cmake_minimum_required(VERSION 3.9) if(NOT BINARY_NAME) set(BINARY_NAME openttd) endif() project(${BINARY_NAME} VERSION 1.12.0 ) if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR) message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. 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For Windows, we need to link to OpenGL as we also have a win32 # driver using it. add_definitions(-DWITH_OPENGL) message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)") else() link_package(OpenGL TARGET OpenGL::GL) endif() endif() if(APPLE) link_package(Iconv TARGET Iconv::Iconv) target_link_libraries(openttd ${AUDIOTOOLBOX_LIBRARY} ${AUDIOUNIT_LIBRARY} ${COCOA_LIBRARY} ${QUARTZCORE_LIBRARY} ) add_definitions( -DWITH_COCOA ) endif() if(EMSCRIPTEN) add_library(WASM::WASM INTERFACE IMPORTED) # Allow heap-growth, and start with a bigger memory size. target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1") target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432") target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0") add_definitions(-s DISABLE_EXCEPTION_CATCHING=0) # Export functions to Javascript. target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXTRA_EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'") # Preload all the files we generate during build. # As we do not compile with FreeType / FontConfig, we also have no way to # render several languages (like Chinese, ..), so where do you draw the # line what languages to include and which not? 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