From efaeb275f78e18d594d9ee8ff04eccd2dc59512c Mon Sep 17 00:00:00 2001 From: truelight Date: Mon, 9 Aug 2004 17:04:08 +0000 Subject: (svn r1) Import of revision 975 of old (crashed) SVN --- vehicle.c | 1819 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1819 insertions(+) create mode 100644 vehicle.c (limited to 'vehicle.c') diff --git a/vehicle.c b/vehicle.c new file mode 100644 index 000000000..4f5611ce2 --- /dev/null +++ b/vehicle.c @@ -0,0 +1,1819 @@ +#include "stdafx.h" +#include "ttd.h" +#include "vehicle.h" +#include "gfx.h" +//#include "station.h" +#include "viewport.h" +#include "news.h" +#include "command.h" +#include "saveload.h" +#include "player.h" +#include "engine.h" + +#define INVALID_COORD (-0x8000) +#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0))) + + +void VehicleInTheWayErrMsg(Vehicle *v) +{ + StringID id; + + (id = STR_8803_TRAIN_IN_THE_WAY,v->type == VEH_Train) || + (id = STR_9000_ROAD_VEHICLE_IN_THE_WAY,v->type == VEH_Road) || + (id = STR_A015_AIRCRAFT_IN_THE_WAY,v->type == VEH_Aircraft) || + (id = STR_980E_SHIP_IN_THE_WAY, true); + + _error_message = id; +} + +static void *EnsureNoVehicleProc(Vehicle *v, void *data) +{ + if (v->tile != (TileIndex)(int)data || v->type == VEH_Disaster) + return NULL; + + VehicleInTheWayErrMsg(v); + return (void*)1; +} + +bool EnsureNoVehicle(TileIndex tile) +{ + return VehicleFromPos(tile, (void*)(int)tile, (VehicleFromPosProc*)EnsureNoVehicleProc) == NULL; +} + +static void *EnsureNoVehicleProcZ(Vehicle *v, void *data) +{ + uint32 d = (uint32)data; // max mapsize 4,096*4,096 if shifted 8 bits for byte + // with uint64 max mapsize is 2,6843,5456*2,6843,5456 :D + if (v->tile != (TileIndex)(d >> (sizeof(byte)*8)) || v->z_pos != (byte)d || v->type == VEH_Disaster) + return NULL; + + VehicleInTheWayErrMsg(v); + return (void*)1; +} + +bool EnsureNoVehicleZ(TileIndex tile, byte z) +{ + TileInfo ti; + FindLandscapeHeightByTile(&ti, tile); + // needs z correction for slope-type graphics that have the NORTHERN tile lowered + // 1, 2, 3, 4, 5, 6 and 7 + if (CORRECT_Z(ti.tileh)) + z += 8; + + return VehicleFromPos(tile, (void*)((TileIndex)tile << (sizeof(byte)*8) | (byte)z), (VehicleFromPosProc*)EnsureNoVehicleProcZ) == NULL; +} + +Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z) +{ + int x1 = GET_TILE_X(from); + int y1 = GET_TILE_Y(from); + int x2 = GET_TILE_X(to); + int y2 = GET_TILE_Y(to); + Vehicle *veh; + uint count; + + /* Make sure x1 < x2 or y1 < y2 */ + if (x1 > x2 || y1 > y2) { + intswap(x1,x2); + intswap(y1,y2); + } + for(veh = _vehicles, count=lengthof(_vehicles); count != 0; count--, veh++) { + if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) { + if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 && + (veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) { + return veh; + } + } + } + return NULL; +} + +void VehiclePositionChanged(Vehicle *v) +{ + int img = v->cur_image; + const SpriteDimension *sd; + Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos); + + sd = GetSpriteDimension(img); + + pt.x += sd->xoffs; + pt.y += sd->yoffs; + + UpdateVehiclePosHash(v, pt.x, pt.y); + + v->left_coord = pt.x; + v->top_coord = pt.y; + v->right_coord = pt.x + sd->xsize + 2; + v->bottom_coord = pt.y + sd->ysize + 2; +} + +void UpdateCheckpointSign(Checkpoint *cp) +{ + Point pt = RemapCoords2(GET_TILE_X(cp->xy)*16, GET_TILE_Y(cp->xy)*16); + SET_DPARAM16(0, cp - _checkpoints); + UpdateViewportSignPos(&cp->sign, pt.x, pt.y - 0x20, STR_CHECKPOINT_VIEWPORT); +} + +void RedrawCheckpointSign(Checkpoint *cp) +{ + MarkAllViewportsDirty( + cp->sign.left - 6, + cp->sign.top, + cp->sign.left + (cp->sign.width_1 << 2) + 12, + cp->sign.top + 48); +} + +// Called after load to update coordinates +void AfterLoadVehicles() +{ + Vehicle *v; + Checkpoint *cp; + + FOR_ALL_VEHICLES(v) { + if (v->type != 0) { + v->left_coord = INVALID_COORD; + VehiclePositionChanged(v); + + if (v->type == VEH_Train) { + if (v->subtype == 0) + UpdateTrainAcceleration(v); + } + +#if defined(_DEBUG) + if (!(v->schedule_ptr == NULL || (v->schedule_ptr >= _order_array && v->schedule_ptr < _ptr_to_next_order))) + v->schedule_ptr = NULL; +#endif + } + } + + // update checkpoint signs + for(cp=_checkpoints; cp != endof(_checkpoints); cp++) if (cp->xy) UpdateCheckpointSign(cp); +} + + +static Vehicle *InitializeVehicle(Vehicle *v) +{ + VehicleID index = v->index; + memset(v, 0, sizeof(Vehicle)); + v->index = index; + + assert(v->schedule_ptr == NULL); + + v->left_coord = INVALID_COORD; + v->next = NULL; + v->next_hash = 0xffff; + v->string_id = 0; + return v; +} + +Vehicle *ForceAllocateSpecialVehicle() +{ + Vehicle *v; + for(v=_vehicles + NUM_NORMAL_VEHICLES; + v!