From f772d1a263e44af95c1afc392665b09a1fefe475 Mon Sep 17 00:00:00 2001 From: tron Date: Mon, 3 Jan 2005 19:06:16 +0000 Subject: (svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide --- tree_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tree_cmd.c') diff --git a/tree_cmd.c b/tree_cmd.c index 79ebbed47..5fdf4e22c 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -521,7 +521,7 @@ static void TileLoop_Trees(uint tile) if ( (_map5[tile] & 0x1C) == 4) { _map2[tile] = 0x10; } else if ((_map5[tile] & 0x1C) == 16) { - _map2[tile] = (_map5[tile] << 6) | 0x20; + _map2[tile] = ((_map5[tile] & 3) << 6) | 0x20; } else { if ((_map5[tile] & 0x1F) != 3) return; -- cgit v1.2.3-54-g00ecf