From efaeb275f78e18d594d9ee8ff04eccd2dc59512c Mon Sep 17 00:00:00 2001 From: truelight Date: Mon, 9 Aug 2004 17:04:08 +0000 Subject: (svn r1) Import of revision 975 of old (crashed) SVN --- viewport.c | 2040 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2040 insertions(+) create mode 100644 viewport.c (limited to 'viewport.c') diff --git a/viewport.c b/viewport.c new file mode 100644 index 000000000..3254b754f --- /dev/null +++ b/viewport.c @@ -0,0 +1,2040 @@ +#include "stdafx.h" +#include "ttd.h" +#include "viewport.h" +#include "window.h" +#include "vehicle.h" +#include "station.h" +#include "gfx.h" +#include "town.h" + +#define VIEWPORT_DRAW_MEM (65536) + +static bool _added_tile_sprite; +static bool _offset_ground_sprites; + +typedef struct StringSpriteToDraw { + uint16 string; + uint16 color; + struct StringSpriteToDraw *next; + int16 x; + int16 y; + uint32 params[2]; + uint16 width; +} StringSpriteToDraw; + +typedef struct TileSpriteToDraw { + uint32 image; + struct TileSpriteToDraw *next; + int16 x, y; + byte z; +} TileSpriteToDraw; + +typedef struct ChildScreenSpriteToDraw { + uint32 image; + int16 x,y; + struct ChildScreenSpriteToDraw *next; +} ChildScreenSpriteToDraw; + +typedef struct ParentSpriteToDraw { + uint32 image; + int16 left, top, right, bottom; + int16 tile_x, tile_y; + int16 tile_right, tile_bottom; + ChildScreenSpriteToDraw *child; + byte unk16; + byte tile_z; + byte tile_z_bottom; +} ParentSpriteToDraw; + +typedef struct ViewportDrawer { + DrawPixelInfo dpi; + + byte *spritelist_mem, *eof_spritelist_mem; + + StringSpriteToDraw **last_string, *first_string; + TileSpriteToDraw **last_tile, *first_tile; + + ChildScreenSpriteToDraw **last_child; + + ParentSpriteToDraw **parent_list; + + byte combine_sprites; + + int offs_x, offs_y; // used when drawing ground sprites relative + bool ground_child; +} ViewportDrawer; + +static ViewportDrawer *_cur_vd; + +TileHighlightData * const _thd_ptr = &_thd; +static TileInfo *_cur_ti; + + +Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z) +{ + Point p = RemapCoords(x, y, z); + p.x -= (vp->virtual_width>>1); + p.y -= (vp->virtual_height>>1); + return p; +} + +void AssignWindowViewport(Window *w, int x, int y, + int width, int height, uint32 follow_flags, byte zoom) +{ + ViewPort *vp; + Point pt; + byte z; + uint32 bit; + + for(vp=_viewports,bit=1; ; vp++, bit<<=1) { + assert(vp!=endof(_viewports)); + if (vp->width == 0) + break; + } + _active_viewports |= bit; + + vp->left = x + w->left; + vp->top = y + w->top; + vp->width = width; + vp->height = height; + + vp->zoom = zoom; + + vp->virtual_width = width << zoom; + vp->virtual_height = height << zoom; + + if (follow_flags & 0x80000000) { + Vehicle *veh; + WP(w,vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF); + veh = &_vehicles[WP(w,vp_d).follow_vehicle]; + pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos); + } else { + int x = GET_TILE_X(follow_flags) * 16; + int y = GET_TILE_Y(follow_flags) * 16; + WP(w,vp_d).follow_vehicle = 0xFFFF; + z = GetSlopeZ(x,y); + pt = MapXYZToViewport(vp, x,y, z); + } + + WP(w,vp_d).scrollpos_x = pt.x; + WP(w,vp_d).scrollpos_y = pt.y; + w->viewport = vp; + vp->virtual_left = 0;//pt.x; + vp->virtual_top = 0;//pt.y; +} + +static Point _vp_move_offs; + +static void DoSetViewportPosition(Window *w, int left, int top, int width, int height) +{ + for (; w < _last_window; w++) { + if (left + width > w->left && + w->left+w->width > left && + top + height > w->top && + w->top+w->height > top) { + + if (left < w->left) { + DoSetViewportPosition(w, left, top, w->left - left, height); + DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height); + return; + } + + if (left + width > w->left + w->width) { + DoSetViewportPosition(w, left, top, (w->left + w->width - left), height); + DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height); + return; + } + + if (top < w->top) { + DoSetViewportPosition(w, left, top, width, (w->top - top)); + DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top)); + return; + } + + if (top + height > w->top + w->height) { + DoSetViewportPosition(w, left, top, width, (w->top + w->height - top)); + DoSetViewportPosition(w, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top)); + return; + } + + return; + } + } + + { + int xo = _vp_move_offs.x; + int yo = _vp_move_offs.y; + + if (abs(xo) >= width || abs(yo) >= height) { + /* fully_outside */ + RedrawScreenRect(left, top, left+width, top+height); + return; + } + + GfxScroll(left, top, width, height, xo, yo); + + if (xo > 0) { + RedrawScreenRect(left, top, xo + left, top + height); + left += xo; + width -= xo; + } else if (xo < 0) { + RedrawScreenRect(left+width+xo, top, left+width, top + height); + width += xo; + } + + if (yo > 0) { + RedrawScreenRect(left, top, width+left, top + yo); + } else if (yo < 0) { + RedrawScreenRect(left, top + height + yo, width+left, top + height); + } + } +} + +void SetViewportPosition(Window *w, int x, int y) +{ + ViewPort *vp = w->viewport; + int old_left = vp->virtual_left; + int old_top = vp->virtual_top; + int i; + int left, top, width, height; + + vp->virtual_left = x; + vp->virtual_top = y; + + old_left >>= vp->zoom; + old_top >>= vp->zoom; + x >>= vp->zoom; + y >>= vp->zoom; + + old_left -= x; + old_top -= y; + + if (old_top == 0 && old_left == 0) + return; + + _vp_move_offs.x = old_left; + _vp_move_offs.y = old_top; + + left = vp->left; + top = vp->top; + width = vp->width; + height = vp->height; + + if (left < 0) { + width += left; + left = 0; + } + + if ( (i=(left + width - _screen.width)) >= 0) + width -= i; + + if (width > 0) { + if (top < 0) { + height += top; + top = 0; + } + + if ( (i=(top + height - _screen.height)) >= 