/* $Id$ */ #ifndef NEWGRF_ENGINE_H #define NEWGRF_ENGINE_H /** @file newgrf_engine.h */ // This enum lists the implemented callbacks // Use as argument for the GetCallBackResult function (see comments there) enum CallbackID { // Powered wagons, if the result is lower as 0x40 then the wagon is powered // TODO: interpret the rest of the result, aka "visual effects" CBID_WAGON_POWER = 0x10, // Vehicle length, returns the amount of 1/8's the vehicle is shorter // only for train vehicles CBID_VEH_LENGTH = 0x11, // Refit capacity, the passed vehicle needs to have its ->cargo_type set to // the cargo we are refitting to, returns the new cargo capacity CBID_REFIT_CAP = 0x15, CBID_ARTIC_ENGINE = 0x16, }; // bit positions for rvi->callbackmask, indicates which callbacks are used by an engine // (some callbacks are always used, and dont appear here) enum CallbackMask { CBM_WAGON_POWER = 0, CBM_VEH_LENGTH = 1, CBM_REFIT_CAP = 3, CBM_ARTIC_ENGINE = 4, }; enum { CALLBACK_FAILED = 0xFFFF }; VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; VARDEF const uint32 cargo_classes[16]; void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains); void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group); // loaded is in percents, overriding_engine 0xffff is none int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction); uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v); bool UsesWagonOverride(const Vehicle *v); #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) typedef enum VehicleTrigger { VEHICLE_TRIGGER_NEW_CARGO = 1, // Externally triggered only for the first vehicle in chain VEHICLE_TRIGGER_DEPOT = 2, // Externally triggered only for the first vehicle in chain, only if whole chain is empty VEHICLE_TRIGGER_EMPTY = 4, // Not triggered externally (called for the whole chain if we got NEW_CARGO) VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, } VehicleTrigger; void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); void SetCustomEngineName(EngineID engine, const char *name); StringID GetCustomEngineName(EngineID engine); void UnloadWagonOverrides(void); void UnloadCustomEngineSprites(void); void UnloadCustomEngineNames(void); void ResetEngineListOrder(void); EngineID GetRailVehAtPosition(EngineID pos); void AlterRailVehListOrder(EngineID engine, EngineID target); #endif /* NEWGRF_ENGINE_H */