From 06cc62f40d84c91bba41510bbeab0ba8df7106b9 Mon Sep 17 00:00:00 2001 From: darkvater Date: Thu, 13 Jan 2005 16:28:47 +0000 Subject: (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game. --- variables.h | 1 + 1 file changed, 1 insertion(+) (limited to 'variables.h') diff --git a/variables.h b/variables.h index 78ac26144..a743e3dde 100644 --- a/variables.h +++ b/variables.h @@ -160,6 +160,7 @@ typedef struct Patches { bool ai_disable_veh_aircraft; // disable types for AI bool ai_disable_veh_ship; // disable types for AI uint32 starting_date; // starting date + uint32 ending_date; // end of the game (just show highscore) uint32 colored_news_date; // when does newspaper become colored? bool keep_all_autosave; // name the autosave in a different way. -- cgit v1.2.3-54-g00ecf