From 1b28d92fc844bae632a1573cfd499de3ff4238ce Mon Sep 17 00:00:00 2001 From: belugas Date: Thu, 30 Mar 2006 19:16:44 +0000 Subject: (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear. --- tree_cmd.c | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'tree_cmd.c') diff --git a/tree_cmd.c b/tree_cmd.c index be6b3d5ca..28290c7fe 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -26,10 +26,10 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed) return seed * TR_COUNT_SUB_ARCTIC / 256 + TR_SUB_ARCTIC; case LT_DESERT: - switch (GetMapExtraBits(tile)) { - case 0: return seed * TR_COUNT_SUB_TROPICAL / 256 + TR_SUB_TROPICAL; - case 1: return (seed > 12) ? TR_INVALID : TR_CACTUS; - default: return seed * TR_COUNT_RAINFOREST / 256 + TR_RAINFOREST; + switch (GetTropicZone(tile)) { + case TROPICZONE_INVALID: return seed * TR_COUNT_SUB_TROPICAL / 256 + TR_SUB_TROPICAL; + case TROPICZONE_DESERT: return (seed > 12) ? TR_INVALID : TR_CACTUS; + default: return seed * TR_COUNT_RAINFOREST / 256 + TR_RAINFOREST; } default: @@ -105,7 +105,7 @@ void PlaceTreesRandomly(void) do { uint32 r = Random(); TileIndex tile = RandomTileSeed(r); - if (IsTileType(tile, MP_CLEAR) && GetMapExtraBits(tile) == 2) { + if (IsTileType(tile, MP_CLEAR) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) { PlaceTree(tile, r); } } while (--i); @@ -208,7 +208,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) MarkTileDirtyByTile(tile); if (_game_mode == GM_EDITOR && IS_INT_INSIDE(treetype, TR_RAINFOREST, TR_CACTUS)) - SetMapExtraBits(tile, 2); + SetTropicZone(tile, TROPICZONE_RAINFOREST); } cost += _price.build_trees; break; @@ -376,15 +376,15 @@ static void AnimateTile_Trees(TileIndex tile) static void TileLoopTreesDesert(TileIndex tile) { - switch (GetMapExtraBits(tile)) { - case 1: + switch (GetTropicZone(tile)) { + case TROPICZONE_DESERT: if (GetTreeGround(tile) != TR_SNOW_DESERT) { SetTreeGroundDensity(tile, TR_SNOW_DESERT, 3); MarkTileDirtyByTile(tile); } break; - case 2: { + case TROPICZONE_RAINFOREST: { static const SoundFx forest_sounds[] = { SND_42_LOON_BIRD, SND_43_LION, @@ -396,6 +396,8 @@ static void TileLoopTreesDesert(TileIndex tile) if (CHANCE16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile); break; } + + default: break; } } @@ -452,7 +454,9 @@ static void TileLoop_Trees(TileIndex tile) switch (GetTreeGrowth(tile)) { case 3: /* regular sized tree */ - if (_opt.landscape == LT_DESERT && GetTreeType(tile) != TR_CACTUS && GetMapExtraBits(tile) == 1) { + if (_opt.landscape == LT_DESERT && + GetTreeType(tile) != TR_CACTUS && + GetTropicZone(tile) == TROPICZONE_DESERT) { AddTreeGrowth(tile, 1); } else { switch (GB(Random(), 0, 3)) { @@ -526,7 +530,7 @@ void OnTick_Trees(void) /* place a tree at a random rainforest spot */ if (_opt.landscape == LT_DESERT && - (r = Random(), tile = RandomTileSeed(r), GetMapExtraBits(tile) == 2) && + (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && IsTileType(tile, MP_CLEAR) && (ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TR_INVALID) { -- cgit v1.2.3-54-g00ecf