From 5b0915e67774c9e8ac84d192cf6bd409286166ec Mon Sep 17 00:00:00 2001 From: tron Date: Fri, 10 Dec 2004 18:16:08 +0000 Subject: (svn r1009) -Feature: per-station vehicle lists This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables. --- train_cmd.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'train_cmd.c') diff --git a/train_cmd.c b/train_cmd.c index 1b79001fc..256ccb6d5 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -499,8 +499,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) NormalizeTrainVehInDepot(v); InvalidateWindow(WC_VEHICLE_DEPOT, tile); - _vehicle_sort_dirty[VEHTRAIN] = true; // build a trainengine - InvalidateWindow(WC_TRAINS_LIST, v->owner); + RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); } } @@ -811,8 +810,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) // always redraw the depot. maybe redraw train list InvalidateWindow(WC_VEHICLE_DEPOT, first->tile); if (first->subtype == 0) { - _vehicle_sort_dirty[VEHTRAIN] = true; // sell a wagon / locomotive - InvalidateWindow(WC_TRAINS_LIST, first->owner); + RebuildVehicleLists(); } // when selling an attached locomotive. we need to delete its window. if (v->subtype == 0) { @@ -2254,8 +2252,7 @@ static void DeleteLastWagon(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); DeleteWindowById(WC_VEHICLE_VIEW, v->index); - _vehicle_sort_dirty[VEHTRAIN] = true; // remove crashed train - InvalidateWindow(WC_TRAINS_LIST, v->owner); + RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); BeginVehicleMove(v); -- cgit v1.2.3-54-g00ecf