#include "stdafx.h" #include "openttd.h" #include "string.h" #include "strings.h" // XXX GetParam* #include "table/strings.h" #include "table/sprites.h" #include "map.h" #include "vehicle.h" #include "assert.h" #include "saveload.h" #include "network.h" #include "network_data.h" #include "network_server.h" #include "engine.h" #include "vehicle_gui.h" extern void StartupEconomy(void); extern void InitNewsItemStructs(void); char _name_array[512][32]; static inline uint32 ROR(uint32 x, int n) { return (x >> n) + (x << ((sizeof(x)*8)-n)); } /* XXX - Player-seeds don't seem to be used anymore.. which is a good thing so I just disabled them for now. If there are no problems, we can remove it completely! -- TrueLight */ #undef PLAYER_SEED_RANDOM #ifndef MERSENNE_TWISTER #ifdef RANDOM_DEBUG #include "network_data.h" uint32 DoRandom(int line, const char *file) #else // RANDOM_DEBUG uint32 Random(void) #endif // RANDOM_DEBUG { uint32 s; uint32 t; #ifdef RANDOM_DEBUG if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); #endif #ifdef PLAYER_SEED_RANDOM if (_current_player>=MAX_PLAYERS || !_networking) { s = _random_seeds[0][0]; t = _random_seeds[0][1]; _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[0][1] = ROR(s, 3) - 1; } else { uint32 s = _player_seeds[_current_player][0]; uint32 t = _player_seeds[_current_player][1]; _player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7) + 1; DEBUG(net, 1)("[NET-Seeds] Player seed called!"); return _player_seeds[_current_player][1] = ROR(s, 3) - 1; } #else s = _random_seeds[0][0]; t = _random_seeds[0][1]; _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[0][1] = ROR(s, 3) - 1; #endif } #endif // MERSENNE_TWISTER #if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) uint DoRandomRange(uint max, int line, const char *file) { return (uint16)DoRandom(line, file) * max >> 16; } #else uint RandomRange(uint max) { return (uint16)Random() * max >> 16; } #endif uint32 InteractiveRandom(void) { uint32 t = _random_seeds[1][1]; uint32 s = _random_seeds[1][0]; _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[1][1] = ROR(s, 3) - 1; } uint InteractiveRandomRange(uint max) { return (uint16)InteractiveRandom() * max >> 16; } #ifdef PLAYER_SEED_RANDOM void InitPlayerRandoms(void) { int i; for (i=0; i= 366) { rem--; do { rem -= 365; yr++; } while (rem >= 365); if (rem >= 31+28) rem++; } ymd->year = yr; x = _month_date_from_year_day[rem]; ymd->month = x >> 5; ymd->day = x & 0x1F; } // year is a number between 0..? // month is a number between 0..11 // day is a number between 1..31 uint ConvertYMDToDay(uint year, uint month, uint day) { uint rem; // day in the year rem = _accum_days_for_month[month] + day - 1; // remove feb 29 from year 1,2,3 if (year & 3) rem += (year & 3) * 365 + (rem < 31+29); // base date. return (year >> 2) * (365+365+365+366) + rem; } // convert a date on the form // 1920 - 2090 (MAX_YEAR_END_REAL) // 192001 - 209012 // 19200101 - 20901231 // or if > 2090 and below 65536, treat it as a daycount // returns -1 if no conversion was possible uint ConvertIntDate(uint date) { uint year, month = 0, day = 1; if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) { year = date - 1920; } else if (IS_INT_INSIDE(date, 192001, 209012+1)) { month = date % 100 - 1; year = date / 100 - 1920; } else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) { day = date % 100; date /= 100; month = date % 100 - 1; year = date / 100 - 1920; } else if (IS_INT_INSIDE(date, 2091, 65536)) return date; else return (uint)-1; // invalid ranges? if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1; return ConvertYMDToDay(year, month, day); } typedef struct LandscapePredefVar { StringID names[NUM_CARGO]; byte weights[NUM_CARGO]; StringID sprites[NUM_CARGO]; uint16 initial_cargo_payment[NUM_CARGO]; byte transit_days_table_1[NUM_CARGO]; byte transit_days_table_2[NUM_CARGO]; byte railwagon_by_cargo[3][NUM_CARGO]; byte road_veh_by_cargo_start[NUM_CARGO]; byte road_veh_by_cargo_count[NUM_CARGO]; } LandscapePredefVar; #include "table/landscape_const.h" // Calculate constants that depend on the landscape type. void InitializeLandscapeVariables(bool only_constants) { const LandscapePredefVar *lpd; int i; StringID str; lpd = &_landscape_predef_var[_opt.landscape]; memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo)); memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start)); memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count)); for(i=0; i!