From 01a566429cb6fcb67621d09b4a7181103bef8fd1 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sat, 2 Sep 2006 20:09:16 +0000 Subject: (svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event this allows using the window_number in WE_CREATE window event handlers --- window.c | 82 +++++++++++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 55 insertions(+), 27 deletions(-) (limited to 'window.c') diff --git a/window.c b/window.c index 1e011e645..f32bde3d7 100644 --- a/window.c +++ b/window.c @@ -402,22 +402,15 @@ void AssignWidgetToWindow(Window *w, const Widget *widget) } } -/** Open a new window. If there is no space for a new window, close an open - * window. Try to avoid stickied windows, but if there is no else, close one of - * those as well. Then make sure all created windows are below some always-on-top - * ones. Finally set all variables and call the WE_CREATE event - * @param x offset in pixels from the left of the screen - * @param y offset in pixels from the top of the screen - * @param width width in pixels of the window - * @param height height in pixels of the window - * @param *proc @see WindowProc function to call when any messages/updates happen to the window - * @param cls @see WindowClass class of the window, used for identification and grouping - * @param *widget @see Widget pointer to the window layout and various elements - * @return @see Window pointer of the newly created window +/* Open a new window. + * This function is called from AllocateWindow() or AllocateWindowDesc() + * See descriptions for those functions for usage + * See AllocateWindow() for description of arguments. + * Only addition here is window_number, which is the window_number being assigned to the new window */ -Window *AllocateWindow( +static Window *LocalAllocateWindow( int x, int y, int width, int height, - WindowProc *proc, WindowClass cls, const Widget *widget) + WindowProc *proc, WindowClass cls, const Widget *widget, int window_number) { Window *w = _last_window; // last window keeps track of the highest open window @@ -477,6 +470,7 @@ Window *AllocateWindow( w->resize.height = height; w->resize.step_width = 1; w->resize.step_height = 1; + w->window_number = window_number; _last_window++; @@ -487,6 +481,26 @@ Window *AllocateWindow( return w; } +/** + * Open a new window. If there is no space for a new window, close an open + * window. Try to avoid stickied windows, but if there is no else, close one of + * those as well. Then make sure all created windows are below some always-on-top + * ones. Finally set all variables and call the WE_CREATE event + * @param x offset in pixels from the left of the screen + * @param y offset in pixels from the top of the screen + * @param width width in pixels of the window + * @param height height in pixels of the window + * @param *proc @see WindowProc function to call when any messages/updates happen to the window + * @param cls @see WindowClass class of the window, used for identification and grouping + * @param *widget @see Widget pointer to the window layout and various elements + * @return @see Window pointer of the newly created window + */ +Window *AllocateWindow( + int x, int y, int width, int height, + WindowProc *proc, WindowClass cls, const Widget *widget) +{ + return LocalAllocateWindow(x, y, width, height, proc, cls, widget, 0); +} typedef struct SizeRect { int left,top,width,height; @@ -608,18 +622,7 @@ ok_pos:; return pt; } - -Window *AllocateWindowDescFront(const WindowDesc *desc, int value) -{ - Window *w; - - if (BringWindowToFrontById(desc->cls, value)) return NULL; - w = AllocateWindowDesc(desc); - w->window_number = value; - return w; -} - -Window *AllocateWindowDesc(const WindowDesc *desc) +static Window *LocalAllocateWindowDesc(const WindowDesc *desc, int window_number) { Point pt; Window *w; @@ -655,11 +658,36 @@ Window *AllocateWindowDesc(const WindowDesc *desc) } } - w = AllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets); + w = LocalAllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets, window_number); w->desc_flags = desc->flags; return w; } +/** + * Open a new window. + * @param *desc The pointer to the WindowDesc to be created + * @return @see Window pointer of the newly created window + */ +Window *AllocateWindowDesc(const WindowDesc *desc) +{ + return LocalAllocateWindowDesc(desc, 0); +} + +/** + * Open a new window. + * @param *desc The pointer to the WindowDesc to be created + * @param window_number the window number of the new window + * @return @see Window pointer of the newly created window + */ +Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number) +{ + Window *w; + + if (BringWindowToFrontById(desc->cls, window_number)) return NULL; + w = LocalAllocateWindowDesc(desc, window_number); + return w; +} + Window *FindWindowFromPt(int x, int y) { Window *w; -- cgit v1.2.3-70-g09d2