# This Makefile is partially based on "a completely generic Makefile", # originally created by Justin Husted <husted@cs> # # Rewrite and sane dependencies support by Petr Baudis <pasky@ucw.cz> # Cygwin support and configuration by Jaen Saul <slowbyte@hot.ee> # A lot of modifications by Bjarni Corfitzen <bjarni@openttd.com> # # Last modified by: $Author: strigeus $ # On: $Date: 2004/03/11 19:15:06 $ ############################################################################## # # Usage # # Synopsis: # # make WITH_ZLIB=1 UNIX=1 MANUAL_CONFIG=1 # # (See below for the list of possible options.) # # Alternately, you can run make without the MANUAL_CONFIG part. It then # generates Makefile.config, where you can customize all the options. # However beware that for all subsequent calls the option values from # Makefile.config take precedence to the commandline options. # # (That means that you probably want to either specify the options on command # line together with MANUAL_CONFIG=1 or you want to specify no commandline # options at all.) # Targets: # # Defaults to building binary # clean: remove intermediate build files # mrproper: remove intermediate files and makefile configuration # upgradeconf: add new options to old Makefile.config # osx: OS X application # release: used by OSX to make a dmg file ready to release # Options: # # Summary of OS choice defines # WIN32: building on Windows # UNIX: building on *nix derivate (Linux, FreeBSD) # OSX: building on Mac OS X # MORPHOS: building on MorphOS # BEOS: building on BeOS # SUNOS: building on SunOS (Solaris) # # Summary of library choice defines # WITH_ZLIB: savegames using zlib # WITH_PNG: screenshots using PNG # WITH_SDL: SDL video driver support # # Summary of other defines: # MANUAL_CONFIG: do not use Makefile.config, config options set manually # DEBUG: build in debug mode # PROFILE: build in profile mode, disables -s and -fomit-frame-pointer # TRANSLATOR: build in translator mode (untranslated strings are prepended by # a <TODO> mark) # RELEASE: this will be the released version number. It replaces all places # where it normally would print the revision number # MIDI: if set, it will use it as custom path to midi player. # If unset, it will use the hardcoded path in the c code # WITH_NETWORK: enable networking # DEDICATED: allows compilation on UNIX without SDL. Useful for dedicated servers # # Paths: # INSTALL: If not set, the game uses the directory of the binary to # store everything (lang, data, gm, save and openttd.cfg), this is the `old' behaviour. # In this case, none of the following paths are used, you also should _not_ # use `make install', but copy the required stuff yourself (or just play out # of you source directory, which should work fine). # If you want to use `make install' to install the game globally, you should # define it _before_ you build the game. If you only define INSTALL when you # do `make install', the game won't be able to find it's files (so you should # also define all the following paths before building). # # So, the following paths should be defined if INSTALL is defined. # None of these paths have to end with / # PREFIX: Normally /usr/local # BINARY_DIR: The location of the binary, normally games. (Will be prefixed # with $PREFIX) # DATA_DIR: The location of the data (lang, data and gm), normally # share/games/openttd. (Will be prefixed with $PREFIX) # PERSONAL_DIR: The directory where openttd.cfg and the save folder will be # stored. You cannot use ~ here, define USE_HOMEDIR for that. # USE_HOMEDIR: If this variable is set, PERSONAL_DIR will be prefixed with # ~/ at runtime (the user's homedir) # SECOND_DATA_PATH Use this data dir if a file is not found in the data dir in the data path # CUSTOM_LANG_PATH If