From b4aa5e7572de091965adf7d554bcf70d84ac587c Mon Sep 17 00:00:00 2001 From: truelight Date: Tue, 21 Dec 2004 16:17:27 +0000 Subject: (svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off. --- train_cmd.c | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) (limited to 'train_cmd.c') diff --git a/train_cmd.c b/train_cmd.c index 626398585..c33de2d8d 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -955,6 +955,15 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) } } +/* Check if the vehicle is a train and is on the tile we are testing */ +static void *TestTrainOnCrossing(Vehicle *v, void *data) +{ + if (v->tile != *(const TileIndex*)data || v->type != VEH_Train) + return NULL; + + return v; +} + static void ReverseTrainDirection(Vehicle *v) { int l = 0, r = -1; @@ -974,10 +983,15 @@ static void ReverseTrainDirection(Vehicle *v) } /* Calculate next tile */ tile += _tileoffs_by_dir[t]; + /* Test if we have a rail/road-crossing */ if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) { - if (_map5[tile] & 4) { - _map5[tile] &= ~4; - MarkTileDirtyByTile(tile); + /* Check if there is a train on the tile itself */ + if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) { + /* If light is on, switch light off */ + if (_map5[tile] & 4) { + _map5[tile] &= ~4; + MarkTileDirtyByTile(tile); + } } } } -- cgit v1.2.3-54-g00ecf