From ef3961448f4df39c05b8ce292416f94cc43b7907 Mon Sep 17 00:00:00 2001 From: celestar Date: Mon, 24 Jan 2005 14:39:22 +0000 Subject: (svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a workaround, as somewhere there might be some InteractiveRandom() abuse in the code. --- train_cmd.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'train_cmd.c') diff --git a/train_cmd.c b/train_cmd.c index 81f85e9ae..8a65b108f 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -2361,7 +2361,7 @@ static void ChangeTrainDirRandomly(Vehicle *v) do { //I need to buffer the train direction if (!(v->u.rail.track & 0x40)) - v->direction = (v->direction + _random_dir_change[InteractiveRandom()&3]) & 7; + v->direction = (v->direction + _random_dir_change[Random()&3]) & 7; if (!(v->vehstatus & VS_HIDDEN)) { BeginVehicleMove(v); UpdateTrainDeltaXY(v, v->direction); @@ -2381,13 +2381,13 @@ static void HandleCrashedTrain(Vehicle *v) CreateEffectVehicleRel(v, 4, 4, 8, EV_CRASHED_SMOKE); } - if (state <= 200 && (uint16)(r=InteractiveRandom()) <= 0x2492) { + if (state <= 200 && (uint16)(r=Random()) <= 0x2492) { index = (r * 10 >> 16); u = v; do { if (--index < 0) { - r = InteractiveRandom(); + r = Random(); CreateEffectVehicleRel(u, 2 + ((r>>8)&7), -- cgit v1.2.3-54-g00ecf