this is set, it will use the path given to search for lng files # instead of the lang dir in the data path # NOTE: both SECOND_DATA_PATH and CUSTOM_LANG_PATH uses paths relative to where OTTD is opened # # DEST_DIR: make install will use this directory instead of the filesystem # root to install its files. This should normally not be used by # ordinary users, currently it is only used for the debian # packaging. This value should only be set when calling `make # install' and is not saved in Makefile.config # (Note that DESTDIR is checked if DEST_DIR is not set.) # # STATIC: link statically # CYGWIN: build in Cygwin environment # MINGW: build with MingW compiler, link with MingW libraries # # VERBOSE: show full compiler invocations instead of brief progress messages # # Experimental (does not work properly): # WITH_DIRECTMUSIC: enable DirectMusic MIDI support ############################################################################## # # Configuration # # Makefile version tag # it checks if the version tag in Makefile.config is the same and force update outdated config files MAKEFILE_VERSION:=6 # CONFIG_WRITER has to be found even for manual configuration CONFIG_WRITER=makefiledir/Makefile.config_writer ifndef MANUAL_CONFIG # Automatic configuration MAKE_CONFIG:=Makefile.config MAKEFILE:=Makefile LIB_DETECTION=makefiledir/Makefile.libdetection CONFIG_WRITER=makefiledir/Makefile.config_writer # Apply automatic configuration # See target section for how this is built, suppress errors # since first time it isn't found but make reads this twice -include $(MAKE_CONFIG) else CONFIG_INCLUDED:=1 endif # updates Makefile.config if it's outdated ifneq ($(MAKEFILE_VERSION),$(CONFIG_VERSION)) ifndef MANUAL_CONFIG # manual config should not check this UPDATECONFIG:=upgradeconf CONFIG_INCLUDED:= else # this should define SDL-CONFIG for manual configuration ifeq ($(shell uname),FreeBSD) SDL-CONFIG:=sdl11-config else SDL-CONFIG:=sdl-config endif endif else # this should define SDL-CONFIG for manual configuration ifeq ($(shell uname),FreeBSD) SDL-CONFIG:=sdl11-config else SDL-CONFIG:=sdl-config endif endif # this is used if there aren't any Makefile.config ifndef CONFIG_INCLUDED # sets network on by default if there aren't any config file ENABLE_NETWORK:=1 # paths for make install # disabled as they would break it for some (many?) people if they were default #PREFIX:=/usr/local #DATA_DIR:=share/games/openttd #BINARY_DIR:=games #PERSONAL_DIR:=.openttd #USE_HOMEDIR:=1 -include $(LIB_DETECTION) endif ifdef SUPRESS_LANG_ERRORS LANG_ERRORS = >/dev/null 2>&1 endif ifdef STATIC ifndef WIN32 ifndef OSX ifndef MORPHOS ifndef SKIP_STATIC_CHECK $(error Static is only known to work on MorphOS and MacOSX!!! --- Check Makefile.config for more info and howto bypass this check) endif endif endif endif endif ifdef RELEASE ifdef OSX ifndef STATIC $(error do not make dynamically linked releases. Most users can't use those) endif endif endif # Force SDL on UNIX platforms ifndef WITH_SDL ifdef UNIX ifndef DEDICATED $(error You need to have SDL installed in order to run OpenTTD on UNIX. Use DEDICATED if you want to compile a CLI based server) endif endif endif # remove the dependancy for sdl if DEDICALTED is used ifdef DEDICATED WITH_SDL:= endif ############################################################################## # # Compiler configuration # # Executable file extension ifdef WIN32 EXE=.exe else EXE= endif # Set output executable names TTD=openttd$(EXE) ENDIAN_CHECK=endian_check$(EXE) STRGEN=strgen/strgen$(EXE) OSXAPP="OpenTTD.app" # What revision are we compiling, if we have an idea? REV_NUMBER := $(shell if test -d .svn; then svnversion . | tr -dc 0-9; fi) ifdef RELEASE REV:=$(RELEASE) else REV := $(shell if test -d .svn; then svnversion . | awk '{ print "r"$$0 }'; fi) tmp_test:=$(shell echo "$(REV)" | grep "M" ) ifdef tmp_test REV_NUMBER:=1 endif endif ifndef REV_NUMBER REV_NUMBER:=0 endif # MorphOS needs builddate BUILDDATE=`date +%d.