0) { + height -= i; + } + + if (height > 0) + DoSetViewportPosition(w+1, left, top, width, height); + } +} + + +ViewPort *IsPtInWindowViewport(Window *w, int x, int y) +{ + ViewPort *vp = w->viewport; + if (vp != NULL && + IS_INT_INSIDE(x, vp->left, vp->left + vp->width) && + IS_INT_INSIDE(y, vp->top, vp->top + vp->height)) + return vp; + + return NULL; +} + +Point TranslateXYToTileCoord(ViewPort *vp, int x, int y) { + int z; + Point pt; + int a,b; + + if ( (uint)(x -= vp->left) >= (uint)vp->width || + (uint)(y -= vp->top) >= (uint)vp->height) { + Point pt = {-1, -1}; + return pt; + } + + x = ((x << vp->zoom) + vp->virtual_left) >> 2; + y = ((y << vp->zoom) + vp->virtual_top) >> 1; + +#if !defined(NEW_ROTATION) + a = y-x; + b = y+x; +#else + a = x+y; + b = x-y; +#endif + z = GetSlopeZ(a, b) >> 1; + z = GetSlopeZ(a+z, b+z) >> 1; + z = GetSlopeZ(a+z, b+z) >> 1; + z = GetSlopeZ(a+z, b+z) >> 1; + z = GetSlopeZ(a+z, b+z) >> 1; + + pt.x = a+z; + pt.y = b+z; + + if ((uint)pt.x >= TILE_X_MAX*16 || (uint)pt.y >= TILE_Y_MAX*16) { + pt.x = pt.y = -1; + } + + return pt; +} + +static Point GetTileFromScreenXY(int x, int y) +{ + Window *w; + ViewPort *vp; + Point pt; + + if ( (w = FindWindowFromPt(x, y)) != NULL && + (vp = IsPtInWindowViewport(w, x, y)) != NULL) + return TranslateXYToTileCoord(vp, x, y); + + pt.y = pt.x = -1; + return pt; +} + +Point GetTileBelowCursor() +{ + return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y); +} + +Point GetTileZoomCenter(bool in) +{ + int x, y; + + if (in) { + x = (_cursor.pos.x >> 1) + (_screen.width >> 2); + y = (_cursor.pos.y >> 1) + (_screen.height >> 2); + } + else { + x = _screen.width - _cursor.pos.x; + y = _screen.height - _cursor.pos.y; + } + return GetTileFromScreenXY(x, y); +} + +void DrawGroundSpriteAt(uint32 image, int x, int y, byte z) +{ + ViewportDrawer *vd = _cur_vd; + TileSpriteToDraw *ts; + + assert( (image & 0x3fff) < NUM_SPRITES); + + ts = (TileSpriteToDraw*)vd->spritelist_mem; + if ((byte*)ts >= vd->eof_spritelist_mem) { + DEBUG(misc, 0) ("Out of sprite mem\n"); + return; + } + + vd->spritelist_mem += sizeof(TileSpriteToDraw); + + ts->image = image; + ts->next = NULL; + ts->x = x; + ts->y = y; + ts->z = z; + *vd->last_tile = ts; + vd->last_tile = &ts->next; +} + +void DrawGroundSprite(uint32 image) +{ + if (_offset_ground_sprites) { + // offset ground sprite because of foundation? + AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y); + } else { + _added_tile_sprite = true; + DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z); + } +} + + +void OffsetGroundSprite(int x, int y) +{ + _cur_vd->offs_x = x; + _cur_vd->offs_y = y; + _offset_ground_sprites = true; +} + +static void AddCombinedSprite(uint32 image, int x, int y, byte z) +{ + ViewportDrawer *vd = _cur_vd; + int t; + uint32 image_org = image; + const SpriteDimension *sd; + Point pt = RemapCoords(x, y, z); + + sd = GetSpriteDimension(image & 0x3FFF); + + if ((t = pt.x + sd->xoffs) >= vd->dpi.left + vd->dpi.width || + (t + sd->xsize) <= vd->dpi.left || + (t = pt.y + sd->yoffs) >= vd->dpi.top + vd->dpi.height || + (t + sd->ysize) <= vd->dpi.top) + return; + + AddChildSpriteScreen(image_org, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top); +} + + +void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z) +{ + ViewportDrawer *vd = _cur_vd; + ParentSpriteToDraw *ps; + const SpriteDimension *sd; + Point pt; + + assert( (image & 0x3fff) < NUM_SPRITES); + + if (vd->combine_sprites == 2) { + AddCombinedSprite(image, x, y, z); + return; + } + + vd->last_child = NULL; + + ps = (ParentSpriteToDraw*)vd->spritelist_mem; + if ((byte*)ps >= vd->eof_spritelist_mem) { + DEBUG(misc, 0) ("Out of sprite mem\n"); + return; + } + + ps->image = image; + ps->tile_x = x; + ps->tile_right = x + w - 1; + + ps->tile_y = y; + ps->tile_bottom = y + h - 1; + + ps->tile_z = z; + ps->tile_z_bottom = z + dz - 1; + + pt = RemapCoords(x, y, z); + + sd = GetSpriteDimension(image & 0x3FFF); + if ((ps->left = (pt.x += sd->xoffs)) >= vd->dpi.left + vd->dpi.width || + (ps->right = (pt.x + sd->xsize)) <= vd->dpi.left || + (ps->top = (pt.y += sd->yoffs)) >= vd->dpi.top + vd->dpi.height || + (ps->bottom = (pt.y + sd->ysize)) <= vd->dpi.top) { + return; + } + + ps->unk16 = 0; + ps->child = NULL; + vd->last_child = &ps->child; + + vd->spritelist_mem += sizeof(ParentSpriteToDraw); + *vd->parent_list++ = ps; + + if (vd->combine_sprites == 1) { + vd->combine_sprites = 2; + } +} + +void StartSpriteCombine() +{ + _cur_vd->combine_sprites = 1; +} + +void EndSpriteCombine() +{ + _cur_vd->combine_sprites = 0; +} + +void AddChildSpriteScreen(uint32 image, int x, int y) +{ + ViewportDrawer *vd = _cur_vd; + ChildScreenSpriteToDraw *cs; + + cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem; + if ((byte*)cs >= vd->eof_spritelist_mem) { + DEBUG(misc,0) ("Out of sprite mem\n"); + return; + } + + if (vd->last_child == NULL) + return; + + *vd->last_child = cs; + vd->last_child = &cs->next; + + vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw); + + cs->image = image; + cs->x = x; + cs->y = y; + cs->next = NULL; +} + +/* Returns a StringSpriteToDraw */ +void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2) +{ + ViewportDrawer *vd = _cur_vd; + StringSpriteToDraw *ss; + + ss = (StringSpriteToDraw*)vd->spritelist_mem; + if ((byte*)ss >= vd->eof_spritelist_mem) { + DEBUG(misc, 0) ("Out of sprite mem\n"); + return NULL; + } + + vd->spritelist_mem += sizeof(StringSpriteToDraw); + + ss->string = string; + ss->next = NULL; + ss->x = x; + ss->y = y; + ss->params[0] = params_1; + ss->params[1] = params_2; + ss->width = 0; + + *vd->last_string = ss; + vd->last_string = &ss->next; + + return ss; +} + +/* Debugging code */ + +#ifdef DEBUG_TILE_PUSH +static int _num_push; +static uint _pushed_tile[200]; +static int _pushed_track[200]; + +static uint _stored_tile[200]; +static int _stored_track[200]; +static int _num_stored; + +void dbg_store_path() +{ + memcpy(_stored_tile, _pushed_tile, sizeof(_stored_tile)); + memcpy(_stored_track, _pushed_track, sizeof(_stored_tile)); + _num_stored = _num_push; + MarkWholeScreenDirty(); +} + +void dbg_push_tile(uint tile, int track) +{ + _pushed_tile[_num_push] = tile; + _pushed_track[_num_push++] = track; + dbg_store_path(); +} + +void dbg_pop_tile() +{ + _num_push--; +} + +static const uint16 _dbg_track_sprite[] = { + 0x3F4, + 0x3F3, + 0x3F5, + 0x3F6, + 0x3F8, + 0x3F7, +}; + +int dbg_draw_pushed(const TileInfo *ti) +{ + int i; + if (ti->tile==0) + return 0; + for(i=0; i!