStrings(void) { uint id; GRFText *text_to_clear; for (id = 0; id < _num_grf_texts; id++) { text_to_clear = _grf_text[id].textholder; } }