From 90aff7a026c8e833d78e932575995485c2da9e47 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Thu, 12 Jan 2006 15:52:18 +0000 Subject: (svn r3396) - Autoreplace changes: - Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this) --- vehicle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'vehicle.c') diff --git a/vehicle.c b/vehicle.c index 45f7c6ee8..b7fa42aee 100644 --- a/vehicle.c +++ b/vehicle.c @@ -1618,7 +1618,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) Vehicle *new_v = NULL; char vehicle_name[32]; - new_engine_type = EngineReplacement(p, old_v->engine_type); + new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type); if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type; cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type)); @@ -1739,7 +1739,7 @@ static void MaybeReplaceVehicle(Vehicle *v) if (!p->engine_renew || w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old w->max_age == 0) { // rail cars got a max age of 0 - if (!EngineHasReplacement(p, w->engine_type)) // updates to a new model + if (!EngineHasReplacementForPlayer(p, w->engine_type)) // updates to a new model continue; } -- cgit v1.2.3-54-g00ecf