=_num_stored; i++) + if (_stored_tile[i] == ti->tile) { + DrawGroundSpriteAt(_dbg_track_sprite[_stored_track[i]&7], ti->x, ti->y, ti->z); + } + return -1; +} + +#endif + +static void DrawSelectionSprite(uint32 image, const TileInfo *ti) +{ + if (_added_tile_sprite) { + DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7); + } else { + AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); + } +} + +static bool IsPartOfAutoLine(int px, int py) +{ + const TileHighlightData *thd = _thd_ptr; + + px -= thd->selstart.x; + py -= thd->selstart.y; + + switch(thd->drawstyle) { + case HT_LINE | 0: return px == py || px == py + 16; + case HT_LINE | 1: return px == py || px == py - 16; + case HT_LINE | 2: return px == -py || px == -py + 16; + case HT_LINE | 3: return px == -py || px == -py - 16; + default: + NOT_REACHED(); + } + + /* useless, but avoids compiler warning this way */ + return 0; +} + +static void DrawTileSelection(const TileInfo *ti) +{ + uint32 image; + const TileHighlightData *thd = _thd_ptr; + +#ifdef DEBUG_TILE_PUSH + dbg_draw_pushed(ti); +#endif + + // Draw a red error square? + if (thd->redsq != 0 && thd->redsq == (TileIndex)ti->tile) { + DrawSelectionSprite(0x030382F0 | _tileh_to_sprite[ti->tileh], ti); + return; + } + + // no selection active? + if (thd->drawstyle == 0) + return; + + // Inside the inner area? + if (IS_INSIDE_1D(ti->x, thd->pos.x, thd->size.x) && IS_INSIDE_1D(ti->y, thd->pos.y, thd->size.y)) { + if (thd->drawstyle & HT_RECT) { + image = 0x2F0 + _tileh_to_sprite[ti->tileh]; + if (thd->make_square_red) image |= 0x3048000; + DrawSelectionSprite(image, ti); + } else if (thd->drawstyle & HT_POINT) { + // Figure out the Z coordinate for the single dot. + byte z = ti->z; + if (ti->tileh & 8) { + z += 8; + if (!(ti->tileh & 2) && (ti->tileh & 0x10)) { + z += 8; + } + } + DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? 0x306 : 0xFEE,ti->x, ti->y, z); + } else { + if (IsPartOfAutoLine(ti->x, ti->y)) { + image = 0x2F0 + _tileh_to_sprite[ti->tileh]; + if (thd->make_square_red) image |= 0x3048000; + DrawSelectionSprite(image, ti); + } + } + return; + } + + // Check if it's inside the outer area? + if (thd->outersize.x && + thd->size.x < thd->size.x + thd->outersize.x && + IS_INSIDE_1D(ti->x, thd->pos.x + thd->offs.x, thd->size.x + thd->outersize.x) && + IS_INSIDE_1D(ti->y, thd->pos.y + thd->offs.y, thd->size.y + thd->outersize.y)) { + // Draw a blue rect. + DrawSelectionSprite(0x30582F0 + _tileh_to_sprite[ti->tileh], ti); + return; + } +} + +void ViewportAddLandscape() +{ + ViewportDrawer *vd = _cur_vd; + int x, y, width, height; + TileInfo ti; + bool direction; + + _cur_ti = &ti; + + // Transform into tile coordinates and round to closest full tile +#if !defined(NEW_ROTATION) + x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF; + y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF; +#else + x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF; + y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF; +#endif + // determine size of area + { + Point pt = RemapCoords(x, y, 241); + width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6; + height = (vd->dpi.top + vd->dpi.height - pt.y) >> 5 << 1; + } + + assert(width > 0); + assert(height > 0); + + direction = false; + + do { + int width_cur = width; + int x_cur = x; + int y_cur = y; + + do { + FindLandscapeHeight(&ti, x_cur, y_cur); +#if !defined(NEW_ROTATION) + y_cur += 0x10; + x_cur -= 0x10; +#else + y_cur += 0x10; + x_cur += 0x10; +#endif + _added_tile_sprite = false; + _offset_ground_sprites = false; + + DrawTile(&ti); + DrawTileSelection(&ti); + } while (--width_cur); + +#if !defined(NEW_ROTATION) + if ( (direction^=1) != 0) + y += 0x10; + else + x += 0x10; +#else + if ( (direction^=1) != 0) + x += 0x10; + else + y -= 0x10; +#endif + } while (--height); +} + + +void ViewportAddTownNames(DrawPixelInfo *dpi) +{ + Town *t; + int left, top, right, bottom; + + if (!(_display_opt & DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU) + return; + + left = dpi->left; + top = dpi->top; + right = left + dpi->width; + bottom = top + dpi->height; + + if (dpi->zoom < 1) { + FOR_ALL_TOWNS(t) { + if (t->xy && + bottom > t->sign.top && + top < t->sign.top + 12 && + right > t->sign.left && + left < t->sign.left + t->sign.width_1) { + + AddStringToDraw(t->sign.left + 1, t->sign.top + 1, STR_2001, t->townnametype, t->townnameparts); + } + } + } else if (dpi->zoom == 1) { + right += 2; + bottom += 2; + + FOR_ALL_TOWNS(t) { + if (t->xy && + bottom > t->sign.top && + top < t->sign.top + 24 && + right > t->sign.left && + left < t->sign.left + t->sign.width_1*2) { + + AddStringToDraw(t->sign.left + 1, t->sign.top + 1, STR_2001, t->townnametype, t->townnameparts); + } + } + } else { + right += 4; + bottom += 5; + + assert(dpi->zoom == 2); + FOR_ALL_TOWNS(t) { + if (t->xy && + bottom > t->sign.top && + top < t->sign.top + 24 && + right > t->sign.left && + left < t->sign.left + t->sign.width_2*4) { + + AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_2002, t->townnametype, t->townnameparts); + AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_2003, t->townnametype, t->townnameparts); + } + } + } +} + +void ViewportAddStationNames(DrawPixelInfo *dpi) +{ + int left, top, right, bottom; + Station *st; + StringSpriteToDraw *sstd; + + if (!