From cc0966405b3dc39a762e54ec0895ad3f346c53ab Mon Sep 17 00:00:00 2001 From: matthijs Date: Sun, 6 Feb 2005 22:36:08 +0000 Subject: (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. --- ttd.h | 7 ------- 1 file changed, 7 deletions(-) (limited to 'ttd.h') diff --git a/ttd.h b/ttd.h index 9e9127156..1928e5099 100644 --- a/ttd.h +++ b/ttd.h @@ -510,13 +510,6 @@ enum SpecialStrings { typedef void PlaceProc(uint tile); -enum MAP_OWNERS { - OWNER_TOWN = 0xf, // a town owns the tile - OWNER_NONE = 0x10, // nobody owns the tile - OWNER_WATER = 0x11, // "water" owns the tile - OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor -}; - VARDEF bool _savegame_sort_dirty; VARDEF byte _savegame_sort_order; -- cgit v1.2.3-54-g00ecf