From 9a49fda8e632756adff78f9ead654becd7276bef Mon Sep 17 00:00:00 2001 From: darkvater Date: Mon, 3 Jan 2005 21:47:52 +0000 Subject: (svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well --- tree_cmd.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'tree_cmd.c') diff --git a/tree_cmd.c b/tree_cmd.c index 3aa315056..0aeea1a3e 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -80,8 +80,9 @@ static void DoPlaceMoreTrees(uint tile) cur_tile = TILE_MASK(tile + TILE_XY(x,y)); /* Only on tiles within 13 squares from tile, - on clear tiles, and NOT on farm-tiles */ - if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) { + on clear tiles, and NOT on farm-tiles or rocks */ + if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) && + (_map5[cur_tile] & 0x1F) != 0x0F && (_map5[cur_tile] & 0x1C) != 8) { PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0); } } while (--i); @@ -105,8 +106,8 @@ void PlaceTreesRandomly() do { r = Random(); tile = TILE_MASK(r); - /* Only on clear tiles, and NOT on farm-tiles */ - if (IS_TILETYPE(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) { + /* Only on clear tiles, and NOT on farm-tiles or rocks */ + if (IS_TILETYPE(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F && (_map5[tile] & 0x1C) != 8) { PlaceTree(tile, r, 0); } } while (--i); -- cgit v1.2.3-54-g00ecf