(_display_opt & DO_SHOW_STATION_NAMES) || _game_mode == GM_MENU) + return; + + left = dpi->left; + top = dpi->top; + right = left + dpi->width; + bottom = top + dpi->height; + + if (dpi->zoom < 1) { + FOR_ALL_STATIONS(st) { + if (st->xy && + bottom > st->sign.top && + top < st->sign.top + 12 && + right > st->sign.left && + left < st->sign.left + st->sign.width_1) { + + sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities); + if (sstd != NULL) { + sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner]; + sstd->width = st->sign.width_1; + } + } + } + } else if (dpi->zoom == 1) { + right += 2; + bottom += 2; + + FOR_ALL_STATIONS(st) { + if (st->xy && + bottom > st->sign.top && + top < st->sign.top + 24 && + right > st->sign.left && + left < st->sign.left + st->sign.width_1*2) { + + sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities); + if (sstd != NULL) { + sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner]; + sstd->width = st->sign.width_1; + } + } + } + + } else { + assert(dpi->zoom == 2); + + right += 4; + bottom += 5; + + FOR_ALL_STATIONS(st) { + if (st->xy && + bottom > st->sign.top && + top < st->sign.top + 24 && + right > st->sign.left && + left < st->sign.left + st->sign.width_2*4) { + + sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305D_0, st->index, st->facilities); + if (sstd != NULL) { + sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner]; + sstd->width = st->sign.width_2 | 0x8000; + } + } + } + } +} + +void ViewportAddSigns(DrawPixelInfo *dpi) +{ + SignStruct *ss; + int left, top, right, bottom; + StringSpriteToDraw *sstd; + + if (!(_display_opt & DO_SHOW_SIGNS)) + return; + + left = dpi->left; + top = dpi->top; + right = left + dpi->width; + bottom = top + dpi->height; + + if (dpi->zoom < 1) { + for(ss=_sign_list; ss != endof(_sign_list); ss++) { + if (ss->str && + bottom > ss->sign.top && + top < ss->sign.top + 12 && + right > ss->sign.left && + left < ss->sign.left + ss->sign.width_1) { + + sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0); + if (sstd != NULL) { + sstd->width = ss->sign.width_1; + sstd->color = 14; + } + } + } + } else if (dpi->zoom == 1) { + right += 2; + bottom += 2; + for(ss=_sign_list; ss != endof(_sign_list); ss++) { + if (ss->str && + bottom > ss->sign.top && + top < ss->sign.top + 24 && + right > ss->sign.left && + left < ss->sign.left + ss->sign.width_1*2) { + + sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0); + if (sstd != NULL) { + sstd->width = ss->sign.width_1; + sstd->color = 14; + } + } + } + } else { + right += 4; + bottom += 5; + + for(ss=_sign_list; ss != endof(_sign_list); ss++) { + if (ss->str && + bottom > ss->sign.top && + top < ss->sign.top + 24 && + right > ss->sign.left && + left < ss->sign.left + ss->sign.width_2*4) { + + sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2807, ss->str, 0); + if (sstd != NULL) { + sstd->width = ss->sign.width_2 | 0x8000; + sstd->color = 14; + } + } + } + } +} + +void ViewportAddCheckpoints(DrawPixelInfo *dpi) +{ + Checkpoint *cp; + + int left, top, right, bottom; + StringSpriteToDraw *sstd; + + if (!(_display_opt & DO_CHECKPOINTS)) + return; + + left = dpi->left; + top = dpi->top; + right = left + dpi->width; + bottom = top + dpi->height; + + if (dpi->zoom < 1) { + for(cp=_checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy && + bottom > cp->sign.top && + top < cp->sign.top + 12 && + right > cp->sign.left && + left < cp->sign.left + cp->sign.width_1) { + + sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_CHECKPOINT_VIEWPORT, cp - _checkpoints, 0); + if (sstd != NULL) { + sstd->width = cp->sign.width_1; + sstd->color = (cp->deleted ? 0xE : 11); + } + } + } + } else if (dpi->zoom == 1) { + right += 2; + bottom += 2; + for(cp=_checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy && + bottom > cp->sign.top && + top < cp->sign.top + 24 && + right > cp->sign.left && + left < cp->sign.left + cp->sign.width_1*2) { + + sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_CHECKPOINT_VIEWPORT, cp - _checkpoints, 0); + if (sstd != NULL) { + sstd->width = cp->sign.width_1; + sstd->color = (cp->deleted ? 0xE : 11); + } + } + } + } else { + right += 4; + bottom += 5; + + for(cp=_checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy && + bottom > cp->sign.top && + top < cp->sign.top + 24 && + right > cp->sign.left && + left < cp->sign.left + cp->sign.width_2*4) { + + sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_CHECKPOINT_VIEWPORT_TINY, cp - _checkpoints, 0); + if (sstd != NULL) { + sstd->width = cp->sign.width_2 | 0x8000; + sstd->color = (cp->deleted ? 0xE : 11); + } + } + } + } +} + +void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str) +{ + char buffer[128]; + int w; + + sign->top = top; + + GetString(buffer, str); + w = GetStringWidth(buffer) + 3; + sign->width_1 = w; + sign->left = left - (w >> 1); + + _stringwidth_base = 0xE0; + w = GetStringWidth(buffer); + _stringwidth_base = 0; + sign->width_2 = w + 1; +} + + +void ViewportDrawTileSprites(TileSpriteToDraw *ts) +{ + do { + Point pt = RemapCoords(ts->x, ts->y, ts->z); + DrawSprite(ts->image, pt.x, pt.y); + } while ( (ts = ts->next) != NULL); +} + +void ViewportSortParentSprites(ParentSpriteToDraw **psd) +{ + ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3; + + while((ps=*psd) != NULL) { + if (!