%m.%y` # AMD64 needs a little more settings to work ifeq ($(shell uname -m), x86_64) endwarnings:=endwarnings 64_bit_warnings:=64_bit_warnings BASECFLAGS += -m64 endif # When calling the compiler, use these flags # -g debugging symbols # -Wall all warnings # -s automatic strip # # You may also want: # -O optimize or -O2 fully optimize (O's above 2 are not recommended) # -pg profile - generate profiling data. See "man gprof" to use this. CC_VERSION = $(shell $(CC) -dumpversion | cut -c 1,3) # GNU make can only test for (in)equality # this is a workaround to test for >= ifeq ($(shell if test $(CC_VERSION) -ge 29; then echo true; fi), true) CFLAGS += -O -Wall -Wno-multichar -Wsign-compare -Wstrict-prototypes CFLAGS += -Wwrite-strings -Wpointer-arith endif ifeq ($(shell if test $(CC_VERSION) -ge 30; then echo true; fi), true) CFLAGS += -W -Wno-unused-parameter endif ifeq ($(shell if test $(CC_VERSION) -ge 34; then echo true; fi), true) CFLAGS += -Wdeclaration-after-statement -Wold-style-definition endif ifdef DEBUG ifeq ($(shell expr $(DEBUG) \>= 1), 1) CFLAGS += -g -D_DEBUG endif ifeq ($(shell expr $(DEBUG) \>= 2), 1) CFLAGS += -fno-inline endif ifeq ($(shell expr $(DEBUG) \>= 3), 1) CFLAGS += -O0 endif endif ifdef PROFILE CFLAGS += -pg LDFLAGS += -pg endif CDEFS=-DWITH_REV ifndef DEBUG ifndef PROFILE # Release mode ifndef MORPHOS # automatical strip breaks under morphos BASECFLAGS += -s LDFLAGS += -s endif endif ifdef OSX # these compilerflags makes the app run as fast as possible without making the app unstable. It works on G3 or newer BASECFLAGS += -O3 -funroll-loops -fsched-interblock -falign-loops=16 -falign-jumps=16 -falign-functions=16 -falign-jumps-max-skip=15 -falign-loops-max-skip=15 -mdynamic-no-pic -mpowerpc-gpopt -force_cpusubtype_ALL else ifdef MORPHOS BASECFLAGS += -O2 -noixemul -fstrict-aliasing -fexpensive-optimizations BASECFLAGS += -mcpu=604 -fno-inline -mstring -mmultiple else BASECFLAGS += -O2 endif ifndef PROFILE BASECFLAGS += -fomit-frame-pointer endif endif endif ifdef STATIC ifndef OSX # OSX can't build static if -static flag is used LDFLAGS += -static endif endif # If building on MingW don't link with Cygwin libs ifdef WIN32 ifdef CYGWIN BASECFLAGS += -mwin32 LDFLAGS += -mwin32 endif ifdef MINGW BASECFLAGS += -mno-cygwin LDFLAGS += -mno-cygwin endif endif CFLAGS += $(BASECFLAGS) ifdef UNIX CDEFS += -DUNIX endif ifdef BEOS CDEFS += -DBEOS LDFLAGS += -lmidi -lbe ifdef WITH_NETWORK ifdef BEOS_NET_SERVER CDEFS += -DBEOS_NET_SERVER else # Zeta needs a few more libraries than R5 LDFLAGS += -lbind -lsocket endif endif endif ifdef MORPHOS # -Wstrict-prototypes generates much noise because of system headers CFLAGS += -Wno-strict-prototypes endif ifdef SUNOS CDEFS += -DSUNOS ifdef WITH_NETWORK LDFLAGS += -lnsl -lsocket endif endif # SDL config ifdef WITH_SDL CDEFS += -DWITH_SDL CFLAGS += $(shell $(SDL-CONFIG) --cflags) ifdef STATIC LIBS += $(shell $(SDL-CONFIG) --static-libs) else LIBS += $(shell $(SDL-CONFIG) --libs) endif endif # zlib config ifdef WITH_ZLIB CDEFS += -DWITH_ZLIB ifdef STATIC ifdef OSX # zlib is default on OSX, so everybody have it. No need for static linking LIBS += -lz else ifndef STATIC_ZLIB_PATH ifndef MANUAL_CONFIG # updates Makefile.config with the zlib path UPDATECONFIG:=upgradeconf endif TEMP:=$(shell ls /lib 2>/dev/null | grep "zlib.a")$(shell ls /lib 2>/dev/null | grep "libz.a") ifdef TEMP STATIC_ZLIB_PATH:=/lib/$(TEMP) else TEMP:=$(shell ls /usr/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/lib 2>/dev/null | grep "libz.a") ifdef