* Card generation (extended card) VISUALIZATION * arrange a "shift" of the viewport to select a layer - and restriction on movement + each viewport has its own layer LOGICS dungeon: unavailability: * flood * landscape change * building * houses * trees * water * factories * bridges * tunnels * airports * roads at the intersection of layers ? generator ? rivers, cities * edges (independent lifting, void) activity restriction synchronization of landscape changes GUI - construction of a two-level station in all directions - construction of a worm-hole from one layer to a neighbour layer ** work with the station (construction, removal / blocking of parts / cost) * menu template for management / construction + add selection of number of layers + only show layer switches for available layers ? only show tiles of current layer + fix the coordinates in the "help area" - fix the coordinates in the start screen - signatures, station names (on all layers), effects (on the desired layer) BAGI + station deletion (departure) * Expansion of the underground station does not work (when adding cells, a new one is added) - GF. "jumps" (the non-editable part of the station changes randomly when the station is modified)