From 4a14350711dfb757d9638c13c3ca2c9e9845bdbf Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 23 Jul 2005 17:22:39 +0000 Subject: (svn r2691) Separate dedicated video driver and fix bemidi declarations --- video/dedicated_v.c | 311 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 311 insertions(+) create mode 100644 video/dedicated_v.c (limited to 'video') diff --git a/video/dedicated_v.c b/video/dedicated_v.c new file mode 100644 index 000000000..96360c54e --- /dev/null +++ b/video/dedicated_v.c @@ -0,0 +1,311 @@ +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "network.h" + +#ifdef ENABLE_NETWORK + +#include "gfx.h" +#include "window.h" +#include "command.h" +#include "console.h" +#include "variables.h" +#include "video/dedicated_v.h" + +#ifdef WIN32 +# include /* GetTickCount */ +# include +#endif + +#ifdef __OS2__ +# include /* gettimeofday */ +# include +# include +# include +# define STDIN 0 /* file descriptor for standard input */ + + extern void OS2_SwitchToConsoleMode(); +#endif + +#ifdef UNIX +# include /* gettimeofday */ +# include +# include +# include +# define STDIN 0 /* file descriptor for standard input */ +#endif + +static void *_dedicated_video_mem; + +extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); +extern void SwitchMode(int new_mode); + +#ifdef UNIX +/* Signal handlers */ +static void DedicatedSignalHandler(int sig) +{ + _exit_game = true; + signal(sig, DedicatedSignalHandler); +} +#endif + +#ifdef WIN32 +#include +HANDLE hEvent; +static HANDLE hThread; // Thread to close +static char _win_console_thread_buffer[200]; + +/* Windows Console thread. Just loop and signal when input has been received */ +void WINAPI CheckForConsoleInput(void) +{ + while (true) { + fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin); + SetEvent(hEvent); // signal input waiting that the line is ready + } +} + +void CreateWindowsConsoleThread(void) +{ + static char tbuffer[9]; + DWORD dwThreadId; + /* Create event to signal when console input is ready */ + hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer)); + if (hEvent == NULL) + error("Cannot create console event!"); + + hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); + if (hThread == NULL) + error("Cannot create console thread!"); + + DEBUG(misc, 0) ("Windows console thread started..."); +} + +void CloseWindowsConsoleThread(void) +{ + CloseHandle(hThread); + CloseHandle(hEvent); + DEBUG(misc, 0) ("Windows console thread shut down..."); +} + +#endif + +static const char *DedicatedVideoStart(const char * const *parm) +{ + _screen.width = _screen.pitch = _cur_resolution[0]; + _screen.height = _cur_resolution[1]; + _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); + + _debug_net_level = 6; + _debug_misc_level = 0; + +#ifdef WIN32 + // For win32 we need to allocate an console (debug mode does the same) + CreateConsole(); + CreateWindowsConsoleThread(); + SetConsoleTitle("OpenTTD Dedicated Server"); +#endif + +#ifdef __OS2__ + // For OS/2 we also need to switch to console mode instead of PM mode + OS2_SwitchToConsoleMode(); +#endif + + DEBUG(misc,0)("Loading dedicated server..."); + return NULL; +} + +static void DedicatedVideoStop(void) +{ +#ifdef WIN32 + CloseWindowsConsoleThread(); +#endif + free(_dedicated_video_mem); +} + +static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} +static bool DedicatedVideoChangeRes(int w, int h) { return false; } +static void DedicatedVideoFullScreen(bool fs) {} + +#if defined(UNIX) || defined(__OS2__) +static bool InputWaiting(void) +{ + struct timeval tv; + fd_set readfds; + byte ret; + + tv.tv_sec = 0; + tv.tv_usec = 1; + + FD_ZERO(&readfds); + FD_SET(STDIN, &readfds); + + /* don't care about writefds and exceptfds: */ + ret = select(STDIN + 1, &readfds, NULL, NULL, &tv); + + if (ret > 0) + return