OpenTTD's known bugs Last updated: 2009-10-01 Release version: 0.7.3 ------------------------------------------------------------------------ Table of Contents: ------------------ 1) About 2) Known bugs in the this stable release 3) Known bugs that will not be solved 1) About: -- ------ All bugs listed below are marked as known. Please do not submit any bugs that are the same as these. If you do, do not act surprised, because we WILL flame you!! Of course if you have more knowledge about any of these bugs, have more specifics, we welcome you to report them. React to the given bug indicated by the number below on http://bugs.openttd.org. 2) Known bugs in the this stable release: -- -------------------------------------- The following bugs are known to exist in this stable release and we intend to fix them. Some bugs are known but are not fixable or fixing them would cause further problems. Those bugs can be found in the "Known bugs that will not be solved" section. The bugs in this section all refer to a ticket in our bug tracking system that you can find at: http://bugs.openttd.org If the bugs are closed but still listed here it means that the bug is fixed and that the nightlies and next major release will not have that bug. - 3198 [OSX] "Could not get system colour space" error on some Mac OS X 10.6 - 3194 [OSX] Full screen 'strobing' on some Mac OS X 10.6 - 3190 [OSX] Compiling fails on some Mac OS X 10.6 - 3159 [NewGRF] Autoreplace resets (or does not keep) value of variable F2 - 3057 Road vehicle sometimes 'forget' the need for servicing - 3040 Not all alternatives are always shown in the "Join station" list - 2955 With path signals depots are less likely to be visited - 2891 Ignore signal does not keep the train running when in path signalled block till the next signal - 2769 No offer for buying bankrupt AIs - 2616 [NewGRF] Cloning creates vehicles with invalid subcargos - 2613 [NewGRF] House property 15 does not work - 2585 [OSX] OS' mouse pointer showing - 2484 [OSX] Cannot enter CJK characters - 2427 Vehicle owner gets paid for whole cargo feeder share - 1944 Road vehicles not picking empty drive through platform - 1762 Strange Autoreplace behaviour - 1495 Long vehicles might block multistop drive through stations - 1140 [OSX] Not smooth moving map with touchpad - 1072 Text overflows in several windows 3) Known bugs that will not be solved: -- ----------------------------------- This section lists all known bugs that we do not intend to fix and the reasons why we think that fixing them is infeasible. We might make some minor improvements that reduce the scope of these bugs, but we will not be able to completely fix them. Clipping problems [FS#119] In some cases sprites are not drawn as one would expect. Examples of this are aircraft that might be hidden below the runway or trees that in some cases are rendered over vehicles. The primary cause of this problem is that OpenTTD does not have enough data (like a 3D model) to properly determine what needs to be drawn in front of what. OpenTTD has bounding boxes but in lots of cases they are either too big or too small and then cause problems with what needs to be drawn in front of what. Also some visual tricks are used. For example trains at 8 pixels high, the catenary needs to be drawn above that. When you want to draw bridges on top of that, which are only one height level (= 8 pixels) higher, you are getting into some big problems. We can not change the height levels; it would require us to either redraw all vehicle or all landscape graphics. Doing so would mean we leave the Transport Tycoon graphics, which in effect means OpenTTD will not be a Transport Tycoon clone anymore. Lost trains ignore (block) exit signals [FS#1473] If trains are lost they ignore block exit signals, blocking junctions with presignals. This is caused because the path finders cannot tell where the train needs to go. As such a random direction is chosen at each junction. This causes the trains to occasionally to make choices that are unwanted from a player's point of view. This will not be fixed because lost trains are in almost all cases a network problem, e.g. a train can never reach a specific place. This makes the impact of fixing the bug enormously small against the amount of work needed to write a system that prevents the lost trains from taking the wrong direction. Forbid 90 degree turns does not work for crossing PBS paths [FS#2737] When you run a train through itself on a X junction with PBS turned on the train will not obey the 'forbid 90 degree turns' setting. This is due to the fact that we can not be sure that the setting was turned off when the track was reserved, which means that we assume it was turned on and that the setting does not hold at the time. We made it this way to allow one to change the setting in-game, but it breaks slightly when you are running your train through itself. Running a train through means that your network is broken and is thus a user error which OpenTTD tries to graciously handle. Fixing this bug means that we need to record whether this particular setting was turned on or off at the time the reservation was made. This means adding quite a bit of data to the savegame for solving an issue that is basically an user error. We think it is not worth the effort. Duplicate (station) names after renaming [FS#3204] After renaming stations one can create duplicate station names. This is done giving a station the same custom name as another station with an automatically generated name. The major part of this problem is that station names are translatable. Meaning that a station is called e.g. '<TOWN> Central' in English and '<TOWN> Centraal' in Dutch. This means that in network games the renaming of a town could cause the rename to succeed on some clients and fail at others. This creates an inconsistent game state that will be seen as a 'desync'. Secondly the custom names are intended to fall completely outside of the '<TOWN> <name>' naming of stations, so when you rename a town all station names are updated accordingly. As a result the decision has been made that all custom names are only compared to the other custom names in the same class and not compared to the automatically generated names. Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294] OpenTTD can be extremely slow/use a lot of CPU when the sound is played via SDL and then through PulseAudio's ALSA wrapper. Under the same configuration OpenTTD, or rather SDL, might hang when exiting the game. This setup seems to be the default configuration for Ubuntu 9.04 and later. For Ubuntu this issue can be solved by installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's Universe repository. For other distributions a similar package needs to be installed. OpenTTD not properly resizing with SDL on X [FS#3305] Under some X window managers OpenTTD's window does not properly resize. You will either end up with a black bar at the right/bottom side of the window or you cannot see the right/bottom of the window, e.g you cannot see the status bar. The problem is that OpenTTD does not always receive a resize event from SDL making it impossible for OpenTTD to know that the window was resized; sometimes moving the window will solve the problem. Window managers that are known to exhibit this behaviour are KDE's and GNOME's. With the XFCE's and LXDE's window managers the resize event is sent when the user releases the mouse.