=&_vehicles[NUM_NORMAL_VEHICLES+NUM_SPECIAL_VEHICLES]; v++) { + if (v->type == 0) + return InitializeVehicle(v); + } + return NULL; + +} + +Vehicle *ForceAllocateVehicle() +{ + Vehicle *v; + for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) { + if (v->type == 0) + return InitializeVehicle(v); + } + return NULL; +} + +Vehicle *AllocateVehicle() +{ + Vehicle *v; + int num; + + if (IS_HUMAN_PLAYER(_current_player)) { + num = 0; + + for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) { + if (v->type == 0) + num++; + } + + if (num <= 90) + return NULL; + } + + return ForceAllocateVehicle(); +} + +void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc) +{ + int x,y,x2,y2; + VehicleID veh; + Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, 0); + + x2 = ((pt.x + 104) & 0x1F80) >> 7; + x = ((pt.x - 174) & 0x1F80) >> 7; + + y2 = ((pt.y + 56) & 0xFC0); + y = ((pt.y - 294) & 0xFC0); + + for(;;) { + int xb = x; + for(;;) { + veh = _vehicle_position_hash[ (x+y)&0xFFFF ]; + while (veh != INVALID_VEHICLE) { + Vehicle *v = &_vehicles[veh]; + void *a; + + if ((a = proc(v, data)) != NULL) + return a; + veh = v->next_hash; + } + + if (x == x2) + break; + + x = (x + 1) & 0x3F; + } + x = xb; + + if (y == y2) + break; + + y = (y + 0x40) & ((0x3F) << 6); + } + return NULL; +} + + + +void UpdateVehiclePosHash(Vehicle *v, int x, int y) +{ + VehicleID *old_hash, *new_hash; + int old_x = v->left_coord; + int old_y = v->top_coord; + Vehicle *u; + + new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)]; + old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)]; + + if (old_hash == new_hash) + return; + + /* remove from hash table? */ + if (old_hash != NULL) { + Vehicle *last = NULL; + int idx = *old_hash; + while((u = &_vehicles[idx]) != v) { + idx = u->next_hash; + assert(idx != INVALID_VEHICLE); + last = u; + } + + if (last == NULL) + *old_hash = v->next_hash; + else + last->next_hash = v->next_hash; + } + + /* insert into hash table? */ + if (new_hash != NULL) { + v->next_hash = *new_hash; + *new_hash = v->index; + } +} + +void InitializeVehicles() +{ + Vehicle *v; + int i; + + // clear it... + memset(&_vehicles, 0, sizeof(_vehicles)); + memset(&_checkpoints, 0, sizeof(_checkpoints)); + memset(&_depots, 0, sizeof(_depots)); + + // setup indexes.. + i = 0; + FOR_ALL_VEHICLES(v) + v->index = i++; + + memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash)); + + _ptr_to_next_order = _order_array; +} + +Vehicle *GetLastVehicleInChain(Vehicle *v) +{ + while (v->next != NULL) v = v->next; + return v; +} + +Vehicle *GetPrevVehicleInChain(Vehicle *v) +{ + Vehicle *org = v; + + v = _vehicles; + while (v->type != VEH_Train || org != v->next) { + if (++v == endof(_vehicles)) + return NULL; + } + + return v; +} + +Vehicle *GetFirstVehicleInChain(Vehicle *v) +{ + for(;;) { + Vehicle *u = v; + v = _vehicles; + while (v->type != VEH_Train || u != v->next) { + if (++v == endof(_vehicles)) + return u; + } + } +} + +int CountVehiclesInChain(Vehicle *v) +{ + int count = 0; + do count++; while ( (v=v->next) != NULL); + return count; +} + + +Depot *AllocateDepot() +{ + Depot *dep, *free_dep = NULL; + int num_free = 0; + + for(dep = _depots; dep != endof(_depots); dep++) { + if (dep->xy == 0) { + num_free++; + if (free_dep==NULL) + free_dep = dep; + } + } + + if (free_dep == NULL || + (num_free < 30 && IS_HUMAN_PLAYER(_current_player))) { + _error_message = STR_1009_TOO_MANY_DEPOTS; + return NULL; + } + + return free_dep; +} + +Checkpoint *AllocateCheckpoint() +{ + Checkpoint *cp; + + for(cp = _checkpoints; cp != endof(_checkpoints); cp++) { + if (cp->xy == 0) + return cp; + } + + return NULL; +} + +uint GetCheckpointByTile(uint tile) +{ + Checkpoint *cp; + int i=0; + for(cp=_checkpoints; cp->xy != (TileIndex)tile; cp++) { i++; } + return i; +} + + +Vehicle *IsScheduleShared(Vehicle *u) +{ + uint16 *sched = u->schedule_ptr; + Vehicle *v; + + FOR_ALL_VEHICLES(v) { + if (v->schedule_ptr == sched && u != v && v->type != 0) + return v; + } + return NULL; +} + +void DeleteVehicleSchedule(Vehicle *v) +{ + uint16 *sched, *cur; + int num; + Vehicle *u; + + // if the schedule is shared, don't delete it. + if ((u = IsScheduleShared(v)) != NULL) { + v->schedule_ptr = NULL; + InvalidateWindow(WC_VEHICLE_ORDERS, u->index); + return; + } + + sched = v->schedule_ptr; + v->schedule_ptr = NULL; + + num = v->num_orders + 1; + + _ptr_to_next_order -= num; + + cur = sched; + while (cur != _ptr_to_next_order) { + assert(cur < _ptr_to_next_order); + cur[0] = cur[num]; + cur++; + } + + FOR_ALL_VEHICLES(v) { + if (v->schedule_ptr != NULL && sched < v->schedule_ptr) { + v->schedule_ptr -= num; + } + } +} + +void DeleteCommandFromVehicleSchedule(uint cmd) +{ + Vehicle *v; + uint16 *sched; + uint order; + bool need_invalidate; + + FOR_ALL_VEHICLES(v) { + if (v->type != 0 && v->schedule_ptr != NULL) { + + // clear last station visited + if (v->last_station_visited == (cmd>>8) && (cmd & OT_MASK) == OT_GOTO_STATION) + v->last_station_visited = 0xFF; + + // check the next order + if ( (uint)((v->next_order&OT_MASK) | (v->next_order_param<<8)) == cmd) { + v->next_order = OT_DUMMY; + InvalidateWindow(WC_VEHICLE_VIEW, v->index); + } + + // clear the order list + need_invalidate = false; + sched = v->schedule_ptr; + while ((order=*sched++) != 0) { + if ( (order & (OT_MASK|0xFF00)) == cmd) { + sched[-1] = OT_DUMMY; + need_invalidate = true; + } + } + + if (need_invalidate) + InvalidateWindow(WC_VEHICLE_ORDERS, v->index); + } + } +} + +void DoDeleteDepot(uint tile) +{ + byte dep_index; + Depot *d; + + // Clear it + DoClearSquare(tile); + + // Nullify the depot struct + for(d=_depots,dep_index=0; d->xy != (TileIndex)tile; d++) {dep_index++;} + d->xy = 0; + + DeleteCommandFromVehicleSchedule((dep_index << 8) + OT_GOTO_DEPOT); + + // Delete the depot + DeleteWindowById(WC_VEHICLE_DEPOT, tile); +} + +void DeleteVehicle(Vehicle *v) +{ + DeleteName(v->string_id); + v->type = 0; + UpdateVehiclePosHash(v, INVALID_COORD, 0); + v->next_hash = 0xffff; + + if (v->schedule_ptr != NULL) + DeleteVehicleSchedule(v); +} + +void DeleteVehicleChain(Vehicle *v) +{ + do { + Vehicle *u = v; + v = v->next; + DeleteVehicle(u); + } while (v); +} + + +void Aircraft_Tick(Vehicle *v); +void RoadVeh_Tick(Vehicle *v); +void Ship_Tick(Vehicle *v); +void Train_Tick(Vehicle *v); +void EffectVehicle_Tick(Vehicle *v); +void DisasterVehicle_Tick(Vehicle *v); + +VehicleTickProc *_vehicle_tick_procs[] = { + Train_Tick, + RoadVeh_Tick, + Ship_Tick, + Aircraft_Tick, + EffectVehicle_Tick, + DisasterVehicle_Tick, +}; + +void CallVehicleTicks() +{ + Vehicle *v; + + FOR_ALL_VEHICLES(v) { + if (v->type != 0) + _vehicle_tick_procs[v->type - 0x10](v); + } +} + +static bool CanFillVehicle_FullLoadAny(Vehicle *v) +{ + uint32 full = 0, not_full = 0; + + // patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. + do { + //Should never happen, but just in case future additions change this + assert(v->cargo_type<32); + + if (v->cargo_cap != 0) { + uint32 mask = 1 << v->cargo_type; + if (v->cargo_cap == v->cargo_count) full |= mask; else not_full |= mask; + } + } while ( (v=v->next) != NULL); + + // continue loading if there is a non full cargo type and no cargo type that is full + return not_full && (full & ~not_full) == 0; +} + +bool CanFillVehicle(Vehicle *v) +{ + byte *t = &_map_type_and_height[v->tile]; + + if (t[0] >> 4 == MP_STATION || + (v->type == VEH_Ship && + (t[TILE_XY(1,0)] >> 4 == MP_STATION || + t[TILE_XY(-1,0)] >> 4 == MP_STATION || + t[TILE_XY(0,1)] >> 4 == MP_STATION || + t[TILE_XY(0,-1)] >> 4 == MP_STATION || + t[TILE_XY(-2,0)] >> 4 == MP_STATION))) { + + // If patch is active, use alternative CanFillVehicle-function + if (_patches.full_load_any) + return CanFillVehicle_FullLoadAny(v); + + do { + if (v->cargo_count != v->cargo_cap) + return true; + } while ( (v=v->next) != NULL); + } + return false; +} + +static void DoDrawVehicle(Vehicle *v) +{ + uint32 image = v->cur_image; + + if (v->vehstatus & VS_DISASTER) { + image |= 0x3224000; + } else if (v->vehstatus & VS_DEFPAL) { + image |= (v->vehstatus & VS_CRASHED) ? 0x3248000 : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner)); + } + + AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs, + v->sprite_width, v->sprite_height, v->z_height, v->z_pos); +} + +void ViewportAddVehicles(DrawPixelInfo *dpi) +{ + int x,xb, y, x2, y2; + VehicleID veh; + Vehicle *v; + + x = ((dpi->left - 70) & 0x1F80) >> 7; + x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7; + + y = ((dpi->top - 70) & 0xFC0); + y2 = ((dpi->top + dpi->height) & 0xFC0); + + for(;;) { + xb = x; + for(;;) { + veh = _vehicle_position_hash[ (x+y)&0xFFFF ]; + while (veh != INVALID_VEHICLE) { + v = &_vehicles[veh]; + + if (!(v->vehstatus & VS_HIDDEN) && + dpi->left <= v->right_coord && + dpi->top <= v->bottom_coord && + dpi->left + dpi->width >= v->left_coord && + dpi->top + dpi->height >= v->top_coord) { + DoDrawVehicle(v); + } + veh = v->next_hash; + } + + if (x == x2) + break; + x = (x + 1) & 0x3F; + } + x = xb; + + if (y == y2) + break; + y = (y + 0x40) & ((0x3F) << 6); + } +} + +static void EffectInit_0(Vehicle *v) +{ + uint32 r = Random(); + v->cur_image = (uint16)((r & 7) + 3701); + v->progress = (byte)((r >> 16)&7); +} + +static void EffectTick_0(Vehicle *v) +{ + uint tile; + uint img; + + if (--v->progress & 0x80) { + BeginVehicleMove(v); + + tile = TILE_FROM_XY(v->x_pos, v->y_pos); + if (!IS_TILETYPE(tile, MP_INDUSTRY)) { + EndVehicleMove(v); + DeleteVehicle(v); + return; + } + + img = v->cur_image + 1; + if (img > 3708) img = 3701; + v->cur_image = img; + v->progress = 7; + VehiclePositionChanged(v); + EndVehicleMove(v); + } +} + +static void EffectInit_1(Vehicle *v) +{ + v->cur_image = 3079; + v->progress = 12; +} + +static void EffectTick_1(Vehicle *v) +{ + bool moved; + + BeginVehicleMove(v); + + moved = false; + + if ((++v->progress & 7) == 0) { + v->z_pos++; + moved = true; + } + + if ((v->progress & 0xF)==4) { + if (++v->cur_image > 3083) { + EndVehicleMove(v); + DeleteVehicle(v); + return; + } + moved = true; + } + + if (moved) { + VehiclePositionChanged(v); + EndVehicleMove(v); + } +} + +static void EffectInit_2(Vehicle *v) +{ + v->cur_image = 3073; + v->progress = 0; +} + +static void EffectTick_2(Vehicle *v) +{ + if ((++v->progress & 3) == 0) { + BeginVehicleMove(v); + v->z_pos++; + VehiclePositionChanged(v); + EndVehicleMove(v); + } else if ((v->progress & 7) == 1) { + BeginVehicleMove(v); + if (++v->cur_image > 3078) { + EndVehicleMove(v); + DeleteVehicle(v); + } else { + VehiclePositionChanged(v); + EndVehicleMove(v); + } + } +} + +static void EffectInit_3(Vehicle *v) +{ + v->cur_image = 3084; + v->progress = 1; +} + +static void EffectTick_3(Vehicle *v) +{ + if (++v->progress > 2) { + v->progress = 0; + BeginVehicleMove(v); + if (++v->cur_image > 3089) { + EndVehicleMove(v); + DeleteVehicle(v); + } else { + VehiclePositionChanged(v); + EndVehicleMove(v); + } + } +} + +static void EffectInit_4(Vehicle *v) +{ + v->cur_image = 2040; + v->progress = 12; +} + +static void EffectTick_4(Vehicle *v) +{ + bool moved; + + BeginVehicleMove(v); + + moved = false; + + if ((++v->progress & 3) == 0) { + v->z_pos++; + moved = true; + } + + if ((v->progress & 0xF)==4) { + if (++v->cur_image > 2044) { + EndVehicleMove(v); + DeleteVehicle(v); + return; + } + moved = true; + } + + if (moved) { + VehiclePositionChanged(v); + EndVehicleMove(v); + } +} + +static void EffectInit_5(Vehicle *v) +{ + v->cur_image = 3709; + v->progress = 0; +} + +static void EffectTick_5(Vehicle *v) +{ + if (!(++v->progress & 3)) { + BeginVehicleMove(v); + if (++v->cur_image > 3724) { + EndVehicleMove(v); + DeleteVehicle(v); + } else { + VehiclePositionChanged(v); + EndVehicleMove(v); + } + } +} + +static void EffectInit_6(Vehicle *v) +{ + v->cur_image = 3737; + v->progress = 0; +} + +static void EffectTick_6(Vehicle *v) +{ + if (!(++v->progress & 7)) { + BeginVehicleMove(v); + if (++v->cur_image > 3740) v->cur_image = 3737; + VehiclePositionChanged(v); + EndVehicleMove(v); + } + + if (!--v->u.special.unk0) { + BeginVehicleMove(v); + EndVehicleMove(v); + DeleteVehicle(v); + } +} + +static void EffectInit_7(Vehicle *v) +{ + v->cur_image = 3725; + v->progress = 0; +} + +static void EffectTick_7(Vehicle *v) +{ + if (!(++v->progress & 3)) { + BeginVehicleMove(v); + if (++v->cur_image > 3736) { + EndVehicleMove(v); + DeleteVehicle(v); + } else { + VehiclePositionChanged(v); + EndVehicleMove(v); + } + } +} + +static void EffectInit_8(Vehicle *v) +{ + v->cur_image = 1416; + v->progress = 0; + v->u.special.unk0 = 0; + v->u.special.unk2 = 0; +} + +#define MK(imag,dir,dur) (imag<<6)+(dir<<4)+dur +static const byte _effecttick8_data[] = { + MK(0,0,4), + MK(3,3,4), + MK(2,2,7), + MK(0,2,7), + MK(1,1,3), + MK(2,2,7), + MK(0,2,7), + MK(1,1,3), + MK(2,2,7), + MK(0,2,7), + MK(3,3,6), + MK(2,2,6), + MK(1,1,7), + MK(3,1,7), + MK(0,0,3), + MK(1,1,7), + MK(3,1,7), + MK(0,0,3), + MK(1,1,7), + MK(3,1,7), + 255 +}; +#undef MK + +static const int8 _xy_inc_by_dir[5] = { + -1, 0, 1, 0, -1, +}; + +#define GET_X_INC_BY_DIR(d) _xy_inc_by_dir[d] +#define GET_Y_INC_BY_DIR(d) _xy_inc_by_dir[(d)+1] + +static void EffectTick_8(Vehicle *v) +{ + byte b; + + if (!(++v->progress & 7)) { + v->u.special.unk2++; + BeginVehicleMove(v); + + b = _effecttick8_data[v->u.special.unk0]; + + v->cur_image = 0x588 + (b>>6); + + v->x_pos += GET_X_INC_BY_DIR((b>>4)&3); + v->y_pos += GET_X_INC_BY_DIR((b>>4)&3); + + if (v->u.special.unk2 < (b & 7)) { + v->u.special.unk2 = 0; + v->u.special.unk0++; + if (_effecttick8_data[v->u.special.unk0] == 0xFF) { + EndVehicleMove(v); + DeleteVehicle(v); + return; + } + } + VehiclePositionChanged(v); + EndVehicleMove(v); + } +} + +static void EffectInit_9(Vehicle *v) +{ + v->cur_image = 4751; + v->spritenum = 0; + v->progress = 0; +} + +#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16 + +/* -1,0,1,2 = 2*/ +/* -1,0,1 = 2*/ +/* */ +static const byte _effecttick9_data1[] = { + MK(0,0,1,0), + MK(1,0,1,1), + MK(0,0,1,0), + MK(1,0,1,2), + 0x81, +}; + + +static const byte _effecttick9_data2[] = { + MK(0,0,1,0), + MK(-1,0,1,1), + MK(0,0,1,0), + MK(-1,0,1,2), + 0x81, +}; + +static const byte _effecttick9_data3[] = { + MK(0,0,1,0), + MK(0,1,1,1), + MK(0,0,1,0), + MK(0,1,1,2), + 0x81, +}; + +static const byte _effecttick9_data4[] = { + MK(0,0,1,0), + MK(0,-1,1,1), + MK(0,0,1,0), + MK(0,-1,1,2), + 0x81, +}; + +static const byte _effecttick9_data5[] = { + MK(0,0,1,2), + MK(0,0,1,7), + MK(0,0,1,8), + MK(0,0,1,9), + 0x80, +}; + +static const byte _effecttick9_data6[] = { + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(0,0,1,0), + MK(0,0,1,2), + MK(0,0,1,0), + MK(0,0,1,1), + MK(2,1,3,0), + MK(1,1,3,1), + MK(2,1,3,0), + MK(1,1,3,2), + MK(2,1,3,0), + MK(1,1,3,1), + MK(2,1,3,0), + MK(1,0,1,2), + MK(0,0,1,0), + MK(1,0,1,1), + MK(0,0,1,0), + MK(1,0,1,2), + MK(0,0,1,0), + MK(1,0,1,1), + MK(0,0,1,0), + MK(1,0,1,2), + 