From a7cfb80c40d9a4c544ece10872fd3808f9f59f8d Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 4 Sep 2006 17:30:30 +0000 Subject: (svn r6380) -Codechange: unify all ways to quit OTTD. This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD. --- video/cocoa_v.m | 18 +----------------- video/sdl_v.c | 20 ++------------------ video/win32_v.c | 11 +---------- 3 files changed, 4 insertions(+), 45 deletions(-) (limited to 'video') diff --git a/video/cocoa_v.m b/video/cocoa_v.m index d2b88b5f2..2db610282 100644 --- a/video/cocoa_v.m +++ b/video/cocoa_v.m @@ -197,22 +197,6 @@ static void QZ_CheckPaletteAnim(void) -extern void DoExitSave(void); - -static void QZ_AskQuit(void) -{ - if (_game_mode == GM_MENU) { // do not ask to quit on the main screen - _exit_game = true; - } else if (_patches.autosave_on_exit) { - DoExitSave(); - _exit_game = true; - } else { - AskExitGame(); - } -} - - - typedef struct VkMapping { unsigned short vk_from; byte map_to; @@ -921,7 +905,7 @@ static void QZ_SetPortAlphaOpaque(void) @implementation OTTD_QuartzWindowDelegate - (BOOL)windowShouldClose:(id)sender { - QZ_AskQuit(); + HandleExitGameRequest(); return NO; } diff --git a/video/sdl_v.c b/video/sdl_v.c index 57c81c556..b8b79b86b 100644 --- a/video/sdl_v.c +++ b/video/sdl_v.c @@ -303,8 +303,6 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym) return (key << 16) + sym->unicode; } -extern void DoExitSave(void); - static int PollEvent(void) { SDL_Event ev; @@ -376,21 +374,9 @@ static int PollEvent(void) } break; - case SDL_QUIT: - // do not ask to quit on the main screen - if (_game_mode != GM_MENU) { - if (_patches.autosave_on_exit) { - DoExitSave(); - return 0; - } else { - AskExitGame(); - } - } else { - return 0; - } - break; + case SDL_QUIT: HandleExitGameRequest(); break; - case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */ + case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */ if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) { ToggleFullScreen(!_fullscreen); @@ -448,8 +434,6 @@ static void SdlVideoMainLoop(void) InteractiveRandom(); // randomness while ((i = PollEvent()) == -1) {} - if (i >= 0) return; - if (_exit_game) return; mod = SDL_CALL SDL_GetModState(); diff --git a/video/win32_v.c b/video/win32_v.c index 207683db4..05bc4d7a6 100644 --- a/video/win32_v.c +++ b/video/win32_v.c @@ -151,8 +151,6 @@ static void ClientSizeChanged(int w, int h) } } -extern void DoExitSave(void); - #ifdef _DEBUG // Keep this function here.. // It allows you to redraw the screen from within the MSVC debugger @@ -256,14 +254,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP } case WM_CLOSE: - if (_game_mode == GM_MENU) { // do not ask to quit on the main screen - _exit_game = true; - } else if (_patches.autosave_on_exit) { - DoExitSave(); - _exit_game = true; - } else { - AskExitGame(); - } + HandleExitGameRequest(); _window_maximize = IsZoomed(_wnd.main_wnd); return 0; -- cgit v1.2.3-54-g00ecf