TEMP STATIC_ZLIB_PATH:=/usr/lib/$(TEMP) else TEMP:=$(shell ls /usr/local/lib 2>/dev/null | grep "zlib.a")$(shell ls /usr/local/lib 2>/dev/null | grep "libz.a") ifdef TEMP STATIC_ZLIB_PATH:=/usr/local/lib/$(TEMP) endif endif endif endif LIBS += $(STATIC_ZLIB_PATH) endif else LIBS += -lz endif endif # libpng config ifdef WITH_PNG CDEFS += -DWITH_PNG # FreeBSD doesn't use libpng-config ifdef FREEBSD LIBS += -lpng else CFLAGS += $(shell libpng-config --cflags) # seems like older libpng versions are broken and need this PNGCONFIG_FLAGS = --ldflags --libs ifdef STATIC ifdef OSX # Seems like we need a tiny hack for OSX static to work LIBS += $(shell libpng-config --prefix)/lib/libpng.a else LIBS += $(shell libpng-config --static $(PNGCONFIG_FLAGS)) endif else LIBS += $(shell libpng-config --L_opts $(PNGCONFIG_FLAGS)) endif endif endif # enables/disables assert() ifdef DISABLE_ASSERTS CFLAGS += -DNDEBUG endif # automatically disables asserts for release ifdef RELEASE ifndef ENABLE_ASSERTS CFLAGS += -DNDEBUG endif endif ifdef TRANSLATOR STRGEN_FLAGS=-t else STRGEN_FLAGS= endif # MIDI setup ifdef OSX ifndef MIDI MIDI:=$(OSXAPP)/contents/macos/track_starter endif ifndef SECOND_DATA_PATH SECOND_DATA_PATH:="$(OSXAPP)/contents/data/" endif ifndef CUSTOM_LANG_DIR CUSTOM_LANG_DIR:="$(OSXAPP)/contents/lang/" endif endif ifdef MIDI CDEFS += -DEXTERNAL_PLAYER=\"$(MIDI)\" ifdef MIDI_ARG CDEFS += -DMIDI_ARG=\"$(MIDI_ARG)\" endif endif ifdef WITH_NETWORK CDEFS += -DENABLE_NETWORK ifdef QNX LIBS += -lsocket endif ifdef UNIX ifndef OSX ifndef MORPHOS # this have caused problems on many platforms and disabling it didn't break anything # now we test if disabling it as a general breaks it for anybody #LIBS += -lresolv endif endif endif endif ifdef SECOND_DATA_PATH CDEFS += -DSECOND_DATA_DIR=\"$(SECOND_DATA_PATH)/\" endif ifdef CUSTOM_LANG_DIR CDEFS += -DCUSTOM_LANG_DIR=\"$(CUSTOM_LANG_DIR)/\" endif ifdef WITH_DIRECTMUSIC CDEFS += -DWIN32_ENABLE_DIRECTMUSIC_SUPPORT endif ifdef WIN32 LIBS += -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -lstdc++ TTDLDFLAGS += -Wl,--subsystem,windows endif ifndef DEST_DIR DEST_DIR = $(DESTDIR) endif # sets up the paths for use for make install ifdef INSTALL # We use _PREFIXED vars here, so the paths are recalculated every time, and # the prefix is not prepended in the makefile config BINARY_DIR_PREFIXED:=$(PREFIX)/$(BINARY_DIR) DATA_DIR_PREFIXED:=$(PREFIX)/$(DATA_DIR) # We use _INSTALL vars here, these vars are the locations where the files will # be installed DATA_DIR_INSTALL=$(DEST_DIR)/$(DATA_DIR_PREFIXED) BINARY_DIR_INSTALL=$(DEST_DIR)/$(BINARY_DIR_PREFIXED) # Let the code know where to find stuff ifdef DATA_DIR_PREFIXED CDEFS += -DGAME_DATA_DIR=\"$(DATA_DIR_PREFIXED)/\" endif ifdef PERSONAL_DIR CDEFS += -DPERSONAL_DIR=\"$(PERSONAL_DIR)/\" endif ifdef USE_HOMEDIR CDEFS += -DUSE_HOMEDIR endif endif ############################################################################## # # What to compile # (users do not want to modify anything below) # ### Sources C_SOURCES += ai.c C_SOURCES += ai_build.c C_SOURCES += ai_new.c C_SOURCES += ai_pathfinder.c C_SOURCES += ai_shared.c C_SOURCES += aircraft_cmd.c C_SOURCES += aircraft_gui.c C_SOURCES += airport.c C_SOURCES += airport_gui.c C_SOURCES += aystar.c C_SOURCES += bridge_gui.c C_SOURCES += callback_table.c C_SOURCES += clear_cmd.c C_SOURCES += command.c C_SOURCES += console.c C_SOURCES += console_cmds.c C_SOURCES += debug.c C_SOURCES += dedicated.c C_SOURCES += depot.c C_SOURCES += disaster_cmd.c C_SOURCES += dock_gui.c C_SOURCES += dummy_land.c C_SOURCES += economy.c C_SOURCES += engine.c C_SOURCES += engine_gui.c C_SOURCES += fileio.c C_SOURCES += gfx.c C_SOURCES += graph_gui.c C_SOURCES += newgrf.c C_SOURCES += industry_cmd.c