; ; Example file for the OpenTTD Base Graphics replacement sets. ; This file consists of basically two different parts: ; * metadata ; * information about the files ; ; Metadata contains information about the name, version and palette ; of the graphics set. ; ; == Getting started == ; - you can't add comments after values ; - you have to fill the MD5 checksum for each file ; - you may not miss any of the metadata or files items ; - `openttd -h` lists all graphics replacements sets it found to be correct ; - `openttd -d grf=1` shows warnings/errors when parsing an .obg file ; - `openttd -I <name>` starts OpenTTD with the given set (case sensitive) ; - adding `graphicsset = <name>` to the misc section of openttd.cfg makes ; OpenTTD start with that graphics set by default ; - there is a command line tool for all platforms called md5sum that can ; create the MD5 checksum you need. ; - all files specified in this file are search relatively to the path where ; this file is found, i.e. if the graphics files are in a subdir you have ; to add that subdir to the names in this file to! It will NOT search for ; a file named like specified in here. [metadata] ; the name of the pack, preferably less than 16 characters name = example ; the short name (4 characters), used to identify this set shortname = XMPL ; the version of this graphics set (read as single integer) version = 0 ; a fairly short description of the set ; By adding '.<iso code>' you can translate the description. ; Note that OpenTTD first tries the full ISO code, then the first ; two characters and then uses the fallback (no '.<iso code>'). ; The ISO code matching is case sensitive! ; So en_US will be used for en_GB if no en_GB translation is added. ; As a result the below example has 'howdie' for en_US and en_GB but ; 'foo' for all other languages. description = foo description.en_US = howdie ; palette used by the set; either DOS or Windows palette = DOS ; The files section lists the files that replace sprites. ; The file names are case sensitive. [files] ; GRF file with the base sprites base = TRG1.GRF ; GRF file with logos, original terrain generator sprites logos = TRGI.GRF ; GRF file with extra arctic sprites arctic = TRGC.GRF ; GRF file with extra tropical sprites tropical = TRGH.GRF ; GRF file with extra toyland sprites toyland = TRGT.GRF ; NewGRF file using Actions 5, 7, 9 and A to replace sprites ; Must use a GRF ID starting with FF so it cannot be selected from ; the in-game NewGRF list and (thus) be loaded twice. extra = OPENTTDD.GRF ; The md5s section lists the MD5 checksum for the files that replace them. ; Note that the list of files is case sensitive. Each GRF listed in the ; files section must be listed here with it's MD5 checksum, otherwise you ; will get a lot of warnings when starting OpenTTD. [md5s] TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 TRGC.GRF = ed446637e034104c5559b32c18afe78d TRGT.GRF = fcde1d7e8a74197d72a62695884b909e OPENTTDD.GRF = f829f62c137d6d7c6e272c481b796dd5 ; The origin section provides the possibility to put and extra line into ; the warning that a file is missing/corrupt. This can be used to tell ; them where to find it. It works on the filename specified in the ; files section and if that is not found it will fall back to the default ; as shown below here. [origin] default = You can find it on your Transport Tycoon Deluxe CD-ROM. OPENTTDD.GRF = This file was part of your installation.