From 3bdb92446c27895599d356e5d163ee9b06504043 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 16 Nov 2005 12:01:46 +0000 Subject: (svn r3196) Use structs instead of magic offsets into arrays --- tree_cmd.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'tree_cmd.c') diff --git a/tree_cmd.c b/tree_cmd.c index 0356a2ab2..ed207f4c7 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -251,7 +251,7 @@ static void DrawTile_Trees(TileInfo *ti) { uint16 m2; const uint32 *s; - const byte *d; + const TreePos* d; byte z; m2 = _m[ti->tile].m2; @@ -308,10 +308,10 @@ static void DrawTile_Trees(TileInfo *ti) uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3); if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); te[i].image = image; - te[i].x = d[0]; - te[i].y = d[1]; + te[i].x = d->x; + te[i].y = d->y; s++; - d += 2; + d++; } while (i); /* draw them in a sorted way */ -- cgit v1.2.3-54-g00ecf