C_SOURCES += industry_gui.c C_SOURCES += intro_gui.c C_SOURCES += landscape.c C_SOURCES += main_gui.c C_SOURCES += map.c C_SOURCES += md5.c C_SOURCES += minilzo.c C_SOURCES += misc.c C_SOURCES += misc_cmd.c C_SOURCES += misc_gui.c C_SOURCES += mixer.c C_SOURCES += music_gui.c C_SOURCES += namegen.c C_SOURCES += network.c C_SOURCES += network_client.c C_SOURCES += network_data.c C_SOURCES += network_gamelist.c C_SOURCES += network_gui.c C_SOURCES += network_server.c C_SOURCES += network_udp.c C_SOURCES += news_gui.c C_SOURCES += npf.c C_SOURCES += oldloader.c C_SOURCES += order_cmd.c C_SOURCES += order_gui.c C_SOURCES += pathfind.c C_SOURCES += player_gui.c C_SOURCES += players.c C_SOURCES += pool.c C_SOURCES += queue.c C_SOURCES += rail_cmd.c C_SOURCES += rail_gui.c C_SOURCES += rev.c C_SOURCES += road_cmd.c C_SOURCES += road_gui.c C_SOURCES += roadveh_cmd.c C_SOURCES += roadveh_gui.c C_SOURCES += saveload.c C_SOURCES += screenshot.c C_SOURCES += settings.c C_SOURCES += settings_gui.c C_SOURCES += ship_cmd.c C_SOURCES += ship_gui.c C_SOURCES += signs.c C_SOURCES += smallmap_gui.c C_SOURCES += sound.c C_SOURCES += sprite.c C_SOURCES += spritecache.c C_SOURCES += station_cmd.c C_SOURCES += station_gui.c C_SOURCES += string.c C_SOURCES += strings.c C_SOURCES += subsidy_gui.c C_SOURCES += terraform_gui.c C_SOURCES += texteff.c C_SOURCES += tile.c C_SOURCES += town_cmd.c C_SOURCES += town_gui.c C_SOURCES += train_cmd.c C_SOURCES += train_gui.c C_SOURCES += tree_cmd.c C_SOURCES += ttd.c C_SOURCES += tunnelbridge_cmd.c C_SOURCES += unmovable_cmd.c C_SOURCES += vehicle.c C_SOURCES += vehicle_gui.c C_SOURCES += viewport.c C_SOURCES += water_cmd.c C_SOURCES += waypoint.c C_SOURCES += widget.c C_SOURCES += window.c CXX_SOURCES = ifdef WITH_SDL C_SOURCES += sdl.c endif ifdef WIN32 C_SOURCES += win32.c w32dm.c else C_SOURCES += extmidi.c unix.c endif OBJS = $(C_SOURCES:%.c=%.o) $(CXX_SOURCES:%.cpp=%.o) ifdef BEOS CXX_SOURCES += os/beos/bemidi.cpp CFLAGS += -I. endif ifdef WIN32 # Resource file OBJS += winres.o endif ifdef WITH_DIRECTMUSIC CXX_SOURCES += w32dm2.cpp endif DEPS = $(OBJS:%.o=.deps/%.d) LANG_TXT = $(filter-out %.unfinished.txt,$(wildcard lang/*.txt)) LANGS = $(LANG_TXT:%.txt=%.lng) ############################################################################## # # Build commands # # If we are verbose, we will show commands prefixed by $(Q) (which acts as # @ in the non-verbose mode), and we will show the "real" cmds instead of # their quiet versions (which are used in the non-verbose mode). # Inspired by the Linux kernel build system. ifdef VERBOSE Q = quiet = else Q = @ quiet = quiet_ endif # Show the command (quiet or non-quiet version based on the assignment # just above) and then execute it. cmd = @$(if $($(quiet)cmd_$(1)),echo $($(quiet)cmd_$(1)) &&) $(cmd_$(1)) # The build commands themselves. Note that if you omit the quiet version, # nothing will be shown in the non-verbose mode. quiet_cmd_compile_link = '===> Compiling and Linking $@' cmd_compile_link = $(CC) $(BASECFLAGS) $(CDEFS) $< -o $@ quiet_cmd_ttd_link = '===> Linking $@' cmd_ttd_link = $(CC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS) $(LIBS) -o $@ COMPILE_PARAMS=$(CFLAGS) $(CDEFS) -MD -c $< -o $@ quiet_cmd_c_compile = '===> Compiling $<' cmd_c_compile = $(CC) $(COMPILE_PARAMS) quiet_cmd_cxx_compile = '===> Compiling $<' cmd_cxx_compile = $(CXX) $(COMPILE_PARAMS) ############################################################################## # # Targets # ### Normal build rules ifdef OSX OSX:=OSX endif all: endian.h $(UPDATECONFIG) $(LANGS) $(TTD) $(OSX) $(endwarnings) endian.h: $(ENDIAN_CHECK) @echo '===> Testing endianness' $(Q)./$(ENDIAN_CHECK) > $@ $(ENDIAN_CHECK): endian_check.c $(call cmd,compile_link) $(TTD): table/strings.h $(OBJS) $(MAKE_CONFIG) $(call cmd,ttd_link) $(OSX): $(TTD) $(Q)rm -fr "$(OSXAPP)" $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources $(Q)mkdir -p "$(OSXAPP)"/Contents/Data $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo $(Q)cp os/macos/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns $(Q)os/macos/plistgen.sh "$(OSXAPP)" "$(REV)" $(Q)cp os/macos/track_starter "$(OSXAPP)"/contents/macos $(Q)ls os/macos | grep -q "\.class" || \ $(Q) javac os/macos/OpenTTDMidi.java $(Q)cp os/macos/OpenTTDMidi.class "$(OSXAPP)"/contents/macos $(Q)cp data/* "$(OSXAPP)"/Contents/data/ $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/lang/ $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD) $(endwarnings): $(64_bit_warnings) $(64_bit_warnings): $(warning 64 bit CPUs will get some 64 bit specific bugs!) $(warning If you see any bugs, include in your bug report that you use a 64 bit CPU) $(STRGEN): strgen/strgen.c endian.h $(call cmd,compile_link) table/strings.h: lang/english.txt $(STRGEN) @echo '===> Generating $@' $(Q)$(STRGEN) lang/%.lng: lang/%.txt $(STRGEN) lang/english.txt @echo '===> Compiling language $(*F)' $(Q)$(STRGEN) $(STRGEN_FLAGS) $< $(LANG_ERRORS) winres.o: ttd.rc @echo '===> Compiling resource $<' $(Q)windres -o $@ $< ifdef MORPHOS release: all $(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.lha" $(Q)mkdir -p "/t/" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/docs" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario" $(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/" $(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/" $(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/" $(Q)cp scenario/* "/t/openttd-$(RELEASE)-morphos/scenario/" $(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe" $(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console" $(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/" $(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog" $(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt" $(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info" $(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info" $(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info" $(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ReadMe.info" $(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/Console.info" $(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/COPYING.info" $(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog.info" $(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(RELEASE)-morphos/$(TTD)" $(Q)lha a -r "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos" $(Q)lha a "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos.info" $(Q)rm -fr "/t/openttd-$(RELEASE)-morphos" $(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.info" @echo "Release archive can be found in RAM:t/ now." .PHONY: release endif ifdef OSX release: all $(Q)mkdir -p "OpenTTD $(RELEASE)" $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/ $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/ $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/ $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/ $(Q)cp os/macos/*.webloc "OpenTTD $(RELEASE)" $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/ $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg $(Q)rm -fr "OpenTTD $(RELEASE)" nightly_build: all $(Q)mkdir -p "OpenTTD_nightly_$(DATE)" $(Q)mkdir -p "OpenTTD_nightly_$(DATE)"/docs $(Q)cp -R $(OSXAPP) "OpenTTD_nightly_$(DATE)"/ $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD_nightly_$(DATE)"/Where\ did\ the\ package\ go.txt $(Q)cp readme.txt "OpenTTD_nightly_$(DATE)"/docs/ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/readme\ if\ crashed\ on\ OSX.txt $(Q)cp