From 2181a72e9ee5db7aa568dd25172e1355e76b4f45 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 8 Mar 2006 08:28:48 +0000 Subject: (svn r3787) Use DirToDiagDir() instead of >> 1 --- vehicle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'vehicle.c') diff --git a/vehicle.c b/vehicle.c index 24d7b731f..6fddacc61 100644 --- a/vehicle.c +++ b/vehicle.c @@ -1960,7 +1960,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_RAIL)); /* Train in depot */ if (v->u.rail.track == 0x40) /* train in tunnel, so just use his direction and assume a diagonal track */ - return DiagdirToDiagTrackdir((v->direction >> 1) & 3); + return DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.rail.track),v->direction); @@ -1978,7 +1978,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) if (IsRoadStationTile(v->tile)) /* We'll assume the road vehicle is facing outwards */ return DiagdirToDiagTrackdir(GetRoadStationDir(v->tile)); /* Road vehicle in a station */ - return DiagdirToDiagTrackdir((v->direction >> 1) & 3); + return DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); /* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */ default: return 0xFF; -- cgit v1.2.3-54-g00ecf