(ps->unk16 & 1)) { + ps->unk16 |= 1; + psd2 = psd; + + while ( (ps2=*++psd2) != NULL) { + if (ps2->unk16 & 1) + continue; + + if (ps->tile_right >= ps2->tile_x && + ps->tile_bottom >= ps2->tile_y && + ps->tile_z_bottom >= ps2->tile_z && ( + ps->tile_x >= ps2->tile_right || + ps->tile_y >= ps2->tile_bottom || + ps->tile_z >= ps2->tile_z_bottom + )) { + psd3 = psd; + do { + ps3 = *psd3; + *psd3 = ps2; + ps2 = ps3; + + psd3++; + } while (psd3 <= psd2); + } + } + } else { + psd++; + } + } +} + +void ViewportDrawParentSprites(ParentSpriteToDraw **psd) +{ + ParentSpriteToDraw *ps; + ChildScreenSpriteToDraw *cs; + + for (;(ps=*psd) != NULL;psd++) { + Point pt = RemapCoords(ps->tile_x, ps->tile_y, ps->tile_z); + DrawSprite(ps->image, pt.x, pt.y); + + cs = ps->child; + while (cs) { + DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y); + cs = cs->next; + } + } +} + +void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss) +{ + DrawPixelInfo dp; + byte zoom; + + _cur_dpi = &dp; + dp = *dpi; + + zoom = (byte)dp.zoom; + dp.zoom = 0; + + dp.left >>= zoom; + dp.top >>= zoom; + dp.width >>= zoom; + dp.height >>= zoom; + + do { + if (ss->width != 0) { + int x, y, w, bottom; + + x = (ss->x >> zoom) - 1; + y = (ss->y >> zoom) - 1; + + bottom = y + 11; + + w = ss->width; + if (w & 0x8000) { + w &= ~0x8000; + y--; + bottom -= 6; + w -= 3; + } + + DrawFrameRect(x,y, x+w, bottom, ss->color, (_display_opt & DO_TRANS_BUILDINGS) ? 0 : 0x9); + } + + SET_DPARAM32(0, ss->params[0]); + SET_DPARAM32(1, ss->params[1]); + if (!(_display_opt & DO_TRANS_BUILDINGS) && ss->width != 0) { + /* This is such a frustrating mess - I need to convert + * from real color codes to string color codes and guess + * what, they are completely different. --pasky */ + static const byte ci2sci[17] = { + /* 0 */ 16, /* 1 */ 0, /* 2 */ 5, + /* 3X*/ 2, /* 4 */ 8, /* 5 */ 3, + /* 6X*/ 14, /* 7 */ 7, /* 8 */ 9, + /* 9 */ 13, /* 10 */ 10, /* 11 */ 15, + /* 12 */ 4, /* 13 */ 6, /* 14 */ 11, + /* 15 */ 1, /* 16 */ 12 + }; + byte color = ci2sci[ss->color + 1]; + + DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, color); + } else { + DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, 16); + } + } while ( (ss = ss->next) != NULL); + + _cur_dpi = dpi; +} + +void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom) +{ + ViewportDrawer vd; + int mask; + int x,y; + DrawPixelInfo *old_dpi; + + byte mem[VIEWPORT_DRAW_MEM]; + ParentSpriteToDraw *parent_list[750]; + + _cur_vd = &vd; + + old_dpi = _cur_dpi; + _cur_dpi = &vd.dpi; + + vd.dpi.zoom = vp->zoom; + mask = (-1) << vp->zoom; + + vd.combine_sprites = 0; + vd.ground_child = 0; + + vd.dpi.width = (right - left) & mask; + vd.dpi.height = (bottom - top) & mask; + vd.dpi.left = left & mask; + vd.dpi.top = top & mask; + vd.dpi.pitch = old_dpi->pitch; + + x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left; + y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top; + + vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch; + + vd.parent_list = parent_list; + vd.spritelist_mem = mem; + vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40]; + vd.last_string = &vd.first_string; + vd.first_string = NULL; + vd.last_tile = &vd.first_tile; + vd.first_tile = NULL; + + ViewportAddLandscape(); +#if !defined(NEW_ROTATION) + ViewportAddVehicles(&vd.dpi); + DrawTextEffects(&vd.dpi); + + ViewportAddTownNames(&vd.dpi); + ViewportAddStationNames(&vd.dpi); + ViewportAddSigns(&vd.dpi); + ViewportAddCheckpoints(&vd.dpi); +#endif + + if (vd.first_tile != NULL) + ViewportDrawTileSprites(vd.first_tile); + + assert(vd.parent_list - parent_list <= lengthof(parent_list)); + + /* null terminate parent sprite list */ + *vd.parent_list = NULL; + + ViewportSortParentSprites(parent_list); + ViewportDrawParentSprites(parent_list); + + if (vd.first_string != NULL) + ViewportDrawStrings(&vd.dpi, vd.first_string); + + _cur_dpi = old_dpi; +} + +// Make sure we don't draw a too big area at a time. +// If we do, the sprite memory will overflow. +static void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom) +{ + if (((bottom - top) * (right - left) << vp->zoom) > 180000) { + if ((bottom - top) > (right - left)) { + int t = (top + bottom) >> 1; + ViewportDrawChk(vp, left, top, right, t); + ViewportDrawChk(vp, left, t, right, bottom); + } else { + int t = (left + right) >> 1; + ViewportDrawChk(vp, left, top, t, bottom); + ViewportDrawChk(vp, t, top, right, bottom); + } + } else { + ViewportDoDraw(vp, + ((left - vp->left) << vp->zoom) + vp->virtual_left, + ((top - vp->top) << vp->zoom) + vp->virtual_top, + ((right - vp->left) << vp->zoom) + vp->virtual_left, + ((bottom - vp->top) << vp->zoom) + vp->virtual_top + ); + } +} + +static void INLINE ViewportDraw(ViewPort *vp, int left, int top, int right, int bottom) +{ + int t; + + if (right <= vp->left || + bottom <= vp->top) + return; + + if (left >= (t=vp->left + vp->width)) + return; + + if (left < vp->left) left = vp->left; + if (right > t) right = t; + + if (top >= (t = vp->top + vp->height)) + return; + + if (top < vp->top) top = vp->top; + if (bottom > t) bottom = t; + + ViewportDrawChk(vp, left, top, right, bottom); +} + +void DrawWindowViewport(Window *w) { + DrawPixelInfo *dpi = _cur_dpi; + + dpi->left += w->left; + dpi->top += w->top; + + ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height); + + dpi->left -= w->left; + dpi->top -= w->top; + +} + +void UpdateViewportPosition(Window *w) +{ + ViewPort *vp = w->viewport; + + if (WP(w,vp_d).follow_vehicle != 0xFFFF) { + Vehicle *veh; + Point pt; + + veh = &_vehicles[WP(w,vp_d).follow_vehicle]; + pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos); + SetViewportPosition(w, pt.x, pt.y); + } else { + int x,y,t; + int err; + + x = WP(w,vp_d).scrollpos_x >> 2; + y = WP(w,vp_d).scrollpos_y >> 1; + +#if !defined(NEW_ROTATION) + t = x; + x = y - t; + y = y + t; + + // check if inside bounds? + t = (-130) << vp->zoom; + err = 0; + if (y < t || y > (t += TILE_Y_MAX*16-1)) { y = t; err++; } + if (x < (t=0) || x > (t=TILE_X_MAX*16-1) ) { x = t; err++; } +#else + t = x; + x = x + y; + y = x - y; + err= 0; +#endif + + if (err != 0) { + /* coordinate remap */ + Point pt = RemapCoords(x, y, 0); + t = (-1) << vp->zoom; + WP(w,vp_d).scrollpos_x = pt.x & t; + WP(w,vp_d).scrollpos_y = pt.y & t; + } + SetViewportPosition(w, WP(w,vp_d).scrollpos_x, WP(w,vp_d).scrollpos_y); + } +} + +void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom) +{ + if ( (right -= vp->virtual_left) <= 0) + return; + + if ( (bottom -= vp->virtual_top) <= 0) + return; + + if ( (left -= vp->virtual_left) < 0) + left = 0; + + if ((uint)left >= (uint)vp->virtual_width) + return; + + if ( (top -= vp->virtual_top) < 0) + top = 0; + + if ((uint)top >= (uint)vp->virtual_height) + return; + + SetDirtyBlocks( + (left >> vp->zoom) + vp->left, + (top >> vp->zoom) + vp->top, + (right >> vp->zoom) + vp->left, + (bottom >> vp->zoom) + vp->top + ); +} + +void MarkAllViewportsDirty(int left, int top, int right, int bottom) +{ + ViewPort *vp = _viewports; + uint32 act = _active_viewports; + do { + if (act & 1) { + assert(vp->width != 0); + MarkViewportDirty(vp, left, top, right, bottom); + } + } while (vp++,act>>=1); +} + +void MarkTileDirtyByTile(TileIndex tile) { + Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, GetTileZ(tile)); + MarkAllViewportsDirty( + pt.x - 31, + pt.y - 122, + pt.x - 31 + 67, + pt.y - 122 + 154 + ); +} + +void MarkTileDirty(int x, int y) +{ + int z = 0; + Point pt; + if (IS_INT_INSIDE(x, 0, TILES_X*16) && IS_INT_INSIDE(y, 0, TILES_Y*16)) + z = GetTileZ(TILE_FROM_XY(x,y)); + pt = RemapCoords(x, y, z); + + MarkAllViewportsDirty( + pt.x - 31, + pt.y - 122, + pt.x - 31 + 67, + pt.y - 122 + 154 + ); +} + +void SetSelectionTilesDirty() +{ + int y_size, x_size; + TileHighlightData *thd = _thd_ptr; + int x = thd->pos.x; + int y = thd->pos.y; + + x_size=thd->size.x; + y_size=thd->size.y; + + if (thd->outersize.x) { + x_size += thd->outersize.x; + x += thd->offs.x; + y_size += thd->outersize.y; + y += thd->offs.y; + } + + assert(x_size > 0); + assert(y_size > 0); + + x_size += x; + y_size += y; + + do { + int y_bk = y; + do { + MarkTileDirty(x, y); + } while ( (y+=16) != y_size); + y = y_bk; + } while ( (x+=16) != x_size); +} + + +static bool CheckClickOnTown(ViewPort *vp, int x, int y) +{ + Town *t; + + if (!(_display_opt & DO_SHOW_TOWN_NAMES)) + return false; + + if (vp->zoom < 1) { + x = x - vp->left + vp->virtual_left; + y = y - vp->top + vp->virtual_top; + + FOR_ALL_TOWNS(t) { + if (t->xy && + y >= t->sign.top && + y < t->sign.top + 12 && + x >= t->sign.left && + x < t->sign.left + t->sign.width_1) { + ShowTownViewWindow(t->index); + return true; + } + } + } else if (vp->zoom == 1) { + x = (x - vp->left + 1) * 2 + vp->virtual_left; + y = (y - vp->top + 1) * 2 + vp->virtual_top; + FOR_ALL_TOWNS(t) { + if (t->xy && + y >= t->sign.top && + y < t->sign.top + 24 && + x >= t->sign.left && + x < t->sign.left + t->sign.width_1 * 2) { + ShowTownViewWindow(t->index); + return true; + } + } + } else { + x = (x - vp->left + 3) * 4 + vp->virtual_left; + y = (y - vp->top + 3) * 4 + vp->virtual_top; + FOR_ALL_TOWNS(t) { + if (t->xy && + y >= t->sign.top && + y < t->sign.top + 24 && + x >= t->sign.left && + x < t->sign.left + t->sign.width_2 * 4) { + ShowTownViewWindow(t->index); + return true; + } + } + } + + return false; +} + +static bool CheckClickOnStation(ViewPort *vp, int x, int y) +{ + Station *st; + + if (!(_display_opt & DO_SHOW_STATION_NAMES)) + return false; + + if (vp->zoom < 1) { + x = x - vp->left + vp->virtual_left; + y = y - vp->top + vp->virtual_top; + + FOR_ALL_STATIONS(st) { + if (st->xy && + y >= st->sign.top && + y < st->sign.top + 12 && + x >= st->sign.left && + x < st->sign.left + st->sign.width_1) { + ShowStationViewWindow(st->index); + return true; + } + } + } else if (vp->zoom == 1) { + x = (x - vp->left + 1) * 2 + vp->virtual_left; + y = (y - vp->top + 1) * 2 + vp->virtual_top; + FOR_ALL_STATIONS(st) { + if (st->xy && + y >= st->sign.top && + y < st->sign.top + 24 && + x >= st->sign.left && + x < st->sign.left + st->sign.width_1 * 2) { + ShowStationViewWindow(st->index); + return true; + } + } + } else { + x = (x - vp->left + 3) * 4 + vp->virtual_left; + y = (y - vp->top + 3) * 4 + vp->virtual_top; + FOR_ALL_STATIONS(st) { + if (st->xy && + y >= st->sign.top && + y < st->sign.top + 24 && + x >= st->sign.left && + x < st->sign.left + st->sign.width_2 * 4) { + ShowStationViewWindow(st->index); + return true; + } + } + } + + return false; +} + +static bool CheckClickOnSign(ViewPort *vp, int x, int y) +{ + SignStruct *ss; + + if (!(_display_opt & DO_SHOW_SIGNS)) + return false; + + if (vp->zoom < 1) { + x = x - vp->left + vp->virtual_left; + y = y - vp->top + vp->virtual_top; + + for(ss = _sign_list; ss != endof(_sign_list); ss++) { + if (ss->str && + y >= ss->sign.top && + y < ss->sign.top + 12 && + x >= ss->sign.left && + x < ss->sign.left + ss->sign.width_1) { + ShowRenameSignWindow(ss); + return true; + } + } + } else if (vp->zoom == 1) { + x = (x - vp->left + 1) * 2 + vp->virtual_left; + y = (y - vp->top + 1) * 2 + vp->virtual_top; + for(ss = _sign_list; ss != endof(_sign_list); ss++) { + if (ss->str && + y >= ss->sign.top && + y < ss->sign.top + 24 && + x >= ss->sign.left && + x < ss->sign.left + ss->sign.width_1 * 2) { + ShowRenameSignWindow(ss); + return true; + } + } + } else { + x = (x - vp->left + 3) * 4 + vp->virtual_left; + y = (y - vp->top + 3) * 4 + vp->virtual_top; + for(ss = _sign_list; ss != endof(_sign_list); ss++) { + if (ss->str && + y >= ss->sign.top && + y < ss->sign.top + 24 && + x >= ss->sign.left && + x < ss->sign.left + ss->sign.width_2 * 4) { + ShowRenameSignWindow(ss); + return true; + } + } + } + + return false; +} + +static bool CheckClickOnCheckpoint(ViewPort *vp, int x, int y) +{ + Checkpoint *cp; + + if (!