0x82,0, + MK(0,0,0,0xA), + MK(0,0,0,0xB), + MK(0,0,0,0xC), + MK(0,0,0,0xD), + MK(0,0,0,0xE), + 0x80 +}; +#undef MK + +static const byte * const _effecttick9_data[6] = { + _effecttick9_data1, + _effecttick9_data2, + _effecttick9_data3, + _effecttick9_data4, + _effecttick9_data5, + _effecttick9_data6, +}; + +static void EffectTick_9(Vehicle *v) +{ + int et; + const byte *b; + + if (((++v->progress)&3) != 0) + return; + + BeginVehicleMove(v); + + et = v->engine_type + 1; + + if (v->spritenum == 0) { + if (++v->cur_image < 4754) { + VehiclePositionChanged(v); + EndVehicleMove(v); + return; + } + if (v->u.special.unk2 != 0) { + v->spritenum = (byte)((Random()&3)+1); + } else { + v->spritenum = 6; + } + et = 0; + } + +again: + v->engine_type = et; + b = &_effecttick9_data[v->spritenum - 1][et*2]; + + if (*b == 0x80) { + EndVehicleMove(v); + DeleteVehicle(v); + return; + } + + if (*b == 0x81) { + if (v->z_pos > 180 || CHANCE16(1,96)) { + v->spritenum = 5; + SndPlayVehicleFx(0x2F, v); + } + et = 0; + goto again; + } + + if (*b == 0x82) { + uint tile; + + et++; + SndPlayVehicleFx(0x31, v); + + tile = TILE_FROM_XY(v->x_pos, v->y_pos); + if (IS_TILETYPE(tile, MP_INDUSTRY) && + _map5[tile]==0xA2) { + AddAnimatedTile(tile); + } + goto again; + } + + v->x_pos += (b[0]&0xF) - 4; + v->y_pos += (b[0]>>4) - 4; + v->z_pos += (b[1]&0xF) - 4; + v->cur_image = 4748 + (b[1] >> 4); + + VehiclePositionChanged(v); + EndVehicleMove(v); +} + + +typedef void EffectInitProc(Vehicle *v); +typedef void EffectTickProc(Vehicle *v); + +static EffectInitProc * const _effect_init_procs[] = { + EffectInit_0, + EffectInit_1, + EffectInit_2, + EffectInit_3, + EffectInit_4, + EffectInit_5, + EffectInit_6, + EffectInit_7, + EffectInit_8, + EffectInit_9, +}; + +static EffectTickProc * const _effect_tick_procs[] = { + EffectTick_0, + EffectTick_1, + EffectTick_2, + EffectTick_3, + EffectTick_4, + EffectTick_5, + EffectTick_6, + EffectTick_7, + EffectTick_8, + EffectTick_9, +}; + + +Vehicle *CreateEffectVehicle(int x, int y, int z, int type) +{ + Vehicle *v; + + v = ForceAllocateSpecialVehicle(); + if (v != NULL) { + v->type = VEH_Special; + v->subtype = type; + v->x_pos = x; + v->y_pos = y; + v->z_pos = z; + v->z_height = v->sprite_width = v->sprite_height = 1; + v->x_offs = v->y_offs = 0; + v->tile = 0; + v->vehstatus = VS_UNCLICKABLE; + + _effect_init_procs[type](v); + + VehiclePositionChanged(v); + BeginVehicleMove(v); + EndVehicleMove(v); + } + return v; +} + +Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type) +{ + return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type); +} + +Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type) +{ + return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type); +} + +void EffectVehicle_Tick(Vehicle *v) +{ + _effect_tick_procs[v->subtype](v); +} + +Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y) +{ + Vehicle *found = NULL, *v; + uint dist, best_dist = (uint)-1; + + if ( (uint)(x -= vp->left) >= (uint)vp->width || + (uint)(y -= vp->top) >= (uint)vp->height) + return NULL; + + x = (x << vp->zoom) + vp->virtual_left; + y = (y << vp->zoom) + vp->virtual_top; + + FOR_ALL_VEHICLES(v) { + if (v->type != 0 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 && + x >= v->left_coord && x <= v->right_coord && + y >= v->top_coord && y <= v->bottom_coord) { + + dist = max( + myabs( ((v->left_coord + v->right_coord)>>1) - x ), + myabs( ((v->top_coord + v->bottom_coord)>>1) - y ) + ); + + if (dist < best_dist) { + found = v; + best_dist = dist; + } + } + } + + return found; +} + + +void DecreaseVehicleValue(Vehicle *v) +{ + v->value -= v->value >> 8; + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); +} + +static const byte _breakdown_chance[64] = { + 3, 3, 3, 3, 3, 3, 3, 3, + 4, 4, 5, 5, 6, 6, 7, 7, + 8, 8, 9, 9, 10, 10, 11, 11, + 12, 13, 13, 13, 13, 14, 15, 16, + 17, 19, 21, 25, 28, 31, 34, 37, + 40, 44, 48, 52, 56, 60, 64, 68, + 72, 80, 90, 100, 110, 120, 130, 140, + 150, 170, 190, 210, 230, 250, 250, 250, +}; + +void CheckVehicleBreakdown(Vehicle *v) +{ + int rel, rel_old; + uint32 r; + int chance; + + /* decrease reliability */ + v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0); + if ((rel_old >> 8) != (rel >> 8)) + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + + if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 || + v->cur_speed < 5 || _game_mode == GM_MENU) + return; + + r = Random(); + + /* increase chance of failure */ + chance = v->breakdown_chance + 1; + if (CHANCE16I(1,25,r)) chance += 25; + v->breakdown_chance = min(255, chance); + + /* calculate reliability value to use in comparison */ + rel = v->reliability; + if (v->type == VEH_Ship) rel += 0x6666; + + /* disabled breakdowns? */ + if (_opt.diff.vehicle_breakdowns < 1) + return; + + /* reduced breakdowns? */ + if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666; + + /* check if to break down */ + if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) { + v->breakdown_ctr = (byte)(((r >> 16) & 0x3F) + 0x3F); + v->breakdown_delay = (byte)(((r >> 24) & 0x7F) | 0x80); + v->breakdown_chance = 0; + } +} + +static const StringID _vehicle_type_names[4] = { + STR_019F_TRAIN, + STR_019C_ROAD_VEHICLE, + STR_019E_SHIP, + STR_019D_AIRCRAFT, +}; + +static void ShowVehicleGettingOld(Vehicle *v, StringID msg) +{ + if (v->owner != _local_player) + return; + + SET_DPARAM16(0, _vehicle_type_names[v->type - 0x10]); + SET_DPARAM16(1, v->unitnumber); + AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0); +} + +void AgeVehicle(Vehicle *v) +{ + int age; + + if (v->age < 65535) + v->age++; + + age = v->age - v->max_age; + if (age == 366*0 || age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4) + v->reliability_spd_dec <<= 1; + + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + + if (age == -366) { + ShowVehicleGettingOld(v, STR_01A0_IS_GETTING_OLD); + } else if (age == 0) { + ShowVehicleGettingOld(v, STR_01A1_IS_GETTING_VERY_OLD); + } else if (age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4 || age == 366*5) { + ShowVehicleGettingOld(v, STR_01A2_IS_GETTING_VERY_OLD_AND); + } +} + +void MaybeRenewVehicle(Vehicle *v, int32 build_cost) +{ + Engine *e; + + // When automatically renewing a vehicle we want to prevent the + // "getting old" messages so we renew it if it won't enter the + // depot during the next service sooner than half a year before + // the vehicle getting old (that's one year before it reaches + // the max_age, see AgeVehicle). + if (!(_patches.autorenew && v->max_age - v->age < 366 + 183 + v->service_interval)) + return; + + e = &_engines[v->engine_type]; + v->reliability = e->reliability; + v->reliability_spd_dec = e->reliability_spd_dec; + v->age = 0; + + v->date_of_last_service = _date; + v->build_year = _cur_year; + + SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); + SubtractMoneyFromPlayer(build_cost - v->value); + v->value = build_cost; + + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); +} + + +int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + Vehicle *v; + StringID str; + + v = &_vehicles[p1]; + + if (!CheckOwnership(v->owner)) + return CMD_ERROR; + + str = AllocateName((byte*)_decode_parameters, 2); + if (str == 0) + return CMD_ERROR; + + if (flags & DC_EXEC) { + StringID old_str = v->string_id; + v->string_id = str; + DeleteName(old_str); + MarkWholeScreenDirty(); + } else { + DeleteName(str); + } + + return 0; +} + + + +static Rect _old_vehicle_coords; + +void BeginVehicleMove(Vehicle *v) { + _old_vehicle_coords.left = v->left_coord; + _old_vehicle_coords.top = v->top_coord; + _old_vehicle_coords.right = v->right_coord; + _old_vehicle_coords.bottom = v->bottom_coord; +} + +void EndVehicleMove(Vehicle *v) +{ + MarkAllViewportsDirty( + min(_old_vehicle_coords.left,v->left_coord), + min(_old_vehicle_coords.top,v->top_coord), + max(_old_vehicle_coords.right,v->right_coord)+1, + max(_old_vehicle_coords.bottom,v->bottom_coord)+1 + ); +} + +void InvalidateVehicleOrderWidget(Vehicle *v) +{ + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); + InvalidateWindowWidget(WC_VEHICLE_ORDERS, v->index, 2); +} + +/* returns true if staying in the same tile */ +bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp) +{ + static const int8 _delta_coord[16] = { + -1,-1,-1, 0, 1, 1, 1, 0, /* x */ + -1, 0, 1, 1, 1, 0,-1,-1, /* y */ + }; + + int x = v->x_pos + _delta_coord[v->direction]; + int y = v->y_pos + _delta_coord[v->direction + 8]; + + gp->x = x; + gp->y = y; + gp->old_tile = v->tile; + gp->new_tile = TILE_FROM_XY(x,y); + return gp->old_tile == gp->new_tile; +} + +static const byte _new_direction_table[9] = { + 0, 7, 6, + 1, 3, 5, + 2, 3, 4, +}; + +byte GetDirectionTowards(Vehicle *v, int x, int y) +{ + byte dirdiff, dir; + int i = 0; + + if (y >= v->y_pos) { + if (y != v->y_pos) i+=3; + i+=3; + } + + if (x >= v->x_pos) { + if (x != v->x_pos) i++; + i++; + } + + dir = v->direction; + + dirdiff = _new_direction_table[i] - dir; + if (dirdiff == 0) + return dir; + return (dir+((dirdiff&7)<5?1:-1)) & 7; +} + +uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y) +{ + uint old_tile = v->tile; + uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y); + + if (!