#include "stdafx.h" #include "ttd.h" #include "string.h" #include "strings.h" // XXX GetParam* #include "table/strings.h" #include "map.h" #include "vehicle.h" #include "gfx.h" #include "assert.h" #include "saveload.h" #include "network.h" #include "network_data.h" #include "network_server.h" #include "engine.h" extern void StartupEconomy(void); extern void InitNewsItemStructs(void); char _name_array[512][32]; static inline uint32 ROR(uint32 x, int n) { return (x >> n) + (x << ((sizeof(x)*8)-n)); } /* XXX - Player-seeds don't seem to be used anymore.. which is a good thing so I just disabled them for now. If there are no problems, we can remove it completely! -- TrueLight */ #undef PLAYER_SEED_RANDOM #ifdef RANDOM_DEBUG #include "network_data.h" uint32 DoRandom(int line, const char *file) #else uint32 Random(void) #endif { uint32 s; uint32 t; #ifdef RANDOM_DEBUG if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); #endif #ifdef PLAYER_SEED_RANDOM if (_current_player>=MAX_PLAYERS || !_networking) { s = _random_seeds[0][0]; t = _random_seeds[0][1]; _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[0][1] = ROR(s, 3) - 1; } else { uint32 s = _player_seeds[_current_player][0]; uint32 t = _player_seeds[_current_player][1]; _player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7) + 1; DEBUG(net, 1)("[NET-Seeds] Player seed called!"); return _player_seeds[_current_player][1] = ROR(s, 3) - 1; } #else s = _random_seeds[0][0]; t = _random_seeds[0][1]; _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[0][1] = ROR(s, 3) - 1; #endif } #ifdef RANDOM_DEBUG uint DoRandomRange(uint max, int line, const char *file) { return (uint16)DoRandom(line, file) * max >> 16; } #else uint RandomRange(uint max) { return (uint16)Random() * max >> 16; } #endif uint32 InteractiveRandom(void) { uint32 t = _random_seeds[1][1]; uint32 s = _random_seeds[1][0]; _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[1][1] = ROR(s, 3) - 1; } uint InteractiveRandomRange(uint max) { return (uint16)InteractiveRandom() * max >> 16; } void InitPlayerRandoms(void) { int i; for (i=0; i<MAX_PLAYERS; i++) { _player_seeds[i][0]=InteractiveRandom(); _player_seeds[i][1]=InteractiveRandom(); } } void SetDate(uint date) { YearMonthDay ymd; ConvertDayToYMD(&ymd, _date = date); _cur_year = ymd.year; _cur_month = ymd.month; #ifdef ENABLE_NETWORK _network_last_advertise_date = 0; #endif /* ENABLE_NETWORK */ } // multi os compatible sleep function #ifdef __AMIGA__ // usleep() implementation # include <devices/timer.h> # include <dos/dos.h> extern struct Device *TimerBase = NULL; extern struct MsgPort *TimerPort = NULL; extern struct timerequest *TimerRequest = NULL; #endif // __AMIGA__ void CSleep(int milliseconds) { #if defined(WIN32) Sleep(milliseconds); #endif #if defined(UNIX) #if !defined(__BEOS__) && !defined(__AMIGA__) usleep(milliseconds * 1000); #endif #ifdef __BEOS__ snooze(milliseconds * 1000); #endif #if defined(__AMIGA__) { ULONG signals; ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; // send IORequest TimerRequest->tr_node.io_Command = TR_ADDREQUEST; TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; SendIO((struct IORequest *)TimerRequest); if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { AbortIO((struct IORequest *)TimerRequest); } WaitIO((struct IORequest *)TimerRequest); } #endif // __AMIGA__ #endif } void InitializeVehicles(void); void InitializeDepot(void); void InitializeOrders(void); void InitializeClearLand(void); void InitializeRail(void); void InitializeRailGui(void); void