(_display_opt & DO_CHECKPOINTS)) + return false; + + if (vp->zoom < 1) { + x = x - vp->left + vp->virtual_left; + y = y - vp->top + vp->virtual_top; + + for(cp = _checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy && + y >= cp->sign.top && + y < cp->sign.top + 12 && + x >= cp->sign.left && + x < cp->sign.left + cp->sign.width_1) { + ShowRenameCheckpointWindow(cp); + return true; + } + } + } else if (vp->zoom == 1) { + x = (x - vp->left + 1) * 2 + vp->virtual_left; + y = (y - vp->top + 1) * 2 + vp->virtual_top; + for(cp = _checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy && + y >= cp->sign.top && + y < cp->sign.top + 24 && + x >= cp->sign.left && + x < cp->sign.left + cp->sign.width_1 * 2) { + ShowRenameCheckpointWindow(cp); + return true; + } + } + } else { + x = (x - vp->left + 3) * 4 + vp->virtual_left; + y = (y - vp->top + 3) * 4 + vp->virtual_top; + for(cp = _checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy && + y >= cp->sign.top && + y < cp->sign.top + 24 && + x >= cp->sign.left && + x < cp->sign.left + cp->sign.width_2 * 4) { + ShowRenameCheckpointWindow(cp); + return true; + } + } + } + + return false; +} + + +static void CheckClickOnLandscape(ViewPort *vp, int x, int y) +{ + Point pt = TranslateXYToTileCoord(vp,x,y); + if (pt.x != -1) { + uint tile = TILE_FROM_XY(pt.x, pt.y); + ClickTile(tile); + } +} + +void HandleClickOnTrain(Vehicle *v); +void HandleClickOnRoadVeh(Vehicle *v); +void HandleClickOnAircraft(Vehicle *v); +void HandleClickOnShip(Vehicle *v); +void HandleClickOnSpecialVeh(Vehicle *v) {} +void HandleClickOnDisasterVeh(Vehicle *v); +typedef void OnVehicleClickProc(Vehicle *v); +static OnVehicleClickProc * const _on_vehicle_click_proc[6] = { + HandleClickOnTrain, + HandleClickOnRoadVeh, + HandleClickOnShip, + HandleClickOnAircraft, + HandleClickOnSpecialVeh, + HandleClickOnDisasterVeh, +}; + +void HandleViewportClicked(ViewPort *vp, int x, int y) +{ + if (CheckClickOnTown(vp, x, y)) + return; + + if (CheckClickOnStation(vp, x, y)) + return; + + if (CheckClickOnSign(vp, x, y)) + return; + + if (CheckClickOnCheckpoint(vp, x, y)) + return; + + CheckClickOnLandscape(vp, x, y); + + { + Vehicle *v = CheckClickOnVehicle(vp, x, y); + if (v) _on_vehicle_click_proc[v->type - 0x10](v); + } +} + +Vehicle *CheckMouseOverVehicle() +{ + Window *w; + ViewPort *vp; + + int x = _cursor.pos.x; + int y = _cursor.pos.y; + + w = FindWindowFromPt(x, y); + if (w == NULL) + return NULL; + + vp = IsPtInWindowViewport(w, x, y); + if (vp) { + return CheckClickOnVehicle(vp, x, y); + } else { + return NULL; + } +} + + + +void PlaceObject() +{ + Point pt; + Window *w; + WindowEvent e; + + pt = GetTileBelowCursor(); + if (pt.x == -1) + return; + + if (_thd.place_mode == 2) { + pt.x += 8; + pt.y += 8; + } + + _tile_fract_coords.x = pt.x & 0xF; + _tile_fract_coords.y = pt.y & 0xF; + + if ((w = GetCallbackWnd()) != NULL) { + e.event = WE_PLACE_OBJ; + e.place.pt = pt; + e.place.tile = TILE_FROM_XY(pt.x, pt.y); + w->wndproc(w, &e); + } +} + +bool ScrollMainWindowTo(int x, int y) +{ + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + Point pt; + + pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y)); + WP(w,vp_d).follow_vehicle = -1; + + if (WP(w,vp_d).scrollpos_x == pt.x && + WP(w,vp_d).scrollpos_y == pt.y) + return false; + + WP(w,vp_d).scrollpos_x = pt.x; + WP(w,vp_d).scrollpos_y = pt.y; + return true; +} + + +bool ScrollMainWindowToTile(TileIndex tile) +{ + return ScrollMainWindowTo(GET_TILE_X(tile)*16+8, GET_TILE_Y(tile)*16+8); +} + +void SetRedErrorSquare(TileIndex tile) +{ + TileIndex old; + + old = _thd.redsq; + _thd.redsq = tile; + + if (tile != old) { + if (tile != 0) MarkTileDirtyByTile(tile); + if (old != 0) MarkTileDirtyByTile(old); + } +} + +void SetTileSelectSize(int w, int h) +{ + TileHighlightData *thd = _thd_ptr; + thd->new_size.x = w * 16; + thd->new_size.y = h * 16; + thd->new_outersize.x = 0; + thd->new_outersize.y = 0; +} + +void SetTileSelectBigSize(int ox, int oy, int sx, int sy) { + TileHighlightData *thd = _thd_ptr; + thd->offs.x = ox * 16; + thd->offs.y = oy * 16; + thd->new_outersize.x = sx * 16; + thd->new_outersize.y = sy * 16; +} + + +void UpdateTileSelection() +{ + TileHighlightData *thd = _thd_ptr; + Point pt; + int x1,y1; + + thd->new_drawstyle = 0; + + if (thd->place_mode == 3) { + x1 = thd->selend.x; + y1 = thd->selend.y; + if (x1 != -1) { + int x2 = thd->selstart.x; + int y2 = thd->selstart.y; + x1 &= ~0xF; + y1 &= ~0xF; + + if (x1 >= x2) intswap(x1,x2); + if (y1 >= y2) intswap(y1,y2); + thd->new_pos.x = x1; + thd->new_pos.y = y1; + thd->new_size.x = x2 - x1 + 16; + thd->new_size.y = y2 - y1 + 16; + thd->new_drawstyle = thd->next_drawstyle; + } + } else if (thd->place_mode != 0) { + pt = GetTileBelowCursor(); + x1 = pt.x; + y1 = pt.y; + if (x1 != -1) { + if (thd->place_mode == 1) { + thd->new_drawstyle = HT_RECT; + } else { + thd->new_drawstyle = HT_POINT; + x1 += 8; + y1 += 8; + } + thd->new_pos.x = x1 & ~0xF; + thd->new_pos.y = y1 & ~0xF; + } + } + + if (thd->drawstyle != thd->new_drawstyle || + thd->pos.x != thd->new_pos.x || thd->pos.y != thd->new_pos.y || + thd->size.x != thd->new_size.x || thd->size.y != thd->new_size.y) { + + // clear the old selection? + if (thd->drawstyle) SetSelectionTilesDirty(); + + thd->drawstyle = thd->new_drawstyle; + thd->pos = thd->new_pos; + thd->size = thd->new_size; + thd->outersize = thd->new_outersize; + thd->dirty = 0xff; + + // draw the new selection? + if (thd->new_drawstyle) SetSelectionTilesDirty(); + } +} + +void VpStartPlaceSizing(uint tile, int user) +{ + TileHighlightData *thd; + + thd = _thd_ptr; + thd->userdata = user; + thd->selend.x = GET_TILE_X(tile)*16; + thd->selstart.x = GET_TILE_X(tile)*16; + thd->selend.y = GET_TILE_Y(tile)*16; + thd->selstart.y = GET_TILE_Y(tile)*16; + if (thd->place_mode == 1) { + thd->place_mode = 3; + thd->next_drawstyle = HT_RECT; + } else { + thd->place_mode = 3; + thd->next_drawstyle = HT_POINT; + } + _special_mouse_mode = WSM_SIZING; +} + +void VpSetPlaceSizingLimit(int limit) +{ + _thd.sizelimit = limit; +} + +void VpSetPresizeRange(uint from, uint to) +{ + TileHighlightData *thd = _thd_ptr; + thd->selend.x = GET_TILE_X(to)*16; + thd->selend.y = GET_TILE_Y(to)*16; + thd->selstart.x = GET_TILE_X(from)*16; + thd->selstart.y = GET_TILE_Y(from)*16; + thd->next_drawstyle = HT_RECT; +} + +void VpStartPreSizing() +{ + _thd.selend.x = -1; + _special_mouse_mode = WSM_PRESIZE; +} + +static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y) +{ + int d; + bool b; + uint w,h; + + w = myabs((x & ~0xF) - thd->selstart.x) + 16; + h = myabs((y & ~0xF) - thd->selstart.y) + 16; + + // vertical and horizontal lines are really simple + if (w == 16 || h == 16) { + b = HT_RECT; + } else if (w * 2 < h) { // see if we're closer to rect? + x = thd->selstart.x; + b = HT_RECT; + } else if (w > h * 2) { + y = thd->selstart.y; + b = HT_RECT; + } else { + d = w - h; + + // four cases. + if (x > thd->selstart.x) { + if (y > thd->selstart.y) { + // south + if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1; + else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 0; } // return px == py || px == py + 16; + else { y = thd->selstart.y + w; b = HT_LINE | 1; } // return px == py || px == py - 16; + } else { + // west + if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3; + else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 2; } + else { y = thd->selstart.y - w; b = HT_LINE | 3; } + } + } else { + if (y > thd->selstart.y) { + // east + if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3; + else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 3; } // return px == -py || px == -py - 16; + else { y = thd->selstart.y + w; b = HT_LINE | 2; } // return px == -py || px == -py + 16; + } else { + // north + if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1; + else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 1; } // return px == py || px == py - 16; + else { y = thd->selstart.y - w; b = HT_LINE | 0; } //return px == py || px == py + 16; + } + } + } + thd->selend.x = x; + thd->selend.y = y; + thd->next_drawstyle = b; +} + +void VpSelectTilesWithMethod(int x, int y, int method) +{ + TileHighlightData *thd = _thd_ptr; + int sx,sy; + + if (x == -1) { + thd->selend.x = -1; + return; + } + + // allow drag in any rail direction + if (method == VPM_RAILDIRS) { + CalcRaildirsDrawstyle(thd, x, y); + return; + } + + if (_thd.next_drawstyle == HT_POINT) { x += 8; y += 8; } + + //thd->next_drawstyle = HT_RECT; + + sx = thd->selstart.x; + sy = thd->selstart.y; + + switch(method) { + case VPM_FIX_X: + x = sx; + break; + + case VPM_FIX_Y: + y = sy; + break; + + case VPM_X_OR_Y: + if (myabs(sy - y) < myabs(sx - x)) y = sy; else x = sx; + break; + + case VPM_X_AND_Y: + break; + + // limit the selected area to a 10x10 rect. + case VPM_X_AND_Y_LIMITED: { + int limit = (thd->sizelimit-1) * 16; + x = sx + clamp(x - sx, -limit, limit); + y = sy + clamp(y - sy, -limit, limit); + break; + } + } + + thd->selend.x = x; + thd->selend.y = y; +} + +bool VpHandlePlaceSizingDrag() +{ + Window *w; + WindowEvent e; + + if (_special_mouse_mode != WSM_SIZING) + return true; + + e.place.userdata = _thd.userdata; + + w = FindWindowById(_thd.window_class,_thd.window_number); + if (w == NULL) { + ResetObjectToPlace(); + return false; + } + + // while dragging... + if (_left_button_down) { + e.event = WE_PLACE_DRAG; + e.place.pt = GetTileBelowCursor(); + w->wndproc(w, &e); + return false; + } + + // mouse button released.. + // keep the selected tool, but reset it to the original mode. + _special_mouse_mode = WSM_NONE; + _thd.place_mode = (_thd.next_drawstyle == HT_RECT || _thd.next_drawstyle & HT_LINE) ? 1 : 2; + + SetTileSelectSize(1, 1); + + // and call the mouseup event. + e.event = WE_PLACE_MOUSEUP; + e.place.pt = _thd.selend; + e.place.tile = TILE_FROM_XY(e.place.pt.x, e.place.pt.y); + e.place.starttile = TILE_FROM_XY(_thd.selstart.x, _thd.selstart.y); + w->wndproc(w, &e); + + return false; +} + +void SetObjectToPlaceWnd(int icon, byte mode, Window *w) +{ + SetObjectToPlace(icon,mode,w->window_class, w->window_number); +} + +#include "table/animcursors.h" + +void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num) +{ + TileHighlightData *thd = _thd_ptr; + Window *w; + + if (thd->place_mode != 0) { + thd->place_mode = 0; + w = FindWindowById(thd->window_class, thd->window_number); + if (w != NULL) + CallWindowEventNP(w, WE_ABORT_PLACE_OBJ); + } + + SetTileSelectSize(1, 1); + + thd->make_square_red = false; + + if (mode == 4) { + mode = 0; + _special_mouse_mode = WSM_DRAGDROP; + } else { + _special_mouse_mode = WSM_NONE; + } + + thd->place_mode = mode; + thd->window_class = window_class; + thd->window_number = window_num; + + if (mode == 3) + VpStartPreSizing(); + + if ( (int)icon < 0) + SetAnimatedMouseCursor(_animcursors[~icon]); + else + SetMouseCursor(icon); +} + +void ResetObjectToPlace(){ + SetObjectToPlace(0,0,0,0); +} -- cgit v1.2.3-54-g00ecf