(result & 8) && old_tile != tile) { + VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc; + if (proc != NULL) + proc(v, old_tile, x, y); + } + return result; +} + +uint GetFreeUnitNumber(byte type) +{ + uint unit_num = 0; + Vehicle *u; + +restart: + unit_num++; + FOR_ALL_VEHICLES(u) { + if (u->type == type && u->owner == _current_player && + unit_num == u->unitnumber) + goto restart; + } + return unit_num; +} + + +// Save and load of vehicles +const byte _common_veh_desc[] = { + SLE_VAR(Vehicle,subtype, SLE_UINT8), + + SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16), + SLE_VAR(Vehicle,string_id, SLE_STRINGID), + SLE_VAR(Vehicle,unitnumber, SLE_UINT8), + SLE_VAR(Vehicle,owner, SLE_UINT8), + SLE_VAR(Vehicle,tile, SLE_UINT16), + SLE_VAR(Vehicle,dest_tile, SLE_UINT16), + + SLE_VAR(Vehicle,x_pos, SLE_INT16), + SLE_VAR(Vehicle,y_pos, SLE_INT16), + SLE_VAR(Vehicle,z_pos, SLE_UINT8), + SLE_VAR(Vehicle,direction, SLE_UINT8), + + SLE_VAR(Vehicle,cur_image, SLE_UINT16), + SLE_VAR(Vehicle,spritenum, SLE_UINT8), + SLE_VAR(Vehicle,sprite_width, SLE_UINT8), + SLE_VAR(Vehicle,sprite_height, SLE_UINT8), + SLE_VAR(Vehicle,z_height, SLE_UINT8), + SLE_VAR(Vehicle,x_offs, SLE_INT8), + SLE_VAR(Vehicle,y_offs, SLE_INT8), + SLE_VAR(Vehicle,engine_type, SLE_UINT16), + SLE_VAR(Vehicle,max_speed, SLE_UINT16), + SLE_VAR(Vehicle,cur_speed, SLE_UINT16), + SLE_VAR(Vehicle,subspeed, SLE_UINT8), + SLE_VAR(Vehicle,acceleration, SLE_UINT8), + SLE_VAR(Vehicle,progress, SLE_UINT8), + + SLE_VAR(Vehicle,vehstatus, SLE_UINT8), + SLE_VAR(Vehicle,last_station_visited,SLE_UINT8), + + SLE_VAR(Vehicle,cargo_type, SLE_UINT8), + SLE_VAR(Vehicle,cargo_days, SLE_UINT8), + SLE_VAR(Vehicle,cargo_source, SLE_UINT8), + SLE_VAR(Vehicle,cargo_cap, SLE_UINT16), + SLE_VAR(Vehicle,cargo_count, SLE_UINT16), + + SLE_VAR(Vehicle,day_counter, SLE_UINT8), + SLE_VAR(Vehicle,tick_counter, SLE_UINT8), + + SLE_VAR(Vehicle,cur_order_index, SLE_UINT8), + SLE_VAR(Vehicle,num_orders, SLE_UINT8), + SLE_VAR(Vehicle,next_order, SLE_UINT8), + SLE_VAR(Vehicle,next_order_param, SLE_UINT8), + SLE_REF(Vehicle,schedule_ptr, REF_SCHEDULE), + + SLE_VAR(Vehicle,age, SLE_UINT16), + SLE_VAR(Vehicle,max_age, SLE_UINT16), + SLE_VAR(Vehicle,date_of_last_service,SLE_UINT16), + SLE_VAR(Vehicle,service_interval, SLE_UINT16), + SLE_VAR(Vehicle,reliability, SLE_UINT16), + SLE_VAR(Vehicle,reliability_spd_dec,SLE_UINT16), + SLE_VAR(Vehicle,breakdown_ctr, SLE_UINT8), + SLE_VAR(Vehicle,breakdown_delay, SLE_UINT8), + SLE_VAR(Vehicle,breakdowns_since_last_service, SLE_UINT8), + SLE_VAR(Vehicle,breakdown_chance, SLE_UINT8), + SLE_VAR(Vehicle,build_year, SLE_UINT8), + + SLE_VAR(Vehicle,load_unload_time_rem, SLE_UINT16), + + SLE_VAR(Vehicle,profit_this_year, SLE_INT32), + SLE_VAR(Vehicle,profit_last_year, SLE_INT32), + SLE_VAR(Vehicle,value, SLE_UINT32), + + // reserve extra space in savegame here. (currently 16 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), + + SLE_END() +}; + + +static const byte _train_desc[] = { + SLE_WRITEBYTE(Vehicle,type,VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file. + SLE_INCLUDEX(0, INC_VEHICLE_COMMON), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,crash_anim_pos), SLE_UINT16), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,force_proceed), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,railtype), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,track), SLE_UINT8), + + SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,flags), SLE_UINT8, 2, 255), + SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,days_since_order_progr), SLE_UINT16, 2, 255), + + // reserve extra space in savegame here. (currently 13 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 13, 2, 255), + + SLE_END() +}; + +static const byte _roadveh_desc[] = { + SLE_WRITEBYTE(Vehicle,type,VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file. + SLE_INCLUDEX(0, INC_VEHICLE_COMMON), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,state), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,frame), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,unk2), SLE_UINT16), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking_ctr),SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr), SLE_UINT16), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr), SLE_UINT8), + + // reserve extra space in savegame here. (currently 16 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), + + SLE_END() +}; + +static const byte _ship_desc[] = { + SLE_WRITEBYTE(Vehicle,type,VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file. + SLE_INCLUDEX(0, INC_VEHICLE_COMMON), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleShip,state), SLE_UINT8), + + // reserve extra space in savegame here. (currently 16 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), + + SLE_END() +}; + +static const byte _aircraft_desc[] = { + SLE_WRITEBYTE(Vehicle,type,VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file. + SLE_INCLUDEX(0, INC_VEHICLE_COMMON), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,crashed_counter), SLE_UINT16), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,pos), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport), SLE_UINT8), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,state), SLE_UINT8), + + SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,previous_pos), SLE_UINT8, 2, 255), + + // reserve extra space in savegame here. (currently 15 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 15, 2, 255), + + SLE_END() +}; + +static const byte _special_desc[] = { + SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4), + + SLE_VAR(Vehicle,subtype, SLE_UINT8), + + SLE_VAR(Vehicle,tile, SLE_UINT16), + + SLE_VAR(Vehicle,x_pos, SLE_INT16), + SLE_VAR(Vehicle,y_pos, SLE_INT16), + SLE_VAR(Vehicle,z_pos, SLE_UINT8), + + SLE_VAR(Vehicle,cur_image, SLE_UINT16), + SLE_VAR(Vehicle,sprite_width, SLE_UINT8), + SLE_VAR(Vehicle,sprite_height, SLE_UINT8), + SLE_VAR(Vehicle,z_height, SLE_UINT8), + SLE_VAR(Vehicle,x_offs, SLE_INT8), + SLE_VAR(Vehicle,y_offs, SLE_INT8), + SLE_VAR(Vehicle,progress, SLE_UINT8), + SLE_VAR(Vehicle,vehstatus, SLE_UINT8), + + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk0), SLE_UINT16), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk2), SLE_UINT8), + + // reserve extra space in savegame here. (currently 16 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), + + SLE_END() +}; + +static const byte _disaster_desc[] = { + SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5), + + SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16), + + SLE_VAR(Vehicle,subtype, SLE_UINT8), + SLE_VAR(Vehicle,tile, SLE_UINT16), + SLE_VAR(Vehicle,dest_tile, SLE_UINT16), + + SLE_VAR(Vehicle,x_pos, SLE_INT16), + SLE_VAR(Vehicle,y_pos, SLE_INT16), + SLE_VAR(Vehicle,z_pos, SLE_UINT8), + SLE_VAR(Vehicle,direction, SLE_UINT8), + + SLE_VAR(Vehicle,x_offs, SLE_INT8), + SLE_VAR(Vehicle,y_offs, SLE_INT8), + SLE_VAR(Vehicle,sprite_width, SLE_UINT8), + SLE_VAR(Vehicle,sprite_height, SLE_UINT8), + SLE_VAR(Vehicle,z_height, SLE_UINT8), + SLE_VAR(Vehicle,owner, SLE_UINT8), + SLE_VAR(Vehicle,vehstatus, SLE_UINT8), + SLE_VAR(Vehicle,next_order, SLE_UINT8), + + SLE_VAR(Vehicle,cur_image, SLE_UINT16), + SLE_VAR(Vehicle,age, SLE_UINT16), + + SLE_VAR(Vehicle,tick_counter, SLE_UINT8), + + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,image_override), SLE_UINT16), + SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,unk2), SLE_UINT16), + + // reserve extra space in savegame here. (currently 16 bytes) + SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), + + SLE_END() +}; + + +static const void *_veh_descs[] = { + _train_desc, + _roadveh_desc, + _ship_desc, + _aircraft_desc, + _special_desc, + _disaster_desc, +}; + +// Will be called when the vehicles need to be saved. +static void Save_VEHS() +{ + Vehicle *v; + // Write the vehicles + FOR_ALL_VEHICLES(v) { + if (v->type != 0) { + SlSetArrayIndex(v->index); + v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE; + SlObject(v, _veh_descs[v->type - 0x10]); + } + } +} + +// Will be called when vehicles need to be loaded. +static void Load_VEHS() +{ + int index; + Vehicle *v; + + while ((index = SlIterateArray()) != -1) { + Vehicle *v = &_vehicles[index]; + v->next_in_chain_old = INVALID_VEHICLE; + SlObject(v, _veh_descs[SlReadByte()]); + v->next = v->next_in_chain_old == INVALID_VEHICLE ? NULL : &_vehicles[v->next_in_chain_old]; + if (v->type == VEH_Train) + v->u.rail.first_engine = 0xffff; + } + + // Iterate through trains and set first_engine appropriately. + FOR_ALL_VEHICLES(v) { + Vehicle *w; + + if (v->type != VEH_Train || v->subtype != 0) + continue; + + for (w = v->next; w; w = w->next) + w->u.rail.first_engine = v->engine_type; + } +} + +static const byte _depot_desc[] = { + SLE_VAR(Depot,xy, SLE_UINT16), + SLE_VAR(Depot,town_index, SLE_UINT16), + SLE_END() +}; + +static void Save_DEPT() +{ + Depot *d; + int i; + for(i=0,d=_depots; i!=lengthof(_depots); i++,d++) { + if (d->xy != 0) { + SlSetArrayIndex(i); + SlObject(d, _depot_desc); + } + } +} + +static void Load_DEPT() +{ + int index; + while ((index = SlIterateArray()) != -1) { + SlObject(&_depots[index], _depot_desc); + } +} + +static const byte _checkpoint_desc[] = { + SLE_VAR(Checkpoint,xy, SLE_UINT16), + SLE_VAR(Checkpoint,town_or_string, SLE_UINT16), + SLE_VAR(Checkpoint,deleted, SLE_UINT8), + + SLE_CONDVAR(Checkpoint, build_date, SLE_UINT16, 3, 255), + SLE_CONDVAR(Checkpoint, stat_id, SLE_UINT8, 3, 255), + + SLE_END() +}; + +static void Save_CHKP() +{ + Checkpoint *cp; + int i; + for(i=0,cp=_checkpoints; i!=lengthof(_checkpoints); i++,cp++) { + if (cp->xy != 0) { + SlSetArrayIndex(i); + SlObject(cp, _checkpoint_desc); + } + } +} + +static void Load_CHKP() +{ + int index; + while ((index = SlIterateArray()) != -1) { + SlObject(&_checkpoints[index], _checkpoint_desc); + } +} + + +static void Save_ORDR() +{ + uint len = _ptr_to_next_order - _order_array; + SlArray(_order_array, len, SLE_UINT16); +} + +static void Load_ORDR() +{ + uint len = SlGetFieldLength() >> 1; + _ptr_to_next_order = _order_array + len; + SlArray(_order_array, len, SLE_UINT16); +} + +const ChunkHandler _veh_chunk_handlers[] = { + { 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY}, + { 'ORDR', Save_ORDR, Load_ORDR, CH_RIFF}, + { 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY}, + { 'CHKP', Save_CHKP, Load_CHKP, CH_ARRAY | CH_LAST}, +}; + + -- cgit v1.2.3-54-g00ecf