From b58cfc36daeaa169349170e3f7ca0e1c06a039c2 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sun, 6 Nov 2005 12:39:30 +0000 Subject: (svn r3146) Avoid use of variable size declared arrays when allocating articulated rail vehicles. --- train_cmd.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'train_cmd.c') diff --git a/train_cmd.c b/train_cmd.c index bf4141ca2..04dee12b2 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -515,7 +515,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) num_vehicles = 1 + CountArticulatedParts(rvi, engine); if (!(flags & DC_QUERY_COST)) { - Vehicle *vl[num_vehicles]; + Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts. if (!AllocateVehicles(vl, num_vehicles)) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -701,7 +701,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) num_vehicles += CountArticulatedParts(rvi, p1); if (!(flags & DC_QUERY_COST)) { - Vehicle *vl[num_vehicles]; + Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull()) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); -- cgit v1.2.3-54-g00ecf