From 15b0c3b4696e6a78d003861c92f1c20fd3866842 Mon Sep 17 00:00:00 2001 From: hackykid Date: Wed, 15 Jun 2005 14:04:48 +0000 Subject: (svn r2440) - Fix: [newgrf] Fix the spritesorter to handle overlapping sprites properly, this fixes display problems with really short wagons. (algorithm by patchman, ported by therax) - Fix: [newgrf] Too short wagons could break the 'follow next vehicle' code used in the traincontroller. Clamp better to prevent this. --- train_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'train_cmd.c') diff --git a/train_cmd.c b/train_cmd.c index ded96b417..54945db93 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -119,7 +119,7 @@ void TrainConsistChanged(Vehicle *v) { veh_len = GetCallBackResult(CBID_VEH_LENGTH, u->engine_type, u); if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor; - veh_len = clamp(veh_len, 0, 7); + veh_len = clamp(veh_len, 0, u->next == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code u->u.rail.cached_veh_length = 8 - veh_len; }; -- cgit v1.2.3-54-g00ecf