InitializeRoad(void); void InitializeRoadGui(void); void InitializeAirportGui(void); void InitializeDock(void); void InitializeDockGui(void); void InitializeIndustries(void); void InitializeLandscape(uint log_x, uint log_y); void InitializeTowns(void); void InitializeTrees(void); void InitializeSigns(void); void InitializeStations(void); static void InitializeNameMgr(void); void InitializePlayers(void); static void InitializeCheats(void); void InitializeNPF(void); void GenerateLandscape(void); void GenerateClearTile(void); void GenerateIndustries(void); void GenerateUnmovables(void); void GenerateTowns(void); void StartupPlayers(void); void StartupDisasters(void); void GenerateTrees(void); void ConvertGroundTilesIntoWaterTiles(void); void InitializeGame(uint log_x, uint log_y) { // Initialize the autoreplace array. Needs to be cleared between each game uint i; for (i = 0; i < lengthof(_autoreplace_array); i++) _autoreplace_array[i] = i; _railtype_selected_in_replace_gui = 0; AddTypeToEngines(); // make sure all engines have a type SetObjectToPlace(1, 0, 0, 0); _pause = 0; _fast_forward = 0; _tick_counter = 0; _date_fract = 0; _cur_tileloop_tile = 0; _vehicle_id_ctr_day = 0; { uint starting = ConvertIntDate(_patches.starting_date); if ( starting == (uint)-1) starting = 10958; SetDate(starting); } InitializeVehicles(); InitializeDepot(); InitializeOrders(); InitNewsItemStructs(); InitializeLandscape(log_x, log_y); InitializeClearLand(); InitializeRail(); InitializeRailGui(); InitializeRoad(); InitializeRoadGui(); InitializeAirportGui(); InitializeDock(); InitializeDockGui(); InitializeTowns(); InitializeTrees(); InitializeSigns(); InitializeStations(); InitializeIndustries(); InitializeNameMgr(); InitializeVehiclesGuiList(); InitializeTrains(); InitializeNPF(); InitializePlayers(); InitializeCheats(); InitTextEffects(); InitTextMessage(); InitializeAnimatedTiles(); InitializeLandscapeVariables(false); ResetObjectToPlace(); } void GenerateWorld(int mode, uint log_x, uint log_y) { int i; // Make sure everything is done via OWNER_NONE _current_player = OWNER_NONE; _generating_world = true; InitializeGame(log_x, log_y); SetObjectToPlace(1, 0, 0, 0); // Must start economy early because of the costs. StartupEconomy(); // Don't generate landscape items when in the scenario editor. if (mode == 1) { // empty world in scenario editor ConvertGroundTilesIntoWaterTiles(); } else { GenerateLandscape(); GenerateClearTile(); // only generate towns, tree and industries in newgame mode. if (mode == 0) { GenerateTowns(); GenerateTrees(); GenerateIndustries(); GenerateUnmovables(); } } // These are probably pointless when inside the scenario editor. StartupPlayers(); StartupEngines(); StartupDisasters(); _generating_world = false; // No need to run the tile loop in the scenario editor. if (mode != 1) { for(i=0x500; i!=0; i--) RunTileLoop(); } ResetObjectToPlace(); } void DeleteName(StringID id) { if ((id & 0xF800) == 0x7800) { memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF])); } } char *GetName(int id, char *buff) { if (id & 0x400) GetParamInt32(); if (id & 0x200) GetParamUint16(); return strecpy(buff, _name_array[id & ~0x600], NULL); } static void InitializeCheats(void) { memset(&_cheats, 0, sizeof(Cheats)); } static void InitializeNameMgr(void) { memset(_name_array, 0, sizeof(_name_array)); } StringID RealAllocateName(const char *name, byte skip, bool check_double) { char (*free_item)[lengthof(*_name_array)] = NULL; char (*i)[lengthof(*_name_array)]; for (i = _name_array; i != endof(_name_array); ++i) { if ((*i)[0] == '\0') { if (free_item == NULL) free_item = i; } else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) { _error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY; return 0; } } if (free_item != NULL) { ttd_strlcpy(*free_item, name, lengthof(*free_item)); return (free_item - _name_array) | 0x7800 | (skip << 8); } else { _error_message = STR_0131_TOO_MANY_NAMES_DEFINED; return 0; } } #define M(a,b) ((a<<5)|b) static const uint16 _month_date_from_year_day[] = { M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31), M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29), M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31), M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30), M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31), M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30), M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31), M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31), M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30), M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31), M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30), M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31), }; #undef M enum { ACCUM_JAN = 0, ACCUM_FEB = ACCUM_JAN + 31, ACCUM_MAR = ACCUM_FEB + 29, ACCUM_APR = ACCUM_MAR + 31, ACCUM_MAY = ACCUM_APR + 30, ACCUM_JUN = ACCUM_MAY + 31, ACCUM_JUL = ACCUM_JUN + 30, ACCUM_AUG = ACCUM_JUL + 31, ACCUM_SEP = ACCUM_AUG + 31, ACCUM_OCT = ACCUM_SEP + 30, ACCUM_NOV = ACCUM_OCT + 31, ACCUM_DEC = ACCUM_NOV + 30, }; static const uint16 _accum_days_for_month[] = { ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR, ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG, ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC, }; void ConvertDayToYMD(YearMonthDay *ymd, uint16 date) { uint yr = date / (365+365+365+366); uint rem = date % (365+365+365+366); uint x; yr *= 4; if (rem >= 366) { rem--; do { rem -= 365; yr++; } while (rem >= 365); if (rem >= 31+28) rem++; } ymd->year = yr; x = _month_date_from_year_day[rem]; ymd->month = x >> 5; ymd->day = x & 0x1F; } // year is a number between 0..? // month is a number between 0..11 // day is a number between 1..31 uint ConvertYMDToDay(uint year, uint month, uint day) { uint rem; // day in the year rem = _accum_days_for_month[month] + day - 1; // remove feb 29 from year 1,2,3 if (year & 3) rem += (year & 3) * 365 + (rem < 31+29); // base date. return (year >> 2) * (365+365+365+366) + rem; } // convert a date on the form // 1920 - 2090 (MAX_YEAR_END_REAL) // 192001 - 209012 // 19200101 - 20901231 // or if > 2090 and below 65536, treat it as a daycount // returns -1 if no conversion was possible uint ConvertIntDate(uint date) { uint year, month = 0, day = 1; if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) { year = date - 1920; } else if (IS_INT_INSIDE(date, 192001, 209012+1)) { month = date % 100 - 1; year = date / 100 - 1920; } else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) { day = date % 100; date /= 100; month = date % 100 - 1; year = date / 100 - 1920; } else if (IS_INT_INSIDE(date, 2091, 65536)) return date; else return (uint)-1; // invalid ranges? if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1; return ConvertYMDToDay(year, month, day); } typedef struct LandscapePredefVar { StringID names[NUM_CARGO]; byte weights[NUM_CARGO]; StringID sprites[NUM_CARGO]; uint16 initial_cargo_payment[NUM_CARGO]; byte transit_days_table_1[NUM_CARGO]; byte transit_days_table_2[NUM_CARGO]; byte