true; + + return false; +} +#else +static bool InputWaiting(void) +{ + if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0) + return true; + + return false; +} +#endif + +static void DedicatedHandleKeyInput(void) +{ + static char input_line[200] = ""; + + if (!InputWaiting()) + return; + + if (_exit_game) + return; + +#if defined(UNIX) || defined(__OS2__) + fgets(input_line, lengthof(input_line), stdin); +#else + strncpy(input_line, _win_console_thread_buffer, lengthof(input_line)); +#endif + + /* XXX - strtok() does not 'forget' \n\r if it is the first character! */ + strtok(input_line, "\r\n"); // Forget about the final \n (or \r) + { /* Remove any special control characters */ + uint i; + for (i = 0; i < lengthof(input_line); i++) { + if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0' + input_line[i] = '\0'; + + if (input_line[i] == '\0') + break; + + if (!IS_INT_INSIDE(input_line[i], ' ', 256)) + input_line[i] = ' '; + } + } + + IConsoleCmdExec(input_line); // execute command +} + +static int DedicatedVideoMainLoop(void) +{ +#ifndef WIN32 + struct timeval tim; +#endif + uint32 next_tick; + uint32 cur_ticks; + +#ifdef WIN32 + next_tick = GetTickCount() + 30; +#else + gettimeofday(&tim, NULL); + next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000); +#endif + + /* Signal handlers */ +#ifdef UNIX + signal(SIGTERM, DedicatedSignalHandler); + signal(SIGINT, DedicatedSignalHandler); + signal(SIGQUIT, DedicatedSignalHandler); +#endif + + // Load the dedicated server stuff + _is_network_server = true; + _network_dedicated = true; + _network_playas = OWNER_SPECTATOR; + _local_player = OWNER_SPECTATOR; + + /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ + if (_switch_mode != SM_LOAD) { + _switch_mode = SM_NONE; + GenRandomNewGame(Random(), InteractiveRandom()); + } else { + _switch_mode = SM_NONE; + /* First we need to test if the savegame can be loaded, else we will end up playing the + * intro game... */ + if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { + /* Loading failed, pop out.. */ + DEBUG(net, 0)("Loading requested map failed. Aborting."); + _networking = false; + } else { + /* We can load this game, so go ahead */ + SwitchMode(SM_LOAD); + } + } + + // Done loading, start game! + + if (!_networking) { + DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); + return ML_QUIT; + } + + while (true) { + InteractiveRandom(); // randomness + + if (_exit_game) return ML_QUIT; + + if (!_dedicated_forks) + DedicatedHandleKeyInput(); + +#ifdef WIN32 + cur_ticks = GetTickCount(); +#else + gettimeofday(&tim, NULL); + cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000); +#endif + + if (cur_ticks >= next_tick) { + next_tick += 30; + + GameLoop(); + _screen.dst_ptr = _dedicated_video_mem; + UpdateWindows(); + } + CSleep(1); + } +} + + +const HalVideoDriver _dedicated_video_driver = { + DedicatedVideoStart, + DedicatedVideoStop, + DedicatedVideoMakeDirty, + DedicatedVideoMainLoop, + DedicatedVideoChangeRes, + DedicatedVideoFullScreen, +}; + +#else + +static void *_dedicated_video_mem; + +static const char *DedicatedVideoStart(const char * const *parm) +{ + DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting."); + + return NULL; +} + +static void DedicatedVideoStop(void) { free(_dedicated_video_mem); } +static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} +static bool DedicatedVideoChangeRes(int w, int h) { return false; } +static void DedicatedVideoFullScreen(bool fs) {} +static int DedicatedVideoMainLoop(void) { return ML_QUIT; } + +const HalVideoDriver _dedicated_video_driver = { + DedicatedVideoStart, + DedicatedVideoStop, + DedicatedVideoMakeDirty, + DedicatedVideoMainLoop, + DedicatedVideoChangeRes, + DedicatedVideoFullScreen, +}; + +#endif /* ENABLE_NETWORK */ -- cgit v1.2.3-54-g00ecf