=NUM_CARGO; i++) { _cargoc.sprites[i] = lpd->sprites[i]; str = lpd->names[i]; _cargoc.names_s[i] = str; _cargoc.names_p[i] = (str += 0x20); _cargoc.names_long_s[i] = (str += 0x20); _cargoc.names_long_p[i] = (str += 0x20); _cargoc.names_short[i] = (str += 0x20); _cargoc.weights[i] = lpd->weights[i]; if (!only_constants) { _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; _cargo_payment_rates_frac[i] = 0; } _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; } } void OnNewDay_Train(Vehicle *v); void OnNewDay_RoadVeh(Vehicle *v); void OnNewDay_Aircraft(Vehicle *v); void OnNewDay_Ship(Vehicle *v); static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ } void OnNewDay_DisasterVehicle(Vehicle *v); typedef void OnNewVehicleDayProc(Vehicle *v); static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { OnNewDay_Train, OnNewDay_RoadVeh, OnNewDay_Ship, OnNewDay_Aircraft, OnNewDay_EffectVehicle, OnNewDay_DisasterVehicle, }; void EnginesDailyLoop(void); void DisasterDailyLoop(void); void PlayersMonthlyLoop(void); void EnginesMonthlyLoop(void); void TownsMonthlyLoop(void); void IndustryMonthlyLoop(void); void StationMonthlyLoop(void); void PlayersYearlyLoop(void); void TrainsYearlyLoop(void); void RoadVehiclesYearlyLoop(void); void AircraftYearlyLoop(void); void ShipsYearlyLoop(void); void WaypointsDailyLoop(void); static const uint16 _autosave_months[] = { 0, // never 0xFFF, // every month 0x249, // every 3 months 0x041, // every 6 months 0x001, // every 12 months }; /** * Runs the day_proc of 'amount' vehicles. */ static void RunVehicleDayProc(uint amount) { Vehicle *v; VehicleID ctr; uint i; ctr = _vehicle_id_ctr_day; /* If the CTR is already over the size of the pool, don't even run the for-loop */ if (ctr >= GetVehiclePoolSize()) { _vehicle_id_ctr_day += amount; return; } for (i = 0; i < amount; i++, ctr++) { /* Skip non-existing vehicles */ if (ctr >= GetVehiclePoolSize()) { _vehicle_id_ctr_day += amount; return; } v = GetVehicle(ctr); if (v->type != 0) _on_new_vehicle_day_proc[v->type - 0x10](v); } _vehicle_id_ctr_day = ctr; } void IncreaseDate(void) { uint32 total_vehicles = (1 << _vehicle_pool.block_size_bits) * _vehicle_pool.max_blocks; YearMonthDay ymd; if (_game_mode == GM_MENU) { _tick_counter++; return; } RunVehicleDayProc(total_vehicles / DAY_TICKS); /* increase day, and check if a new day is there? */ _tick_counter++; _date_fract++; if (_date_fract < DAY_TICKS) return; _date_fract = 0; /* yeah, increse day counter and call various daily loops */ _date++; /* We have a hole because of rounding errors, between the last vehicle checked and the max amount * of vehicles.. correct for that problem here */ RunVehicleDayProc(total_vehicles - _vehicle_id_ctr_day); assert(_vehicle_id_ctr_day == total_vehicles); _vehicle_id_ctr_day = 0; TextMessageDailyLoop(); DisasterDailyLoop(); WaypointsDailyLoop(); if (_game_mode != GM_MENU) { InvalidateWindowWidget(WC_STATUS_BAR, 0, 0); EnginesDailyLoop(); } /* check if we entered a new month? */ ConvertDayToYMD(&ymd, _date); if ((byte)ymd.month == _cur_month) return; _cur_month = ymd.month; /* yes, call various monthly loops */ if (_game_mode != GM_MENU) { if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { _do_autosave = true; RedrawAutosave(); } PlayersMonthlyLoop(); EnginesMonthlyLoop(); TownsMonthlyLoop(); IndustryMonthlyLoop(); StationMonthlyLoop(); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerMonthlyLoop(); #endif /* ENABLE_NETWORK */ } /* check if we entered a new year? */ if ((byte)ymd.year == _cur_year) return; _cur_year = ymd.year; /* yes, call various yearly loops */ PlayersYearlyLoop(); TrainsYearlyLoop(); RoadVehiclesYearlyLoop(); AircraftYearlyLoop(); ShipsYearlyLoop(); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerYearlyLoop(); #endif /* ENABLE_NETWORK */ /* check if we reached end of the game (31 dec 2050) */ if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) { ShowEndGameChart(); /* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */ } else if (_cur_year == (MAX_YEAR_END + 1)) { Vehicle *v; _cur_year = MAX_YEAR_END; _date = 62093; FOR_ALL_VEHICLES(v) { v->date_of_last_service -= 365; // 1 year is 365 days long } /* Because the _date wraps here, and text-messages expire by game-days, we have to clean out * all of them if the date is set back, else those messages will hang for ever */ InitTextMessage(); } if (_patches.auto_euro) CheckSwitchToEuro(); /* XXX: check if year 2050 was reached */ } int FindFirstBit(uint32 value) { // This is much faster than the one that was before here. // Created by Darkvater.. blame him if it is wrong ;) // Btw, the macro FINDFIRSTBIT is better to use when your value is // not more than 128. byte i = 0; if (value & 0xffff0000) { value >>= 16; i += 16; } if (value & 0x0000ff00) { value >>= 8; i += 8; } if (value & 0x000000f0) { value >>= 4; i += 4; } if (value & 0x0000000c) { value >>= 2; i += 2; } if (value & 0x00000002) { i += 1; } return i; } //!We're writing an own sort algorithm here, as //!qsort isn't stable //!Since the number of elements will be low, a //!simple bubble sort will have to do :) void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *)) { uint i,k; void *buffer = malloc(size); char *start = base; nmemb--; for (i = 0; i < nmemb; i++) { for (k = 0; k < nmemb; k++) { void *a, *b; a = start + size * k; b = start + size * (k + 1); if (compar(a, b) > 0) { memcpy(buffer, a, size); memcpy(a, b, size); memcpy(b, buffer, size); } } } free(buffer); buffer = NULL; } static void Save_NAME(void) { int i; for (i = 0; i != lengthof(_name_array); ++i) { if (_name_array[i][0] != '\0') { SlSetArrayIndex(i); SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8); } } } static void Load_NAME(void) { int index; while ((index = SlIterateArray()) != -1) { SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); } } static const SaveLoad _game_opt_desc[] = { // added a new difficulty option (town attitude) in version 4 SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255), SLE_VAR(GameOptions,diff_level, SLE_UINT8), SLE_VAR(GameOptions,currency, SLE_UINT8), SLE_VAR(GameOptions,kilometers, SLE_UINT8), SLE_VAR(GameOptions,town_name, SLE_UINT8), SLE_VAR(GameOptions,landscape, SLE_UINT8), SLE_VAR(GameOptions,snow_line, SLE_UINT8), SLE_VAR(GameOptions,autosave, SLE_UINT8), SLE_VAR(GameOptions,road_side, SLE_UINT8), SLE_END() }; // Save load game options static void SaveLoad_OPTS(void) { SlObject(&_opt, _game_opt_desc); } static const SaveLoadGlobVarList _date_desc[] = { {&_date, SLE_UINT16, 0, 255}, {&_date_fract, SLE_UINT16, 0, 255}, {&_tick_counter, SLE_UINT16, 0, 255}, {&_vehicle_id_ctr_day, SLE_UINT16, 0, 255}, {&_age_cargo_skip_counter, SLE_UINT8, 0, 255}, {&_avail_aircraft, SLE_UINT8, 0, 255}, {&_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5}, {&_cur_tileloop_tile, SLE_UINT32, 6, 255}, {&_disaster_delay, SLE_UINT16, 0, 255}, {&_station_tick_ctr, SLE_UINT16, 0, 255}, {&_random_seeds[0][0], SLE_UINT32, 0, 255}, {&_random_seeds[0][1], SLE_UINT32, 0, 255}, {&_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9}, {&_cur_town_ctr, SLE_UINT32, 10, 255}, {&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255}, {&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255}, {&_trees_tick_ctr, SLE_UINT8, 0, 255}, {&_pause, SLE_UINT8, 4, 255}, {&_cur_town_iter, SLE_UINT32, 11, 255}, {NULL, 0, 0, 0} }; // Save load date related variables as