railwagon_by_cargo[3][NUM_CARGO]; byte road_veh_by_cargo_start[NUM_CARGO]; byte road_veh_by_cargo_count[NUM_CARGO]; } LandscapePredefVar; #include "table/landscape_const.h" // Calculate constants that depend on the landscape type. void InitializeLandscapeVariables(bool only_constants) { const LandscapePredefVar *lpd; int i; StringID str; lpd = &_landscape_predef_var[_opt.landscape]; memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo)); memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start)); memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count)); for(i=0; i!=NUM_CARGO; i++) { _cargoc.sprites[i] = lpd->sprites[i]; str = lpd->names[i]; _cargoc.names_s[i] = str; _cargoc.names_p[i] = (str += 0x20); _cargoc.names_long_s[i] = (str += 0x20); _cargoc.names_long_p[i] = (str += 0x20); _cargoc.names_short[i] = (str += 0x20); _cargoc.weights[i] = lpd->weights[i]; if (!only_constants) { _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; _cargo_payment_rates_frac[i] = 0; } _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; } } void OnNewDay_Train(Vehicle *v); void OnNewDay_RoadVeh(Vehicle *v); void OnNewDay_Aircraft(Vehicle *v); void OnNewDay_Ship(Vehicle *v); static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ } void OnNewDay_DisasterVehicle(Vehicle *v); typedef void OnNewVehicleDayProc(Vehicle *v); static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { OnNewDay_Train, OnNewDay_RoadVeh, OnNewDay_Ship, OnNewDay_Aircraft, OnNewDay_EffectVehicle, OnNewDay_DisasterVehicle, }; void EnginesDailyLoop(void); void DisasterDailyLoop(void); void PlayersMonthlyLoop(void); void EnginesMonthlyLoop(void); void TownsMonthlyLoop(void); void IndustryMonthlyLoop(void); void StationMonthlyLoop(void); void PlayersYearlyLoop(void); void TrainsYearlyLoop(void); void RoadVehiclesYearlyLoop(void); void AircraftYearlyLoop(void); void ShipsYearlyLoop(void); void WaypointsDailyLoop(void); static const uint16 _autosave_months[] = { 0, // never 0xFFF, // every month 0x249, // every 3 months 0x041, // every 6 months 0x001, // every 12 months }; void IncreaseDate(void) { const int vehicles_per_day = (1 << (sizeof(_date_fract) * 8)) / 885; uint i; VehicleID ctr; int t; YearMonthDay ymd; if (_game_mode == GM_MENU) { _tick_counter++; return; } /*if the day changed, call the vehicle event but only update a part of the vehicles old max was i!= 12. But with that and a bigger number of vehicles (2560), per day only a part of it could be done, namely: function called max_size date_fract (uint16) / 885 x 12 ==> 65536 / 885 = 74; 74x12 = 888. So max 888. Any vehicles above that were not _on_new_vehicle_day_proc'd eg. aged. So new code updates it for max vehicles. (_vehicles_size / maximum number of times ctr is incremented before reset ) + 1 (to get last vehicles too) max size of _date_fract / 885 (added each tick) is number of times before ctr is reset. Calculation might look complicated, but compiler just replaces it with 35, so that's ok */ ctr = _vehicle_id_ctr_day; for (i = 0; i != ((uint)GetVehiclePoolSize() / vehicles_per_day) + 1 && ctr != GetVehiclePoolSize(); i++) { Vehicle *v = GetVehicle(ctr++); if ((t = v->type) != 0) _on_new_vehicle_day_proc[t - 0x10](v); } _vehicle_id_ctr_day = ctr; /* increase day, and check if a new day is there? */ _tick_counter++; _date_fract += 885; if (_date_fract >= 885) return; /* yeah, increse day counter and call various daily loops */ _date++; _vehicle_id_ctr_day = 0; TextMessageDailyLoop(); DisasterDailyLoop(); WaypointsDailyLoop(); if (_game_mode != GM_MENU) { InvalidateWindowWidget(WC_STATUS_BAR, 0, 0); EnginesDailyLoop(); } /* check if we entered a new month? */ ConvertDayToYMD(&ymd, _date); if ((byte)ymd.month == _cur_month) return; _cur_month = ymd.month; /* yes, call various monthly loops */ if (_game_mode != GM_MENU) { if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { _do_autosave = true; RedrawAutosave(); } PlayersMonthlyLoop(); EnginesMonthlyLoop(); TownsMonthlyLoop(); IndustryMonthlyLoop(); StationMonthlyLoop(); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerMonthlyLoop(); #endif /* ENABLE_NETWORK */ } /* check if we entered a new year? */ if ((byte)ymd.year == _cur_year) return; _cur_year = ymd.year; /* yes, call various yearly loops */ PlayersYearlyLoop(); TrainsYearlyLoop(); RoadVehiclesYearlyLoop(); AircraftYearlyLoop(); ShipsYearlyLoop(); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerYearlyLoop(); #endif /* ENABLE_NETWORK */ /* check if we reached end of the game (31 dec 2050) */ if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) { ShowEndGameChart(); /* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */ } else if (_cur_year == (MAX_YEAR_END + 1)) { Vehicle *v; _cur_year = MAX_YEAR_END; _date = 62093; FOR_ALL_VEHICLES(v) { v->date_of_last_service -= 365; // 1 year is 365 days long } } if (_patches.auto_euro) CheckSwitchToEuro(); /* XXX: check if year 2050 was reached */ } int FindFirstBit(uint32 value) { // This is much faster than the one that was before here. // Created by Darkvater.. blame him if it is wrong ;) // Btw, the macro FINDFIRSTBIT is better to use when your value is // not more than 128. byte i = 0; if (value & 0xffff0000) { value >>= 16; i += 16; } if (value & 0x0000ff00) { value >>= 8; i += 8; } if (value & 0x000000f0) { value >>= 4; i += 4; } if (value & 0x0000000c) { value >>= 2; i += 2; } if (value & 0x00000002) { i += 1; } return i; } //!We're writing an own sort algorithm here, as //!qsort isn't stable //!Since the number of elements will be low, a //!simple bubble sort will have to do :) void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *)) { uint i,k; void *buffer = malloc(size); char *start = base; nmemb--; for (i = 0; i < nmemb; i++) { for (k = 0; k < nmemb; k++) { void *a, *b; a = start + size * k; b = start + size * (k + 1); if (compar(a, b) > 0) { memcpy(buffer, a, size); memcpy(a, b, size); memcpy(b, buffer, size); } } } free(buffer); buffer = NULL; } static void Save_NAME(void) { int i; for (i = 0; i != lengthof(_name_array); ++i) { if (_name_array[i][0] != '\0') { SlSetArrayIndex(i); SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8); } } } static void Load_NAME(void) { int index; while ((index = SlIterateArray()) != -1) { SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); } } static const byte _game_opt_desc[] = { // added a new difficulty option (town attitude) in version 4 SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255), SLE_VAR(GameOptions,diff_level, SLE_UINT8), SLE_VAR(GameOptions,currency, SLE_UINT8), SLE_VAR(GameOptions,kilometers, SLE_UINT8), SLE_VAR(GameOptions,town_name, SLE_UINT8), SLE_VAR(GameOptions,landscape, SLE_UINT8), SLE_VAR(GameOptions,snow_line, SLE_UINT8), SLE_VAR(GameOptions,autosave, SLE_UINT8), SLE_VAR(GameOptions,road_side, SLE_UINT8), SLE_END() }; // Save load game options static void SaveLoad_OPTS(void) { SlObject(&_opt, _game_opt_desc); } static const SaveLoadGlobVarList _date_desc[] = { {&_date, SLE_UINT16, 0, 255}, {&_date_fract, SLE_UINT16, 0, 