/* $Id$ */ #ifndef NETWORK_CORE_PACKET_H #define NETWORK_CORE_PACKET_H #ifdef ENABLE_NETWORK /** * @file packet.h Basic functions to create, fill and read packets. */ typedef struct NetworkClientState NetworkClientState; /** * Queries the network client state struct to determine whether * the client has quit. It indirectly also queries whether the * packet is corrupt as the connection will be closed if it is * reading beyond the boundary of the received packet. * @param cs the state to query * @param true if the connection should be considered dropped */ bool HasClientQuit(NetworkClientState *cs); typedef uint16 PacketSize; ///< Size of the whole packet. typedef uint8 PacketType; ///< Identifier for the packet /** * Internal entity of a packet. As everything is sent as a packet, * all network communication will need to call the functions that * populate the packet. * Every packet can be at most SEND_MTU bytes. Overflowing this * limit will give an assertion when sending (i.e. writing) the * packet. Reading past the size of the packet when receiving * will return all 0 values and "" in case of the string. */ typedef struct Packet { /** The next packet. Used for queueing packets before sending. */ struct Packet *next; /** The size of the whole packet for received packets. For packets * that will be sent, the value is filled in just before the * actual transmission. */ PacketSize size; /** The current read/write position in the packet */ PacketSize pos; /** The buffer of this packet */ byte buffer[SEND_MTU]; } Packet; Packet *NetworkSend_Init(PacketType type); void NetworkSend_FillPacketSize(Packet *packet); void NetworkSend_uint8 (Packet *packet, uint8 data); void NetworkSend_uint16(Packet *packet, uint16 data); void NetworkSend_uint32(Packet *packet, uint32 data); void NetworkSend_uint64(Packet *packet, uint64 data); void NetworkSend_string(Packet *packet, const char* data); void NetworkRecv_ReadPacketSize(Packet *packet); uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet); uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet); uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet); uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet); void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_PACKET_H */