well as persistent tick counters // XXX: currently some unrelated stuff is just put here static void SaveLoad_DATE(void) { SlGlobList(_date_desc); } static const SaveLoadGlobVarList _view_desc[] = { {&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, {&_saved_scrollpos_x, SLE_INT32, 6, 255}, {&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, {&_saved_scrollpos_y, SLE_INT32, 6, 255}, {&_saved_scrollpos_zoom, SLE_UINT8, 0, 255}, {NULL, 0, 0, 0} }; static void SaveLoad_VIEW(void) { SlGlobList(_view_desc); } static uint32 _map_dim_x; static uint32 _map_dim_y; static const SaveLoadGlobVarList _map_dimensions[] = { {&_map_dim_x, SLE_UINT32, 6, 255}, {&_map_dim_y, SLE_UINT32, 6, 255}, {NULL, 0, 0, 0} }; static void Save_MAPS(void) { _map_dim_x = MapSizeX(); _map_dim_y = MapSizeY(); SlGlobList(_map_dimensions); } static void Load_MAPS(void) { SlGlobList(_map_dimensions); AllocateMap(_map_dim_x, _map_dim_y); } static void SaveLoad_MapByte(byte *m) { uint size = MapSize(), i; byte buf[4096]; if (_sl.save) { SlSetLength(size); for(;size;size -= lengthof(buf)) { for (i = 0; i != lengthof(buf); i++) { buf[i] = *m; m += sizeof(Tile); } SlArray(buf, lengthof(buf), SLE_UINT8); } } else { for(;size;size -= lengthof(buf)) { SlArray(buf, lengthof(buf), SLE_UINT8); for (i = 0; i != lengthof(buf); i++) { *m = buf[i]; m += sizeof(Tile); } } } } static void SaveLoad_MAPT(void) { SaveLoad_MapByte(&_m[0].type_height); } static void SaveLoad_MAPO(void) { SaveLoad_MapByte(&_m[0].owner); } static void Load_MAP2(void) { uint size = MapSize(); uint i; for (i = 0; i != size;) { uint16 buf[4096]; uint j; SlArray(buf, lengthof(buf), /* In those versions the m2 was 8 bits */ _sl.version < 5 ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 ); for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j]; } } static void Save_MAP2(void) { uint size = MapSize(); uint i; SlSetLength(size * sizeof(_m[0].m2)); for (i = 0; i != size;) { uint16 buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2; SlArray(buf, lengthof(buf), SLE_UINT16); } } static void SaveLoad_MAP3(void) { SaveLoad_MapByte(&_m[0].m3); } static void SaveLoad_MAP4(void) { SaveLoad_MapByte(&_m[0].m4); } static void SaveLoad_MAP5(void) { SaveLoad_MapByte(&_m[0].m5); } static void Load_MAPE(void) { uint size = MapSize(); uint i; for (i = 0; i != size;) { uint8 buf[1024]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) { _m[i++].extra = GB(buf[j], 0, 2); _m[i++].extra = GB(buf[j], 2, 2); _m[i++].extra = GB(buf[j], 4, 2); _m[i++].extra = GB(buf[j], 6, 2); } } } static void Save_MAPE(void) { uint size = MapSize(); uint i; SlSetLength(size / 4); for (i = 0; i != size;) { uint8 buf[1024]; uint j; for (j = 0; j != lengthof(buf); j++) { buf[j] = _m[i++].extra << 0; buf[j] |= _m[i++].extra << 2; buf[j] |= _m[i++].extra << 4; buf[j] |= _m[i++].extra << 6; } SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Save_CHTS(void) { byte count = sizeof(_cheats)/sizeof(Cheat); Cheat* cht = (Cheat*) &_cheats; Cheat* cht_last = &cht[count]; SlSetLength(count*2); for(; cht != cht_last; cht++) { SlWriteByte(cht->been_used); SlWriteByte(cht->value); } } static void Load_CHTS(void) { Cheat* cht = (Cheat*) &_cheats; uint count = SlGetFieldLength()/2; for(; count; count--, cht++) { cht->been_used = (byte)SlReadByte(); cht->value = (byte)SlReadByte(); } } const ChunkHandler _misc_chunk_handlers[] = { { 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF }, { 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF }, { 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF }, { 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF }, { 'M3LO', SaveLoad_MAP3, SaveLoad_MAP3, CH_RIFF }, { 'M3HI', SaveLoad_MAP4, SaveLoad_MAP4, CH_RIFF }, { 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF }, { 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF }, { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF}, { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} };