255}, {&_tick_counter, SLE_UINT16, 0, 255}, {&_vehicle_id_ctr_day, SLE_UINT16, 0, 255}, {&_age_cargo_skip_counter, SLE_UINT8, 0, 255}, {&_avail_aircraft, SLE_UINT8, 0, 255}, {&_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5}, {&_cur_tileloop_tile, SLE_UINT32, 6, 255}, {&_disaster_delay, SLE_UINT16, 0, 255}, {&_station_tick_ctr, SLE_UINT16, 0, 255}, {&_random_seeds[0][0], SLE_UINT32, 0, 255}, {&_random_seeds[0][1], SLE_UINT32, 0, 255}, {&_cur_town_ctr, SLE_UINT8, 0, 255}, {&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255}, {&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255}, {&_trees_tick_ctr, SLE_UINT8, 0, 255}, {&_pause, SLE_UINT8, 4, 255}, {NULL, 0, 0, 0} }; // Save load date related variables as well as persistent tick counters // XXX: currently some unrelated stuff is just put here static void SaveLoad_DATE(void) { SlGlobList(_date_desc); } static const SaveLoadGlobVarList _view_desc[] = { {&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, {&_saved_scrollpos_x, SLE_INT32, 6, 255}, {&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, {&_saved_scrollpos_y, SLE_INT32, 6, 255}, {&_saved_scrollpos_zoom, SLE_UINT8, 0, 255}, {NULL, 0, 0, 0} }; static void SaveLoad_VIEW(void) { SlGlobList(_view_desc); } static uint32 _map_dim_x; static uint32 _map_dim_y; static const SaveLoadGlobVarList _map_dimensions[] = { {&_map_dim_x, SLE_UINT32, 6, 255}, {&_map_dim_y, SLE_UINT32, 6, 255}, {NULL, 0, 0, 0} }; static void Save_MAPSIZE(void) { _map_dim_x = MapSizeX(); _map_dim_y = MapSizeY(); SlGlobList(_map_dimensions); } static void Load_MAPSIZE(void) { uint bits_x = 0; uint bits_y = 0; SlGlobList(_map_dimensions); for (; _map_dim_x > 1; _map_dim_x >>= 1) ++bits_x; for (; _map_dim_y > 1; _map_dim_y >>= 1) ++bits_y; InitMap(bits_x, bits_y); } static void SaveLoad_MAPT(void) { SlArray(_map_type_and_height, MapSize(), SLE_UINT8); } static void SaveLoad_MAP2(void) { if (_sl.version < 5) { /* In those versions the _map2 was 8 bits */ SlArray(_map2, MapSize(), SLE_FILE_U8 | SLE_VAR_U16); } else { SlArray(_map2, MapSize(), SLE_UINT16); } } static void SaveLoad_M3LO(void) { SlArray(_map3_lo, MapSize(), SLE_UINT8); } static void SaveLoad_M3HI(void) { SlArray(_map3_hi, MapSize(), SLE_UINT8); } static void SaveLoad_MAPO(void) { SlArray(_map_owner, MapSize(), SLE_UINT8); } static void SaveLoad_MAP5(void) { SlArray(_map5, MapSize(), SLE_UINT8); } static void SaveLoad_MAPE(void) { SlArray(_map_extra_bits, MapSize() / 4, SLE_UINT8); } static void Save_CHTS(void) { byte count = sizeof(_cheats)/sizeof(Cheat); Cheat* cht = (Cheat*) &_cheats; Cheat* cht_last = &cht[count]; SlSetLength(count*2); for(; cht != cht_last; cht++) { SlWriteByte(cht->been_used); SlWriteByte(cht->value); } } static void Load_CHTS(void) { Cheat* cht = (Cheat*) &_cheats; uint count = SlGetFieldLength()/2; for(; count; count--, cht++) { cht->been_used = (byte)SlReadByte(); cht->value = (byte)SlReadByte(); } } const ChunkHandler _misc_chunk_handlers[] = { { 'MAPS', Save_MAPSIZE, Load_MAPSIZE, CH_RIFF }, { 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF }, { 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF }, { 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF }, { 'M3HI', SaveLoad_M3HI, SaveLoad_M3HI, CH_RIFF }, { 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF }, { 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF }, { 'MAPE', SaveLoad_MAPE, SaveLoad_MAPE, CH_RIFF }, { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF}, { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} };