From 2e7f669153d57fe7c5b1c364c0ec146e6999f470 Mon Sep 17 00:00:00 2001 From: truelight Date: Mon, 13 Dec 2004 17:58:53 +0000 Subject: (svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly --- ttd.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'ttd.c') diff --git a/ttd.c b/ttd.c index 3fad1ee3f..cd1785999 100644 --- a/ttd.c +++ b/ttd.c @@ -868,8 +868,10 @@ void SwitchMode(int new_mode) break; case SM_NEWGAME: +#ifdef ENABLE_NETWORK if (_network_server) snprintf(_network_game_info.map_name, 40, "Random"); +#endif /* ENABLE_NETWORK */ MakeNewGame(); break; @@ -887,8 +889,10 @@ normal_load: _opt_mod_ptr = &_opt; _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) +#ifdef ENABLE_NETWORK if (_network_server) snprintf(_network_game_info.map_name, 40, "Loaded game"); +#endif /* ENABLE_NETWORK */ } break; } @@ -912,8 +916,10 @@ normal_load: // delete all stations owned by a player DeleteAllPlayerStations(); +#ifdef ENABLE_NETWORK if (_network_server) snprintf(_network_game_info.map_name, 40, "Loaded scenario"); +#endif /* ENABLE_NETWORK */ } else ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); -- cgit v1.2.3-54-g00ecf