From fd2b3d3e14a377983682d5c43eda6b3a621cac34 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Thu, 9 Nov 2006 13:03:34 +0000 Subject: (svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size you need it between 1 and 3 and therefore there is no one-on-one correspondence between widget-numbers and town-size. Based on a patch by Maedhros --- town_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'town_cmd.c') diff --git a/town_cmd.c b/town_cmd.c index 40cd13613..a8002d3f7 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1003,7 +1003,7 @@ static Town *AllocateTown(void) * This obviously only works in the scenario editor. Function not removed * as it might be possible in the future to fund your own town :) * @param tile coordinates where town is built - * @param p1 size of the town (1 = small, 2 = medium, 3 = large) + * @param p1 size of the town (0 = random, 1 = small, 2 = medium, 3 = large) * @param p2 unused */ int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -- cgit v1.2.3-70-g09d2