docs/console.txt "OpenTTD_nightly_$(DATE)"/docs/ $(Q)cp COPYING "OpenTTD_nightly_$(DATE)"/docs/ $(Q)cp revisionlog.txt "OpenTTD_nightly_$(DATE)"/revisionlog.txt $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/ $(Q)cp os/macos/*.webloc "OpenTTD_nightly_$(DATE)"/ $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD_nightly_$(DATE)" openttd-nightly-"$(DATE)".dmg $(Q)rm -fr "OpenTTD_nightly_$(DATE)" .PHONY: release nightly_build endif rev.c: FORCE @# setting the revision number in a place, there the binary can read it @echo 'const char _openttd_revision[] = "$(REV)";' >>rev.c.new @echo 'const int _revision_number = $(REV_NUMBER);' >>rev.c.new @# some additions for MorphOS versions tag @echo '#ifdef __MORPHOS__' >>rev.c.new @echo 'const char morphos_versions_tag[] = "\\0$$VER: OpenTTD $(REV) ('${BUILDDATE}') � OpenTTD Team [MorphOS, PowerPC]";' >>rev.c.new @echo '#endif' >>rev.c.new @# Only update the real rev.c if it actually changed, to prevent @# useless rebuilds. @cmp -s rev.c rev.c.new 2>/dev/null || mv rev.c.new rev.c @rm -f rev.c.new FORCE: clean: @echo '===> Cleaning up' $(Q)rm -rf .deps *~ $(TTD) $(STRGEN) core table/strings.h $(LANGS) $(OBJS) endian.h $(ENDIAN_CHECK) mrproper: clean $(Q)rm -rf $(MAKE_CONFIG) ifndef OSX ifndef MORPHOS install: ifeq ($(INSTALL),) $(error make install is highly experimental at his state and not\ tested very much - use at your own risk - to use run \"make install INSTALL:=1\" - make sure Makefile.config\ is set correctly up - run \"make upgradeconf\") endif ifeq ($(PREFIX), ) $(error no prefix set - check Makefile.config) endif # We compare against the non prefixed version here, so we won't install # if only the prefix has been set ifeq ($(DATA_DIR),) $(error no data path set - check Makefile.config) endif ifeq ($(BINARY_DIR),) $(error no binary path set - check Makefile.config) endif # We'll install in $DEST_DIR instead of root if it is set (we don't # care about extra /'s install -d $(DATA_DIR_INSTALL)/lang \ $(DATA_DIR_INSTALL)/data \ $(DATA_DIR_INSTALL)/gm \ $(BINARY_DIR_INSTALL) mkdir -p $(PERSONAL_DIR)/scenario install $(TTD) $(BINARY_DIR_INSTALL) install -m 644 lang/*.lng $(DATA_DIR_INSTALL)/lang install -m 644 data/*.grf $(DATA_DIR_INSTALL)/data install -m 644 data/opntitle.dat $(DATA_DIR_INSTALL)/data install -m 644 media/openttd.64.png $(DATA_DIR_INSTALL) cp scenario/* $(PERSONAL_DIR)/scenario/ else #MorphOS install: $(error make install is not supported on MorphOS) endif else # OSX install: $(error make install is not supported on MacOSX) endif love: @echo "YES! I thought you would never ask. We will have a great time. You can keep me turned on all night" .PHONY: clean all $(OSX) install $(64_bit_warnings) $(endwarnings) love ### Automatic configuration -include $(CONFIG_WRITER) # Export all variables set to subprocesses (a bit dirty) .EXPORT_ALL_VARIABLES: upgradeconf: $(MAKE_CONFIG) $(Q)rm $(MAKE_CONFIG) $(Q)$(MAKE) $(MAKE_CONFIG) .PHONY: upgradeconf ### Internal build rules # This makes sure the .deps dir is always around. DEPS_MAGIC := $(shell mkdir .deps > /dev/null 2>&1 || :) # Introduce the dependencies -include $(DEPS) # This compiles the object file as well as silently updating its dependencies # list at the same time. It is not an issue that they aren't around during the # first compilation round as we just build everything at that time anyway, # therefore we do not need to watch deps. %.o: %.c $(MAKE_CONFIG) endian.h table/strings.h $(call cmd,c_compile) @mv $(<:%.c=%.d) $(<:%.c=.deps/%.d) %.o: %.cpp $(MAKE_CONFIG) endian.h table/strings.h $(call cmd,cxx_compile) @mv $(<:%.c=%.d) $(<:%.c=.deps/%.d) # Silence stale header dependencies %.h: @true info: @echo 'CFLAGS = $(CFLAGS)' @echo 'LDFLAGS = $(LDFLAGS)' @echo 'LIBS = $(LIBS)'