From 993a106679e4e682d9028fe44d1e5f9f1f178506 Mon Sep 17 00:00:00 2001 From: tron Date: Tue, 25 Jan 2005 21:43:57 +0000 Subject: (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames! --- vehicle.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'vehicle.h') diff --git a/vehicle.h b/vehicle.h index 2f582630a..9648acf8a 100644 --- a/vehicle.h +++ b/vehicle.h @@ -102,8 +102,8 @@ struct Vehicle { TileIndex tile; // Current tile index TileIndex dest_tile; // Heading for this tile - int16 x_pos; // coordinates - int16 y_pos; + int32 x_pos; // coordinates + int32 y_pos; byte z_pos; byte direction; // facing -- cgit v1.2.3-54-g00ecf