/* $Id$ */ #ifndef BRIDGE_MAP_H #define BRIDGE_MAP_H #include "direction.h" #include "macros.h" #include "map.h" #include "rail.h" #include "tile.h" static inline bool IsBridgeRamp(TileIndex t) { return !HASBIT(_m[t].m5, 6); } /** * Get the direction pointing onto the bridge */ static inline DiagDirection GetBridgeRampDirection(TileIndex t) { /* Heavy wizardry to convert the X/Y (bit 0) + N/S (bit 5) encoding of * bridges to a DiagDirection */ return (DiagDirection)((6 - (_m[t].m5 >> 4 & 2) - (_m[t].m5 & 1)) % 4); } /** * Starting at one bridge end finds the other bridge end */ TileIndex GetOtherBridgeEnd(TileIndex); static inline void SetClearUnderBridge(TileIndex t) { SetTileOwner(t, OWNER_NONE); SB(_m[t].m5, 3, 3, 0 << 2 | 0); } static inline void SetWaterUnderBridge(TileIndex t) { SetTileOwner(t, OWNER_WATER); SB(_m[t].m5, 3, 3, 0 << 2 | 1); } static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r) { SetTileOwner(t, o); SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL); SB(_m[t].m3, 0, 4, r); } static inline void SetRoadUnderBridge(TileIndex t, Owner o) { SetTileOwner(t, o); SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD); } static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt) { uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW); SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = bridgetype << 4; _m[t].m4 = 0; _m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d); } static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d) { MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD); _m[t].m3 = 0; } static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r) { MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL); _m[t].m3 = r; } static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, OWNER_NONE); _m[t].m2 = bridgetype << 4 | piece; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a; } static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a) { MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD); } static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r) { MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL); SB(_m[t].m3, 4, 4, r); } #endif